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String | getName () |
| Gets the resource name. More...
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String | getUrl () |
| Gets the resource URL. More...
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void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. More...
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to. More...
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
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long | getNative () |
| Gets a pointer to the backing C++ instance. More...
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
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boolean | isStale () |
| Test if the object is stale i.e. More...
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
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ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource.
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DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree. More...
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DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass.
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DynamicPropertyType< Vector4 > | Color0FloatClearValueProperty |
| Clear color value for signed integer color buffer 0. More...
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DynamicPropertyType< Vector4 > | Color0IntegerClearValueProperty |
| Clear color value for integer color buffer 0. More...
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DynamicPropertyType< ColorRGBA > | Color1ColorClearValueProperty |
| The color used to clear the color buffer 1. More...
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DynamicPropertyType< Vector4 > | Color1FloatClearValueProperty |
| Clear color value for signed integer color buffer 1. More...
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DynamicPropertyType< Vector4 > | Color1IntegerClearValueProperty |
| Clear color value for integer color buffer 1. More...
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DynamicPropertyType< ColorRGBA > | Color2ColorClearValueProperty |
| The color used to clear the color buffer 2. More...
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DynamicPropertyType< Vector4 > | Color2FloatClearValueProperty |
| Clear color value for signed integer color buffer 2. More...
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DynamicPropertyType< Vector4 > | Color2IntegerClearValueProperty |
| Clear color value for integer color buffer 2. More...
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DynamicPropertyType< ColorRGBA > | Color3ColorClearValueProperty |
| The color used to clear the color buffer 3. More...
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DynamicPropertyType< Vector4 > | Color3FloatClearValueProperty |
| Clear color value for signed integer color buffer 3. More...
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DynamicPropertyType< Vector4 > | Color3IntegerClearValueProperty |
| Clear color value for integer color buffer 3. More...
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DynamicPropertyType< ColorRGBA > | ColorBufferClearColorProperty |
| The color used to clear the color buffer 0. More...
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DynamicPropertyType< Boolean > | ColorBufferClearEnabledProperty |
| Whether to clear the color buffer before writing the new color values. More...
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DynamicPropertyType< GraphicsColorWriteMode > | ColorWriteModeProperty |
| When set to None, writing to color buffer is disabled. More...
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DynamicPropertyType< Boolean > | ComposerEnabledProperty |
| This determines if composer is rendered (enabled by default). More...
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DynamicPropertyType< GraphicsCullMode > | CullModeProperty |
| Sets the culling of the triangle faces in the rendered meshes of legacy render passes: More...
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DynamicPropertyType< Boolean > | DepthBufferClearEnabledProperty |
| Sets whether to clear the depth buffer. More...
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DynamicPropertyType< Float > | DepthBufferClearValueProperty |
| The value used for clearing the depth buffer. More...
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DynamicPropertyType< Boolean > | DepthBufferTestEnabledProperty |
| Whether to enable the depth test. More...
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DynamicPropertyType< Boolean > | DepthBufferWriteEnabledProperty |
| Sets whether to enable the writing of the depth buffer. More...
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DynamicPropertyType< Boolean > | FlushAfterRenderProperty |
| This determines if GPU pipeline is flushed after rendering of this composer has occurred, to prevent GPU pipeline stall. More...
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DynamicPropertyType< Boolean > | FrustumCullingOnProperty |
| Sets whether to use frustum culling. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.LegacyRenderPass") |
| Metaclass for LegacyRenderPass.
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DynamicPropertyType< Boolean > | RenderOnceProperty |
| Sets whether this render pass is rendered only once. More...
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DynamicPropertyType< String > | RenderPassCameraProperty |
| The camera that is used for rendering this render pass. More...
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DynamicPropertyType< Resource > | RenderPassMaterialProperty |
| The material that overrides all the materials in the objects that are rendered by this render pass. More...
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DynamicPropertyType< Resource > | RenderPassObjectSourceProperty |
| The object source for the render pass. More...
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DynamicPropertyType< Resource > | RenderPassRenderTargetColor0Property |
| Sets where this render pass renders. More...
