Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player. More...
#include <kanzi/ui/node_component/animation/animation_player.hpp>
Classes | |
class | CompletedMessageArguments |
Message arguments for the Completed message. More... | |
class | PauseMessageArguments |
Message arguments for the Pause message. More... | |
class | PlayMessageArguments |
Message arguments for the Play message. More... | |
class | ResumeMessageArguments |
Message arguments for the Resume message. More... | |
class | StartedMessageArguments |
Message arguments for the Started message. More... | |
class | StopMessageArguments |
Message arguments for the Stop message. More... | |
class | StoppedMessageArguments |
Message arguments for the Stopped message. More... | |
Public Member Functions | |
float | getDurationScale () const |
Gets the value of the DurationScaleProperty property. More... | |
Timeline::DirectionBehavior | getPlaybackMode () const |
Gets the value of the PlaybackModeProperty property. More... | |
int | getRepeatCount () const |
Gets the value of the RepeatCountProperty property. More... | |
TimelineSharedPtr | getTimeline () const |
Gets the animation timeline from the TimelineProperty property of an Animation Player. More... | |
TimelinePlaybackSharedPtr | getTimelinePlayback () const |
Gets the timeline playback made for the timeline. More... | |
bool | isAutoplayEnabled () const |
Gets the value of the AutoplayEnabledProperty property. More... | |
bool | isRelativePlayback () const |
Gets the value of the RelativePlaybackProperty property. More... | |
bool | isRestoreOriginalValuesAfterPlayback () const |
Gets the values of the RestoreOriginalValuesAfterPlaybackProperty property. More... | |
void | pause () |
Pauses running playback. If the playback is already paused or stopped, does nothing. More... | |
void | resume () |
Resumes playing a paused timeline. If the playback is stopped, starts playing the timeline from the beginning. More... | |
void | setAutoplayEnabled (bool enabled) |
Sets the value of the AutoplayEnabledProperty property of an Animation Player. More... | |
void | setDurationScale (float durationScale) |
Sets the value of the DurationScaleProperty property. More... | |
void | setPlaybackMode (Timeline::DirectionBehavior mode) |
Sets the value of the PlaybackModeProperty property. More... | |
void | setRelativePlayback (bool relativePlayback) |
Sets the value of the RelativePlaybackProperty property. More... | |
void | setRepeatCount (int repeatCount) |
Sets the value of the RepeatCountProperty property. More... | |
void | setRestoreOriginalValuesAfterPlayback (bool restore) |
Sets the values of the RestoreOriginalValuesAfterPlaybackProperty property. More... | |
void | setTimeline (TimelineSharedPtr animationTimeline) |
Sets the TimelineProperty property of an Animation Player to the animation timeline that you pass in this method. More... | |
void | start (Timeline::DirectionBehavior direction, float durationScale, unsigned int repeatCount) |
Starts a new playback from the state of any animation player. More... | |
void | stop () |
Stops running or paused playback. More... | |
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void | attach (NodeWeakPtr node) |
Attaches node component to node. More... | |
void | detach () |
Detaches node component from the node it was attached to. More... | |
string | getName () const |
Gets the name of node component. More... | |
NodeSharedPtr | getNode () const |
Returns the node the node component is attached to or null pointer if node component is not attached to a node. More... | |
State | getState () const |
Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More... | |
bool | isAttached () const |
Indicates whether node component is attached to a node. More... | |
bool | isAttaching () const |
Indicates whether node component is in the process of attaching to a node. More... | |
bool | isAttachingOrAttached () const |
Indicates whether node component is in the process of attaching to a node or already attached. More... | |
bool | isDetached () const |
Indicates whether node component is detached from any node. More... | |
bool | isDetaching () const |
Indicates whether node component currently detaching from the node. More... | |
bool | isDetachingOrDetached () const |
Indicates whether node component is in the process of detaching from the node or already detached. More... | |
void | setName (string_view name) |
Sets the name of node component. More... | |
~NodeComponent () override | |
Destructor. More... | |
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
Applies a style to an object. More... | |
void | applyObjectStyles () |
Apply all styles for an object node. More... | |
Domain * | getDomain () const |
Returns the domain the object belongs to. More... | |
const Metaclass * | getDynamicMetaclass () const override |
Returns the metaclass of the dynamic type of the object. More... | |
MainLoopScheduler * | getMainLoopScheduler () const |
Returns the MainLoopScheduler instance of the associated Domain. More... | |
detail::MessageDispatcher * | getMessageDispatcher () const |
Returns the message dispatcher of the object. More... | |
ResourceManager * | getResourceManager () const |
Returns the resource manager of the object. More... | |
ScriptingContextSharedPtr | getScriptingContext () const |
Gets the scripting context of the object. More... | |
Object (Domain *domain) | |
void | setScriptingContext (ScriptingContextSharedPtr context) |
Sets the scripting context of the object. More... | |
void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
void | unapplyObjectStyles () |
Unapplies and removes all applied styles. More... | |
~Object () override | |
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bool | isTypeOf (const Metaclass *objectType) const |
Determines if the type of this object is the given type or derived from it. More... | |
virtual | ~MetaObject () |
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template<typename DataType > | |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
template<typename DataType > | |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
template<typename DataType > | |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
