Use a Composition Target Render Pass to render to a composition target. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new CompositionTargetRenderPass. More... | |
Static Public Member Functions inherited from RenderPass | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new RenderPass. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
Returns the current value of an integer property type converted to a matching constant from specified enumeration. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
Sets the local value of an integer property type using a constant from an enumeration. More... | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from CompositionTargetRenderPassMetadata | |
DynamicPropertyType< Integer > | AddressingModeProperty |
Sets how Kanzi handles the texture coordinates of the automatically generated composition target textures outside of the [0, 0] - [1, 1] rectangle: More... | |
DynamicPropertyType< Resource > | CompositionTarget0Property |
Sets the first color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget1Property |
Sets the second color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget2Property |
Sets the third color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget3Property |
Sets the fourth color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Integer > | DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Composition Target Render Pass' depth target. More... | |
DynamicPropertyType< Integer > | DepthRenderbufferFormatProperty |
Sets the format of the automatically created depth renderbuffers. More... | |
DynamicPropertyType< Resource > | DepthTargetProperty |
Sets the depth target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Integer > | DepthTextureFormatProperty |
Sets the format of the automatically created Result Depth Texture. More... | |
DynamicPropertyType< Integer > | FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition target: More... | |
DynamicPropertyType< Integer > | HeightProperty |
Sets the absolute height for the automatically created composition target textures. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CompositionTargetRenderPass") |
Metaclass for CompositionTargetRenderPass. | |
DynamicPropertyType< Integer > | MipmapModeProperty |
Sets the mipmap mode of the automatically created composition target. More... | |
DynamicPropertyType< Integer > | MultisampleLevelProperty |
Sets the number of samples you want to use for each output pixel of the automatically generated composition target textures. More... | |
DynamicPropertyType< Integer > | PixelFormat0Property |
Sets on the GPU the target pixel format of the first automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | PixelFormat1Property |
Sets on the GPU the target pixel format of the second automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | PixelFormat2Property |
Sets on the GPU the target pixel format of the third automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | PixelFormat3Property |
Sets on the GPU the target pixel format of the fourth automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | ResolutionDivisorProperty |
Sets the resolution divisor for the automatically created composition target textures. More... | |
DynamicPropertyType< Integer > | ResolutionMultiplierProperty |
Sets the resolution multiplier for the automatically created composition target textures. More... | |
DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
Whether to resolve multisamples and generate mipmaps for the composition target texture immediately after rendering. More... | |
DynamicPropertyType< Resource > | ResultDepthTextureProperty |
The depth texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture0Property |
The first color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture1Property |
The second color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture2Property |
The third color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture3Property |
The fourth color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Integer > | WidthProperty |
Sets the absolute width for the automatically created composition target textures. More... | |
Use a Composition Target Render Pass to render to a composition target.
Constructs a new CompositionTargetRenderPass.
domain | UI Domain where this object belongs. |
name | Name of the object. |