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DynamicPropertyType< Resource > | RenderPassRenderTargetColor1Property |
| Sets where this render pass renders. More...
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DynamicPropertyType< Resource > | RenderPassRenderTargetColor2Property |
| Sets where this render pass renders. More...
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DynamicPropertyType< Resource > | RenderPassRenderTargetColor3Property |
| Sets where this render pass renders. More...
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DynamicPropertyType< Resource > | RenderPassRenderTargetDepthStencilProperty |
| Render Target Depth Stencil. More...
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DynamicPropertyType< Boolean > | RenderPassRenderTargetGenerateMipmapProperty |
| Sets whether the render target texture generates mipmaps after the render pass. More...
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DynamicPropertyType< LegacyRenderPassEnums.InvalidateAttachments > | RenderPassRenderTargetInvalidateAttachmentsProperty |
| Which attachments, if any, should be invalidated after the render pass. More...
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DynamicPropertyType< Integer > | RenderPassRenderTargetMipmapLevelProperty |
| Render Target Mipmap Level. More...
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DynamicPropertyType< Boolean > | RenderPassRenderTargetResolveProperty |
| Sets whether the render target is multisample resolved after the render pass. More...
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DynamicPropertyType< Boolean > | RenderPassScissorEnabledProperty |
| Whether scissor area is enabled in render pass or not. More...
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DynamicPropertyType< Float > | RenderPassScissorHeightProperty |
| Height of the scissor area. More...
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DynamicPropertyType< KzuViewportCoordinateType > | RenderPassScissorTypeProperty |
| Whether the border settings of the scissor area are relative (range 0-1) or absolute (pixel coordinates). More...
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DynamicPropertyType< Float > | RenderPassScissorWidthProperty |
| Width of the scissor area. More...
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DynamicPropertyType< Float > | RenderPassScissorXProperty |
| X coordinate of the left border of the scissor area. More...
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DynamicPropertyType< Float > | RenderPassScissorYProperty |
| Y coordinate of the top border of the scissor area. More...
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DynamicPropertyType< Boolean > | StencilBufferClearEnabledProperty |
| Sets whether to clear the stencil buffer. More...
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DynamicPropertyType< Integer > | StencilBufferClearValueProperty |
| The value used for clearing the stencil buffer. More...
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DynamicPropertyType< Boolean > | StencilBufferTestEnabledProperty |
| Whether or not the stencil test is enabled. More...
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DynamicPropertyType< GraphicsStencilOperation > | StencilFailOperationProperty |
| Operation that is performed when the stencil test fails. More...
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DynamicPropertyType< GraphicsCompareFunction > | StencilFunctionProperty |
| The function used to control whether a fragment is discarded by the stencil test. More...
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DynamicPropertyType< Integer > | StencilFunctionReferenceMaskProperty |
| Specifies a mask in legacy render passes that is ANDed with both the reference value and the stored stencil value when the test is done. More...
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DynamicPropertyType< Integer > | StencilFunctionReferenceValueProperty |
| Specifies the reference value for the stencil test in legacy render passes. More...
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DynamicPropertyType< GraphicsStencilOperation > | StencilPassDepthFailOperationProperty |
| Operation that is performed when the stencil test fails and the depth test passes. More...
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DynamicPropertyType< GraphicsStencilOperation > | StencilPassDepthPassOperationProperty |
| Operation that is performed when both the stencil and depth test pass. More...
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DynamicPropertyType< Float > | ViewportHeightProperty |
| The height of the render area on the render target. More...
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DynamicPropertyType< KzuViewportCoordinateType > | ViewportTypeProperty |
| When absolute, the viewport settings are read in pixel coordinates, when relative the settings are read as proportional values from top-left (0,0) corner to bottom-right (1,1) corner. More...
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DynamicPropertyType< Float > | ViewportWidthProperty |
| The width of the render area on the render target. More...
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DynamicPropertyType< Float > | ViewportXProperty |
| The X coordinate in v to render the render pass on the render target. More...
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DynamicPropertyType< Float > | ViewportYProperty |
| The Y coordinate in which to render the render pass on the render target. More...
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