template<typename DataType > | |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
PropertyStorageContainer::iterator | beginPropertyStorage () |
Returns the begin iterator to the internal property storage container. More... | |
PropertyStorageContainer::const_iterator | beginPropertyStorage () const |
Returns the begin iterator to the internal property storage container. More... | |
void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
Copies local value of single property from another object. More... | |
void | copyLocalValues (const PropertyObject &other) |
Copies all local values from another object. More... | |
PropertyStorageContainer::iterator | endPropertyStorage () |
Returns the end iterator to the internal property storage container. More... | |
PropertyStorageContainer::const_iterator | endPropertyStorage () const |
Returns the end iterator to the internal property storage container. More... | |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More... | |
template<typename DataType > | |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More... | |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property type. More... | |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property disregarding modifiers. More... | |
template<typename DataType > | |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const |
Gets number of current notification handlers for given property type. More... | |
bool | hasBaseValue (AbstractPropertyType propertyType) const |
Evaluates whether there are any inputs into the property value, disregarding modifiers. More... | |
bool | hasLocalValue (AbstractPropertyType propertyType) const |
Evaluates whether there is a local value set for the property. More... | |
bool | hasNonClassValue (AbstractPropertyType propertyType) const |
Evaluates whether there is a value of any precedence higher than class default value set for the property. More... | |
bool | hasValue (AbstractPropertyType propertyType) const |
Evaluates whether there are any inputs into the property value. More... | |
bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
Virtual function to handle property change notifications. More... | |
PropertyObject () | |
void | removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties) |
Remove all KZB properties that are not included in a given set. More... | |
void | removeKzbProperties () |
Remove all KZB properties. More... | |
template<typename DataType > | |
void | removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
void | removeLocalValue (AbstractPropertyType propertyType) |
Removes the local value associated with the property. More... | |
template<typename DataType > | |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
template<typename DataType > | |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
template<typename DataType > | |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
template<typename DataType > | |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
template<typename DataType > | |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
Sets the local value of a property type. More... | |
void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
void | validatePropertyModifiers (AbstractPropertyType propertyType) |
virtual | ~PropertyObject () |
Static Public Member Functions | |
static AnimationPlayerSharedPtr | create (Domain *domain, string_view name) |
Creates animation player. More... | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Returns PropertyType editor info of animation player. More... | |
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static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
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static const Metaclass * | getStaticMetaclass () |
Returns the metaclass of Object class. More... | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Default implementation that returns empty editor info. More... | |
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static const Metaclass * | getStaticMetaclass () |
Returns the metaclass of Object class. More... | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Default implementation that returns empty editor info. More... | |
Static Public Attributes | |
static PropertyType< bool > | AutoplayEnabledProperty |
Sets whether an Animation Player starts the playback of its animation timeline immediately after the player is attached to a node which is attached to the node tree. More... | |
static MessageType< CompletedMessageArguments > | CompletedMessage |
Completed message. More... | |
static PropertyType< float > | DurationScaleProperty |
Sets the amount by which the duration of an animation timeline is scaled during its playback. More... | |
static MessageType< PauseMessageArguments > | PauseMessage |
Pause message. More... | |
static PropertyType< KzuTimeLineEntryPlaybackMode > | PlaybackModeProperty |
Sets the mode of an animation timeline playback to either: More... | |
static MessageType< PlayMessageArguments > | PlayMessage |
Play message. More... | |
static PropertyType< bool > | RelativePlaybackProperty |
Sets whether an Animation Player plays animation timelines in a relative manner by adding the animated value to the target property value instead of replacing the property value. More... | |
static PropertyType< int > | RepeatCountProperty |
Sets how many times an animation timeline is played during its playback. More... | |
static PropertyType< bool > | RestoreOriginalValuesAfterPlaybackProperty |
Sets whether animated properties return to their initial values after the playback of an animation timeline ends. More... | |
static MessageType< ResumeMessageArguments > | ResumeMessage |
Resume message. More... | |
static MessageType< StartedMessageArguments > | StartedMessage |
Started message. More... | |
static MessageType< StopMessageArguments > | StopMessage |
Stop message. More... | |
static MessageType< StoppedMessageArguments > | StoppedMessage |
Stopped message. More... | |
static PropertyType< ResourceSharedPtr > | TimelineProperty |
Sets the animation timeline that an Animation Player plays after you attach it. More... | |
