Use the Mask Effect 2D to apply a mask to a 2D node. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new MaskEffect2D. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from NodeEffect2D | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
Returns the current value of an integer property type converted to a matching constant from specified enumeration. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
Sets the local value of an integer property type using a constant from an enumeration. More... | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from NodeEffect2DMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeEffect2D") |
Metaclass for NodeEffect2D. | |
Public Attributes inherited from MaskEffect2DMetadata | |
DynamicPropertyType< Integer > | ChannelProperty |
Sets the texture channel to use as the input for the mask: More... | |
DynamicPropertyType< Float > | HeightProperty |
Sets the height of the mask to use in a layout. More... | |
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
Sets the horizontal alignment of the mask effect: More... | |
DynamicPropertyType< Boolean > | InvertProperty |
Whether to invert the mask so that transparent areas become opaque and opaque areas become transparent. More... | |
DynamicPropertyType< Resource > | MaskProperty |
Sets the mask texture. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.MaskEffect2D") |
Metaclass for MaskEffect2D. | |
DynamicPropertyType< Vector2 > | OffsetProperty |
Sets the mask offset along the X and Y axes in pixels. More... | |
DynamicPropertyType< Vector2 > | ScaleProperty |
Sets the factor by which to scale the mask. More... | |
DynamicPropertyType< Boolean > | ScreenSpaceProperty |
Whether to layout the mask relative to the screen instead of the node. More... | |
DynamicPropertyType< Float > | StrengthProperty |
Sets the strength of the mask effect in the range from 0 to 1: More... | |
DynamicPropertyType< Integer > | StretchProperty |
Sets the stretch mode of the mask effect: More... | |
DynamicPropertyType< Integer > | VerticalAlignmentProperty |
Sets the vertical alignment of the mask effect: More... | |
DynamicPropertyType< Float > | WidthProperty |
Sets the width of the mask to use in a layout. More... | |
Use the Mask Effect 2D to apply a mask to a 2D node.
Constructs a new MaskEffect2D.
domain | UI Domain where this object belongs. |
name | Name of the object. |