Kanzi  3.9.7
Java API
DrawObjectsRenderPass Class Reference

Use a Draw Objects Render Pass to render nodes under a Scene node provided by an object source you set in this render pass. More...

Inheritance diagram for DrawObjectsRenderPass:
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Static Public Member Functions

static ObjectRef< T > create (Domain domain, String name)
 Constructs a new DrawObjectsRenderPass. More...
 
- Static Public Member Functions inherited from RenderPass
static ObjectRef< T > create (Domain domain, String name)
 Constructs a new RenderPass. More...
 

Static Public Attributes

static final Metaclass metaclass
 The Metaclass for the class. More...
 
- Static Public Attributes inherited from RenderPass
static final Metaclass metaclass
 The Metaclass for the class. More...
 
- Static Public Attributes inherited from Resource
static final Metaclass metaclass
 The Metaclass for the class. More...
 
- Static Public Attributes inherited from KanziObject
static final Metaclass metaclass = new AbstractMetaclass("Kanzi.Object")
 The Metaclass for the class.
 

Additional Inherited Members

- Public Member Functions inherited from Resource
String getName ()
 Gets the resource name. More...
 
String getUrl ()
 Gets the resource URL. More...
 
void setKeepAlive (boolean keepAlive)
 Sets the keep alive flag. More...
 
- Public Member Functions inherited from KanziObject
boolean equals (Object object)
 
Domain getDomain ()
 Returns the domain the object belongs to. More...
 
Metaclass getDynamicMetaclass ()
 Returns the metaclass of the dynamic type of the object. More...
 
long getNative ()
 Gets a pointer to the backing C++ instance. More...
 
TDataType getOptionalProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
 
TDataType getProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type. More...
 
int hashCode ()
 
boolean hasValue (PropertyType< TDataType > propertyType)
 Evaluates whether there are any inputs into the property value. More...
 
boolean isStale ()
 Test if the object is stale i.e. More...
 
void removeLocalValue (PropertyType< TDataType > propertyType)
 Removes the local value associated with the property. More...
 
void setProperty (PropertyType< TDataType > propertyType, TDataType value)
 Sets the local value of a property type. More...
 
ObjectRef< TType > tryCreateObjectRef (Class< TType > clazz)
 Tries to create an owning ObjectRef instance to this KanziObject. More...
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< Boolean > EnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree. More...
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass. More...
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
- Public Attributes inherited from DrawObjectsRenderPassMetadata
DynamicPropertyType< Matrix4x4CameraMatrixProperty
 Camera matrix calculated during DrawObjectsRenderPass rendering. More...
 
DynamicPropertyType< String > CameraProperty
 Sets the Camera node that you want to use to render the nodes. More...
 
DynamicPropertyType< Boolean > FrustumCullingEnabledProperty
 Enable to disable rendering objects that are not inside the view frustum. More...
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass")
 Metaclass for DrawObjectsRenderPass.
 
DynamicPropertyType< Vector2NearFarPlaneProperty
 Near / far planes calculated during DrawObjectsRenderPass rendering. More...
 
DynamicPropertyType< ResourceObjectSourceProperty
 Sets the object source which collects the nodes that you want to render with this render pass. More...
 
DynamicPropertyType< Matrix4x4ProjectionMatrixProperty
 Projection matrix calculated during DrawObjectsRenderPass rendering. More...
 
DynamicPropertyType< Vector4ViewportProperty
 Viewport applied by DrawObjectsRenderPass rendering. More...
 

Detailed Description

Use a Draw Objects Render Pass to render nodes under a Scene node provided by an object source you set in this render pass.

Member Function Documentation

static ObjectRef<T> create ( Domain  domain,
String  name 
)
static

Constructs a new DrawObjectsRenderPass.

Parameters
domainUI Domain where this object belongs.
nameName of the object.

Member Data Documentation

final Metaclass metaclass
static