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static PropertyType< string > | NameProperty |
Name property specifies the name of node component. More... | |
Protected Member Functions | |
AnimationPlayer (Domain *domain, string_view name) | |
Constructor. More... | |
void | attachOverride () override |
NodeComponent::attachOverride() implementation. More... | |
void | detachOverride () override |
NodeComponent::detachOverride() implementation. More... | |
void | onPlaybackFinished (TimelinePlayback &timelinePlayback) |
Handler for finish timeline playback. More... | |
void | pauseMessageHandler (PauseMessageArguments &messageArguments) |
Message handler for the PauseMessage message. More... | |
void | playMessageHandler (PlayMessageArguments &messageArguments) |
Message handler for the PlayMessage message. More... | |
void | resumeMessageHandler (ResumeMessageArguments &messageArguments) |
Message handler for the ResumeMessage message. More... | |
void | stopMessageHandler (StopMessageArguments &messageArguments) |
Message handler for the StopMessage message. More... | |
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template<typename TMessageType , typename TClass , typename TMethod > | |
Node::MessageSubscriptionToken | addNodeComponentMessageHandler (TMessageType &messageType, TClass *messageHandlerObject, TMethod method) |
Kanzi calls the message handler that you add using this function when the target name of the incoming message matches the name of this node component, or if the message is broadcast to all node components with an empty target name. More... | |
template<typename TMessageType > | |
Node::MessageSubscriptionToken | addNodeComponentMessageHandler (TMessageType &messageType, typename TMessageType::FunctionType function) |
Kanzi calls the message handler that you add using this function when the target name of the incoming message matches the name of the node component, or if the message is broadcast to all node components with an empty target name. More... | |
void | dispatchAbstractMessage (const AbstractMessageType &messageType, MessageArguments &messageArguments) |
Adds the name of the node component to the abstract message arguments and dispatches the message to the node of the node component. More... | |
template<typename TArgumentsType > | |
void | dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments) |
Adds the name of the node component to the message arguments and dispatches the message to the node of the node component. More... | |
NodeComponent (Domain *domain, string_view name) | |
Constructor. More... | |
void | removeNodeComponentMessageFilter (Node::MessageSubscriptionToken subscriptionToken) |
Removes message handler added via addNodeComponentMessageHandler function. More... | |
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void | initialize () |
void | onCopy (const Object &other) |
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void | initialize () |
MetaObject () | |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
Acquires a local value source entry that is free for the assignment of a value. More... | |
AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
Internally adds a property value source. More... | |
void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
Internally adds a property value source. More... | |
AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage) |
Copy local value from property storage. More... | |
AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const |
AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
Gets the property storage for given property type descriptor. More... | |
PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More... | |
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const |
Finds a property type descriptor by name and data type. More... | |
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const |
Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More... | |
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const |
Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More... | |
AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
Gets the top-level value source for a given property descriptor. More... | |
virtual void | notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) |
void | onCopy (const PropertyObject &other) |
void | removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
Removes a local value from the given property storage. More... | |
void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
Removes a property value source. More... | |
void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
Additional Inherited Members | |
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using | NodeComponentMessageArguments = NodeComponentTargetMessageArguments |
Legacy name for NodeComponentTargetMessageArguments. More... | |
enum | State { StateDetached, StateDetaching, StateAttaching, StateAttached } |
State indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More... | |
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typedef PropertyStorageContainer::const_iterator | PropertyStorageConstIterator |
typedef vector< PropertyStoragePtr > | PropertyStorageContainer |
typedef PropertyStorageContainer::iterator | PropertyStorageIterator |
typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStorage > | PropertyStoragePtr |
typedef PropertyStorageContainer::reverse_iterator | PropertyStorageReverseIterator |
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typedef vector< AppliedStyleEntrySharedPtr > | AppliedStyleContainer |
Applied style container. More... | |
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template<typename TMessageType > | |
static void | nodeComponentMessageHandler (const NodeComponent *nodeComponent, const typename TMessageType::FunctionType &function, typename TMessageType::ArgumentsType &messageArguments) |
Handler function for node component messages. More... | |
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AppliedStyleContainer | m_appliedStyles |
Listing of applied styles applied to this object. More... | |
Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
Kanzi resolves paths to animated nodes relative to the node where you attach an Animation Player.
To control the playback of an Animation Player, send these messages to the node where you attached the Animation Player:
By default, an Animation Player does not start playback until you send the PlayMessage message to the node. To set an Animation Player to start the playback when you attach the Animation Player to a node, enable the AutoplayEnabledProperty property.
When you start the playback of an Animation Player by sending to it the PlayMessage or ResumeMessage message, or if the AutoplayEnabledProperty property is enabled, the player adds its timeline as a child to a parallel timeline and applies all playback settings from its PlaybackModeProperty, DurationScaleProperty and RepeatCountProperty properties to it. If you start the playback by sending a PlayMessage message with playback arguments, the player adds its parallel timeline as a child to yet another parallel timeline and applies playback settings from the PlayMessageArguments to it.
To create animation player and set timeline:
To attach animation player to the node:
To start animation player:
To pause animation player:
To resume animation player:
To stop animation player:
To detach animation player from the node:
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explicitprotected |
Constructor.
domain | Domain. |
name | The name of the animation player. |
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static |
Returns PropertyType editor info of animation player.
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inlinestatic |
Creates animation player.
domain | Domain. |
name | Name of animation player. |
void kanzi::AnimationPlayer::setTimeline | ( | TimelineSharedPtr | animationTimeline | ) |
Sets the TimelineProperty property of an Animation Player to the animation timeline that you pass in this method.
The Animation Player uses this timeline the next time it starts animation playback.
animationTimeline | The animation timeline that you want to set to the Animation Player. |
TimelineSharedPtr kanzi::AnimationPlayer::getTimeline | ( | ) | const |
Gets the animation timeline from the TimelineProperty property of an Animation Player.
TimelinePlaybackSharedPtr kanzi::AnimationPlayer::getTimelinePlayback | ( | ) | const |
Gets the timeline playback made for the timeline.
void kanzi::AnimationPlayer::setAutoplayEnabled | ( | bool | enabled | ) |
Sets the value of the AutoplayEnabledProperty property of an Animation Player.
The Animation Player uses this value the next time you attach that Animation Player.
enabled | If the Animation Player starts playback of its animation timeline on attach automatically, true, otherwise false. |
bool kanzi::AnimationPlayer::isAutoplayEnabled | ( | ) | const |
Gets the value of the AutoplayEnabledProperty property.
void kanzi::AnimationPlayer::setRelativePlayback | ( | bool | relativePlayback | ) |
Sets the value of the RelativePlaybackProperty property.
relativePlayback | Specifies whether playback is relative. |
bool kanzi::AnimationPlayer::isRelativePlayback | ( | ) | const |
Gets the value of the RelativePlaybackProperty property.
void kanzi::AnimationPlayer::setRestoreOriginalValuesAfterPlayback | ( | bool | restore | ) |
Sets the values of the RestoreOriginalValuesAfterPlaybackProperty property.
restore | Specifies whether original values restored after playback finishes. |
bool kanzi::AnimationPlayer::isRestoreOriginalValuesAfterPlayback | ( | ) | const |
Gets the values of the RestoreOriginalValuesAfterPlaybackProperty property.
void kanzi::AnimationPlayer::setPlaybackMode | ( | Timeline::DirectionBehavior | mode | ) |
Sets the value of the PlaybackModeProperty property.
mode | Playback mode. |
Timeline::DirectionBehavior kanzi::AnimationPlayer::getPlaybackMode | ( | ) | const |
Gets the value of the PlaybackModeProperty property.
void kanzi::AnimationPlayer::setDurationScale | ( | float | durationScale | ) |
Sets the value of the DurationScaleProperty property.
durationScale | Duration scale. |
float kanzi::AnimationPlayer::getDurationScale | ( | ) | const |
Gets the value of the DurationScaleProperty property.
void kanzi::AnimationPlayer::setRepeatCount | ( | int | repeatCount | ) |
Sets the value of the RepeatCountProperty property.
repeatCount | Repeat count. |
int kanzi::AnimationPlayer::getRepeatCount | ( | ) | const |
Gets the value of the RepeatCountProperty property.
void kanzi::AnimationPlayer::start | ( | Timeline::DirectionBehavior | direction, |
float | durationScale, | ||
unsigned int | repeatCount | ||
) |
Starts a new playback from the state of any animation player.
