Use a Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new PipelineStateRenderPass. More... | |
Static Public Member Functions inherited from RenderPass | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new RenderPass. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
Returns the current value of an integer property type converted to a matching constant from specified enumeration. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
Sets the local value of an integer property type using a constant from an enumeration. More... | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from PipelineStateRenderPassMetadata | |
DynamicPropertyType< Integer > | BlendModeProperty |
Overrides the blend mode set in each node that this render pass renders. More... | |
DynamicPropertyType< Integer > | ColorWriteModeProperty |
Sets which channels the render pass writes to the color buffer. More... | |
DynamicPropertyType< Integer > | CullModeProperty |
Sets the culling of the triangle faces in the rendered meshes. More... | |
DynamicPropertyType< Integer > | DepthTestFunctionProperty |
Controls whether the depth test discards a fragment. More... | |
DynamicPropertyType< Boolean > | DepthWriteEnabledProperty |
Sets whether the render pass writes to the depth buffer. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PipelineStateRenderPass") |
Metaclass for PipelineStateRenderPass. | |
DynamicPropertyType< Vector2 > | PolygonDepthOffsetProperty |
Sets the polygon depth offset to apply to the element that the Pipeline State Render Pass renders: More... | |
DynamicPropertyType< Integer > | ScissorModeProperty |
Sets the scissor test coordinate mode. More... | |
DynamicPropertyType< Vector4 > | ScissorProperty |
Sets the scissor test within the current rendering Viewport node. More... | |
DynamicPropertyType< Integer > | StencilFailOperationProperty |
Sets the operation that the render pass performs when the stencil test fails. More... | |
DynamicPropertyType< Integer > | StencilMaskProperty |
Sets a mask on which the AND operation is executed with both the reference value and the stored stencil value when the test is done. More... | |
DynamicPropertyType< Integer > | StencilPassDepthFailOperationProperty |
Sets the operation that the render pass performs when the stencil test passes, but the depth test fails. More... | |
DynamicPropertyType< Integer > | StencilPassDepthPassOperationProperty |
Sets the operation that the render pass performs when both, the stencil and the depth test, pass. More... | |
DynamicPropertyType< Integer > | StencilReferenceValueProperty |
Sets the reference value for the stencil test. More... | |
DynamicPropertyType< Integer > | StencilTestFunctionProperty |
Controls whether the stencil test discards a fragment. More... | |
DynamicPropertyType< Boolean > | StencilWriteEnabledProperty |
Sets whether to enable writing to the stencil buffer. More... | |
DynamicPropertyType< Integer > | ViewportModeProperty |
Sets the coordinate type for the Viewport node. More... | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Modifies the current rendering Viewport node. More... | |
Use a Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling.
Constructs a new PipelineStateRenderPass.
domain | UI Domain where this object belongs. |
name | Name of the object. |