OpenGL brush renderer specifics. More...
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_brush_renderer.hpp>
Public Member Functions | |
MaterialSharedPtr | acquireErrorMaterial () |
Acquire error material for rendering. More... | |
GlBrushRenderer (Brush *brush, Node *node) | |
Constructor. More... | |
~GlBrushRenderer () override | |
Destructor. More... | |
Public Member Functions inherited from kanzi::BrushRenderer | |
void | bind (Renderer3D &renderer) |
Bind brush renderer for rendering. More... | |
void | draw (Renderer &renderer, const Geometry &quad, const Matrix4x4 &transform) |
Draw a brush using given quad. More... | |
void | draw (Renderer &renderer, const Geometry &quad, const Matrix3x3 &transform) |
Overload for draw a brush using given quad. More... | |
int | getBlendModeValue () |
Gets the last used blend mode value. More... | |
Brush * | getBrush () const |
Access brush. More... | |
TextureSharedPtr | getContentTexture () const |
Access content texture. More... | |
virtual MaterialSharedPtr | getMaterial () |
Get currently set material for the renderer. More... | |
Node * | getNode () const |
Gets the attached node. More... | |
unsigned int | getPropertyChangeCounter () const |
Access property change counter. More... | |
RenderMode | getRenderMode () const |
Get currently selected render mode. More... | |
float | getRenderOpacity () const |
Access opacity. More... | |
bool | hasRenderMode () const |
Indicates whether a valid render mode is selected. More... | |
void | restoreResources () |
Restore resources after sleep. More... | |
void | setContentTexture (TextureSharedPtr texture) |
Set a content texture. More... | |
void | setRenderOpacity (float opacity) |
Set opacity to use for next attach. More... | |
void | updateRender (optional< int > blendMode, bool translucencyHint) |
Called from Node2D::updateRender(). More... | |
virtual | ~BrushRenderer ()=default |
Destructor. More... | |
Additional Inherited Members | |
Public Types inherited from kanzi::BrushRenderer | |
enum | RenderMode { RenderModeNone, RenderModeContent, RenderModeNoContent } |
Enum signifying currently selected render mode. More... | |
Protected Member Functions inherited from kanzi::BrushRenderer | |
virtual void | bindOverride (Renderer3D &renderer)=0 |
BrushRenderer-specific bind implementation. More... | |
BrushRenderer (Brush *brush, Node *node) | |
Constructor. More... | |
virtual void | drawOverride (Renderer &renderer, const Geometry &geometry, const Matrix4x4 &transform)=0 |
Draw geometry using the brush. More... | |
virtual int | getBlendModeValueOverride ()=0 |
BrushRenderer-specific acquisition of last-used blend mode. More... | |
bool | isChangeCounterSame () const |
Checks whether the property change counter matches that of the brush. More... | |
virtual void | restoreResourcesOverride ()=0 |
BrushRenderer-specific restore resources implementation. More... | |
virtual void | setContentTextureOverride (TextureSharedPtr texture) |
BrushRenderer-specific update of the content texture. More... | |
void | setRenderMode (RenderMode selection) |
Set render mode. More... | |
void | updateChangeCounter () |
Updates property change counter to match the counter value from brush. More... | |
virtual void | updateRenderOverride (optional< int > blendMode, bool translucencyHint)=0 |
BrushRenderer-specific opacity override implementation. More... | |
Protected Attributes inherited from kanzi::BrushRenderer | |
Brush * | m_brush |
Brush attached to. More... | |
unsigned int | m_brushPropertyChangeCounter |
Property change counter to track brush. More... | |
TextureSharedPtr | m_contentTexture |
Content texture provided to the brush renderer from outside, e.g. from Node2D. More... | |
Node * | m_node |
Node attached to. More... | |
RenderMode | m_renderMode |
Currently used render mode (or none if not selected). More... | |
float | m_renderOpacity |
Opacity to issue on attach. More... | |
OpenGL brush renderer specifics.
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inlineoverride |
Destructor.
MaterialSharedPtr kanzi::GlBrushRenderer::acquireErrorMaterial | ( | ) |
Acquire error material for rendering.
To be used when the assigned material applicable.