Kanzi applies the parameters, which you pass to this function, as a whole on top of the property values that are set in the animation player. For example, if in the animation player the AnimationPlayer::PlaybackModeProperty property is set to Timeline::DirectionBehaviorNormal and the AnimationPlayer::RepeatCountProperty property is set to 2, and you call this function with the direction
parameter set to Timeline::DirectionBehaviorPingPong, the animation player plays its timeline first twice normally and then twice in reverse.
direction | The playback mode that you want to apply on top of the value of the AnimationPlayer::PlaybackModeProperty property. |
durationScale | The duration scale that you want to apply on top of the value of the AnimationPlayer::DurationScaleProperty property. |
repeatCount | The repeat count that you want to apply on top of the value of the AnimationPlayer::RepeatCountProperty property. |
void kanzi::AnimationPlayer::resume | ( | ) |
Resumes playing a paused timeline. If the playback is stopped, starts playing the timeline from the beginning.
void kanzi::AnimationPlayer::pause | ( | ) |
Pauses running playback. If the playback is already paused or stopped, does nothing.
void kanzi::AnimationPlayer::stop | ( | ) |
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overrideprotectedvirtual |
NodeComponent::attachOverride() implementation.
Reimplemented from kanzi::NodeComponent.
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overrideprotectedvirtual |
NodeComponent::detachOverride() implementation.
Reimplemented from kanzi::NodeComponent.
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protected |
Message handler for the PlayMessage message.
messageArguments | Arguments of Play message. |
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protected |
Message handler for the ResumeMessage message.
messageArguments | Arguments of Resume message. |
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protected |
Message handler for the PauseMessage message.
messageArguments | Arguments of pause message. |
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protected |
Message handler for the StopMessage message.
messageArguments | Arguments of Stop message. |
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protected |
Handler for finish timeline playback.
timelinePlayback | Finished playback. |
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static |
Sets the animation timeline that an Animation Player plays after you attach it.
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static |
Sets whether an Animation Player starts the playback of its animation timeline immediately after the player is attached to a node which is attached to the node tree.
By default, autoplay is disabled.
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static |
Sets whether an Animation Player plays animation timelines in a relative manner by adding the animated value to the target property value instead of replacing the property value.
By default, relative playback is disabled.
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static |
Sets whether animated properties return to their initial values after the playback of an animation timeline ends.
By default, this is disabled.
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static |
Sets the mode of an animation timeline playback to either:
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static |
Sets the amount by which the duration of an animation timeline is scaled during its playback.
For example:
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static |
Sets how many times an animation timeline is played during its playback.
The default value is 1.
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static |
Play message.
When you send this message to a node to which an Animation Player is attached, that Animation Player starts to play the animation timeline set in its TimelineProperty property. When you send the Play message to an Animation Player that is playing back an animation timeline, the Animation Player stops that playback and starts a new playback.
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static |
Resume message.
When you send this message to the node to which an animation player is attached, the animation player starts to play the animation timeline set in its TimelineProperty property. If the animation player has paused a playback, it resumes playing it.
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static |
Pause message.
When you send this message to the node to which an animation player is attached, the animation player pauses the current playback. If the playback is paused of stopped, the animation player does nothing.
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static |
Stop message.
When you send this message to the node to which an animation player is attached, the animation player stops the playback. The next PlayMessage message starts to play the animation timeline from the beginning.
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static |
Started message.
When the animation player starts the playback of its timeline, it dispatches the Started message. The animation player does not dispatch this message when it resumes playback after it was paused. After this message is sent the timeline is actively applied to animate the target properties.
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static |
Stopped message.
When the animation player stops the playback of its timeline, it dispatches the Stopped message. After this message is sent the timeline is not applied to the target properties.
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static |
Completed message.
When the animation player completes the playback of its timeline, it dispatches the Completed message. After this message is sent the timeline is still applied to the target properties.