Kanzi  3.9.6
Kanzi Engine API
kanzi::NodeEffectRenderer2D::EffectRenderState Struct Reference

Render state configuration to use with an effect pass. More...

#include <kanzi/core.ui/node/node_effect_renderer2d.hpp>

Classes

struct  Input
 Render state texture input configuration. More...
 

Public Attributes

vector< Inputinputs
 Inputs supported by this render state (must match with EffectPass::inputs). More...
 
GlRenderState renderState
 GLRenderState containing the actual uniform state and material. More...
 

Detailed Description

Render state configuration to use with an effect pass.

Single render state can be used by multiple effect passes.

See also
EffectPass

Member Data Documentation

◆ inputs

vector<Input> kanzi::NodeEffectRenderer2D::EffectRenderState::inputs

Inputs supported by this render state (must match with EffectPass::inputs).

◆ renderState

GlRenderState kanzi::NodeEffectRenderer2D::EffectRenderState::renderState

GLRenderState containing the actual uniform state and material.


The documentation for this struct was generated from the following file: