|
void | addChild (Node3D node) |
| Adds a child node. More...
|
|
void | arrange () |
| Arranges this node.
|
|
void | centeredArrange (Vector3 actualSize) |
| Default implementation of arrange for a layout that accommodates all children at its center.
|
|
Vector3 | centeredMeasure (Vector3 availableSize) |
| Default implementation of measure for a layout that accommodates all children at its center.
|
|
void | close () |
| Close the object, and release native resources.
|
|
Vector3 | getActualSize () |
| Gets actual size. More...
|
|
Vector3 | getAllocatedOffset () |
| Get allocated offset of an object.
|
|
Vector3 | getAllocatedSize () |
| Gets allocated size. More...
|
|
Matrix4x4 | getArrangeTransform () |
| Get arrange transform. More...
|
|
Node3D | getChild (int index) |
| Returns a child from given index from node. More...
|
|
int | getChildCount () |
| Gets the number of children of the node. More...
|
|
int | getChildIndex (Node child) |
| Returns the index of a child in a node. More...
|
|
Vector3 | getCoreDesiredSize () |
| Get core desired size of an object. More...
|
|
Vector3 | getDesiredSize () |
| Gets desired size. More...
|
|
Node3D | getFaceToCameraTarget () |
| Returns the camera to which this node faces to if the node is set to face a camera. More...
|
|
Matrix4x4 | getFinalTransformation () |
| Gets the value of FinalTransformationProperty. More...
|
|
Vector3 | getLayoutBoundingBoxMax () |
| Get bounding box size max corner for an object.
|
|
Vector3 | getLayoutBoundingBoxMin () |
| Get bounding box size min corner for an object.
|
|
SRTValue3D | getLayoutTransformation () |
| Gets the value of LayoutTransformationProperty. More...
|
|
Node3D | getLookAtTarget () |
| Returns the node that is set to always face this node. More...
|
|
Node3D | getOrientationConstraintTarget () |
| Returns the node whose orientation is obtained to define the orientation of this node. More...
|
|
Vector3 | getPivotOffset () |
| Get pivot offset of an object.
|
|
Node3D | getPositionConstraintTarget () |
| Returns the node whose position is obtained to define the position of this node. More...
|
|
SRTValue3D | getRenderTransformation () |
| Gets the value of RenderTransformationProperty. More...
|
|
Vector3 | getSize () |
| Returns the size of object node. More...
|
|
Vector3 | getStretchScale () |
| Get stretch scale of an object.
|
|
boolean | hasChild (Node child) |
| Returns whether or not the child exists. More...
|
|
void | insertChild (int index, Node3D child) |
| Adds a child node for object node to given index. More...
|
|
boolean | isPrimitiveLayout () |
| Indicates whether the node has primitive layout behavior. More...
|
|
Iterable< Node3D > | iterateChildren () |
| Gets an Iterable object used to iterate the Node3D children. More...
|
|
Iterable< Node3D > | iterateChildrenReverse () |
| Gets an Reverse Iterable object used to iterate the Node3D children. More...
|
|
void | layout () |
| Does layout pass starting from this node and iterating recursively all of its children. More...
|
|
void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
| Sets node transformation so that the node is in a given position looking at the given point. More...
|
|
void | measure (Vector3 availableSize) |
| Measures this node. More...
|
|
void | moveToBack () |
| Repositions the node to the beginning of its parent's children, so that it is drawn first.
|
|
void | moveToFront () |
| Repositions the node to the end of its parent's children, so that it is drawn last.
|
|
Vector3 | nGetMaximumBoundingBoxCoordinates () |
| Returns the minimum coordinates for object nodes bounding volume. More...
|
|
Vector3 | nGetMinimumBoundingBoxCoordinates () |
| Returns the maximum coordinates for object nodes bounding volume. More...
|
|
void | removeAllChildren () |
| Removes all child nodes.
|
|
void | removeChild (Node3D node) |
| Removes child node. More...
|
|
void | removeChild (int index) |
| Removes child node at specified index. More...
|
|
void | setActualSize (Vector3 actualSize) |
| Sets actual size. More...
|
|
void | setAllocatedOffset (Vector3 allocatedOffset) |
| Set allocated offset for an object.
|
|
void | setAllocatedSize (Vector3 allocatedSize) |
| Sets allocated size. More...
|
|
void | setArrangeTransform (Matrix4x4 transform) |
| Set arrange transform. More...
|
|
void | setAutoDepth () |
| Sets node to automatically determine depth.
|
|
void | setAutoSize () |
| Sets node to automatically determine width, height and depth.
|
|
void | setCoreDesiredSize (Vector3 value) |
| Set core desired size for an object. More...
|
|
void | setDesiredSize (Vector3 size) |
| Sets desired size. More...
|
|
void | setFinalTransformation (Matrix4x4 value) |
| Sets the value of FinalTransformationProperty. More...
|
|
void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
| Set bounding box size for an object.
|
|
void | setLayoutTransformation (SRTValue3D value) |
| Sets the value of LayoutTransformationProperty. More...
|
|
void | setPivotOffset (Vector3 pivotOffset) |
| Set pivot offset for an object.
|
|
void | setRenderTransformation (SRTValue3D value) |
| Sets the value of RenderTransformationProperty. More...
|
|
void | setSize (float width, float height, float depth) |
| Sets size properties of the node. More...
|
|
void | setStretchScale (Vector3 stretchScale) |
| Set stretch scale for an object.
|
|
ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
|
|
ResourceDictionary | acquireResourceDictionary () |
| Gets a resource dictionary of a node. More...
|
|
ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
| Posts an asynchronous task to acquire a resource. More...
|
|
boolean | addAbstractChild (Node child) |
| Adds a node as child of this node. More...
|
|
void | addAnonymousResource (Resource resource) |
| Adds anonymous resource (such as style) for object node resources. More...
|
|
void | addInputManipulator (InputManipulator inputManipulator) |
| Attaches an input manipulator to the node. More...
|
|
MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More...
|
|
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message handler where the handler is a function. More...
|
|
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function. More...
|
|
void | addNodeComponent (NodeComponent component) |
| Transfers the ownership of a node component to an object node. More...
|
|
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
| Transfers the ownership of a node component to an object node and sets the owner of the node component. More...
|
|
void | addResource (ResourceID resourceId, String resourceUrl) |
| Adds a resource manager resource to an object node. More...
|
|
void | addResourceDictionary (ResourceDictionary resourceDictionary) |
| Adds a nested resource dictionary to the resource dictionary of a node. More...
|
|
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More...
|
|
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
|
|
void | attachRecursive () |
| Attaches a node and its children recursively.
|
|
void | clearChangeFlag (PropertyTypeChangeFlag flag) |
| Clears a change flag. More...
|
|
boolean | containsResource (ResourceID resourceId) |
| Returns if object node resource dictionary contains the resource with given ID. More...
|
|
void | detachRecursive () |
| Detaches a node and its children recursively.
|
|
void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
| Dispatches a message from this node with specified arguments. More...
|
|
String | findResourceUrl (ResourceID resourceId) |
| Tries to find Resource URL for Resource ID from this node. More...
|
|
Node | getAbstractChild (int index) |
| Returns node at given child index. More...
|
|
int | getAbstractChildCount () |
| Returns number of child nodes. More...
|
|
int | getAbstractChildIndex (Node node) |
| Returns index of given node in list of child nodes. More...
|
|
float | getActualDepth () |
| Gets the value of ActualDepthProperty. More...
|
|
float | getActualHeight () |
| Gets the value of ActualHeightProperty. More...
|
|
float | getActualWidth () |
| Gets the value of ActualWidthProperty. More...
|
|
float | getDepth () |
| Gets the value of DepthProperty. More...
|
|
Vector2 | getDepthMargin () |
| Gets the value of DepthMarginProperty. More...
|
|
float | getHeight () |
| Gets the value of HeightProperty. More...
|
|
Vector2 | getHorizontalMargin () |
| Gets the value of HorizontalMarginProperty. More...
|
|
String | getLocale () |
| Gets the value of LocaleProperty. More...
|
|
String | getName () |
| Gets the value of NameProperty. More...
|
|
float | getOpacity () |
| Gets the value of OpacityProperty. More...
|
|
Node | getParent () |
| Gets parent of this node. More...
|
|
String | getPath () |
| Gets the value of PathProperty. More...
|
|
ResourceDictionary | getResourceDictionary () |
| If a node has a resource dictionary, returns the resource dictionary of that node. More...
|
|
Resource | getStateManager () |
| Gets the value of StateManagerProperty. More...
|
|
Resource | getStyle () |
| Gets the value of StyleProperty. More...
|
|
Vector2 | getVerticalMargin () |
| Gets the value of VerticalMarginProperty. More...
|
|
float | getWidth () |
| Gets the value of WidthProperty. More...
|
|
void | invalidateArrange () |
| Invalidates arrange for the node.
|
|
void | invalidateDraw () |
| Invalidates draw flag for the node.
|
|
void | invalidateFinalTransform () |
| Invalidates final transform for node.
|
|
void | invalidateMeasure () |
| Invalidates measure for the node.
|
|
void | invalidateRender () |
| Invalidates render for the node.
|
|
boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set. More...
|
|
boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set on a child. More...
|
|
boolean | isAttached () |
| Checks if node is attached to ui tree. More...
|
|
boolean | isAttaching () |
| Checks if node is in the process of attaching to ui tree. More...
|
|
boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set. More...
|
|
boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set on a child. More...
|
|
boolean | isClipChildren () |
| Gets the value of ClipChildrenProperty. More...
|
|
boolean | isDetaching () |
| Checks if node is in the process of getting detached from ui tree. More...
|
|
boolean | isEffectivelyEnabled () |
| Returns whether a node and its ancestor nodes are enabled. More...
|
|
boolean | isEffectivelyFocusable () |
| Returns whether a node and its ancestor focus scope nodes are focusable. More...
|
|
boolean | isEffectivelyVisible () |
| Returns whether a node and its ancestor nodes are visible. More...
|
|
boolean | isEnabled () |
| Gets the value of EnabledProperty. More...
|
|
boolean | isFocusable () |
| Gets the value of the FocusableProperty. More...
|
|
boolean | isFocused () |
| Sets whether a node is an active focus node and can receive keyboard messages. More...
|
|
boolean | isHitTestable () |
| Gets the value of HitTestableProperty. More...
|
|
boolean | isHitTestableContainer () |
| Gets the value of HitTestableContainerProperty. More...
|
|
boolean | isHover () |
| Gets the value of HoverProperty. More...
|
|
boolean | isInitialized () |
| Checks if initialize() has been called. More...
|
|
boolean | isInvalidArrange () |
| Check if the node needs arrange. More...
|
|
boolean | isInvalidDraw () |
| Tells if node draw flag is invalid. More...
|
|
boolean | isInvalidFinalTransform () |
| Tells if final transform flag is invalid for node. More...
|
|
boolean | isInvalidMeasure () |
| Check if the node needs measure. More...
|
|
boolean | isInvalidRender () |
| Returns if node render flag is invalid. More...
|
|
boolean | isNamed (String name) |
| Checks if node has a given name. More...
|
|
boolean | isVisible () |
| Gets the value of VisibleProperty. More...
|
|
Iterable< NodeComponent > | iterateNodeComponents () |
| Gets an Iterable object used to iterate the Node Components. More...
|
|
T | lookupNode (String path) |
| Returns a node of specified type by looking it up with specified path or alias. More...
|
|
NodeComponent | lookupNodeComponentByName (String name) |
| Look up a Node Component by Name. More...
|
|
KanziObject | lookupObject (String path) |
| Returns a KanziObject by looking it up with specified path or alias. More...
|
|
void | notifyResourceDictionaryModified () |
| Forces the re-evaluation of resource IDs in a node tree. More...
|
|
boolean | removeAbstractChild (Node child) |
| Removes child node from this node. More...
|
|
void | removeAnonymousResource (Resource resource) |
| Removes anonymous resource from object node resources. More...
|
|
void | removeBinding (AbstractBindingRuntime bindingRuntime) |
| Removes a binding runtime added earlier. More...
|
|
void | removeBindingsWithOwner (KanziObject owner) |
| Removes binding runtimes owned by a KanziObject. More...
|
|
void | removeInputManipulator (InputManipulator inputManipulator) |
| Detaches an input manipulator from the node. More...
|
|
void | removeMessageHandler (MessageSubscriptionToken token) |
| Removes a message subscription. More...
|
|
void | removeNodeComponent (NodeComponent component) |
| Removes the ownership of a node component from an object node. More...
|
|
void | removeNodeComponentWithOwner (KanziObject owner) |
| Removes all node component bindings with the specified owner. More...
|
|
void | removeResource (ResourceID resourceId) |
| Removes a resource with given ID from object node resource dictionary. More...
|
|
void | setActualDepth (float value) |
| Sets the value of ActualDepthProperty. More...
|
|
void | setActualHeight (float value) |
| Sets the value of ActualHeightProperty. More...
|
|
void | setActualWidth (float value) |
| Sets the value of ActualWidthProperty. More...
|
|
void | setAutoHeight () |
| Sets node to automatically determine height.
|
|
void | setAutoWidth () |
| Sets node to automatically determine width.
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a binding with owner. More...
|
|
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding with owner. More...
|
|
void | setChangeFlag (PropertyTypeChangeFlag flag) |
| Sets a change flag. More...
|
|
void | setClipChildren (boolean value) |
| Sets the value of ClipChildrenProperty. More...
|
|
void | setDepth (float value) |
| Sets the value of DepthProperty. More...
|
|
void | setDepthMargin (Vector2 value) |
| Sets the value of DepthMarginProperty. More...
|
|
void | setEnabled (boolean value) |
| Sets the value of the EnabledProperty. More...
|
|
void | setFocusable (boolean value) |
| Sets the value of the FocusableProperty. More...
|
|
void | setFocused (boolean value) |
| Sets the value of the FocusedProperty. More...
|
|
void | setHeight (float value) |
| Sets the value of HeightProperty. More...
|
|
void | setHitTestable (boolean value) |
| Sets the value of HitTestableProperty. More...
|
|
void | setHitTestableContainer (boolean value) |
| Sets the value of HitTestableContainerProperty. More...
|
|
void | setHorizontalMargin (Vector2 value) |
| Sets the value of HorizontalMarginProperty. More...
|
|
void | setHover (boolean value) |
| Sets the value of HoverProperty. More...
|
|
void | setLocale (String value) |
| Sets the value of LocaleProperty. More...
|
|
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a modifier binding. More...
|
|
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding. More...
|
|
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a modifier binding with owner. More...
|
|
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding with owner. More...
|
|
void | setName (String name) |
| Sets the value of NameProperty. More...
|
|
void | setOpacity (float value) |
| Sets the value of OpacityProperty. More...
|
|
void | setResourceDictionary (ResourceDictionary resourceDictionary) |
| Replaces the resource dictionary of a node. More...
|
|
void | setStateManager (Resource value) |
| Sets the value of StateManagerProperty. More...
|
|
void | setStyle (Resource value) |
| Sets the value of StyleProperty. More...
|
|
void | setVerticalMargin (Vector2 value) |
| Sets the value of VerticalMarginProperty. More...
|
|
void | setVisible (boolean value) |
| Sets the value of VisibleProperty. More...
|
|
void | setWidth (float value) |
| Sets the value of WidthProperty. More...
|
|
ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
|
|
Node | trySetFocus () |
| Tries to move the focus on this node. More...
|
|
void | validateArrange () |
| Validates arrange for the node.
|
|
void | validateDraw () |
| Validates draw flags for the node.
|
|
void | validateMeasure () |
| Validates measure for the node.
|
|
void | validateRender () |
| Validates render for the node.
|
|
boolean | equals (Object object) |
|
Domain | getDomain () |
| Returns the domain the object belongs to. More...
|
|
Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
|
|
long | getNative () |
| Gets a pointer to the backing C++ instance. More...
|
|
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
|
|
TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
|
|
int | hashCode () |
|
boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
|
|
boolean | isStale () |
| Test if the object is stale i.e. More...
|
|
void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
|
|
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
|
|
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More...
|
|
DynamicPropertyType< Float > | ActualDepthProperty |
| The calculated size of the node in depth direction when used in a layout. More...
|
|
DynamicPropertyType< Float > | ActualHeightProperty |
| The calculated height of the node when used in a layout. More...
|
|
DynamicPropertyType< Float > | ActualWidthProperty |
| The calculated width of the node when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | ClipChildrenProperty |
| Sets whether to clip the child nodes of this node. More...
|
|
DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
| Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More...
|
|
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More...
|
|
DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
| The alignment in depth direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | DepthMarginProperty |
| Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| The size of the node in depth direction when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| Indicates whether this node and its ancestor nodes are enabled. More...
|
|
DynamicPropertyType< Boolean > | EnabledProperty |
| Whether this node is enabled. More...
|
|
DynamicPropertyType< Boolean > | FocusableProperty |
| Indicates whether the node can receive focus. More...
|
|
DynamicPropertyType< Boolean > | FocusedProperty |
| Indicates whether the node has the key focus. More...
|
|
DynamicPropertyType< FocusState > | FocusStateProperty |
| Reports the focus state of a node: More...
|
|
DynamicPropertyType< Resource > | FontFamilyProperty |
| The font family used to render the text. More...
|
|
DynamicPropertyType< Float > | HeightProperty |
| The height of the node when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| When enabled, Kanzi uses the layout bounds as geometry for hit testing. More...
|
|
DynamicPropertyType< Boolean > | HitTestableProperty |
| When enabled, the node can be hit tested. More...
|
|
DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
| The alignment in horizontal direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Boolean > | HoverProperty |
| Indicates whether a node is the foremost hit testable node under the cursor. More...
|
|
DynamicPropertyType< String > | LocaleProperty |
| The locale of the node. More...
|
|
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| Metaclass for Node.
|
|
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| Node name.
|
|
DynamicPropertyType< Float > | OpacityProperty |
| Opacity of the node. More...
|
|
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| Full path to the node.
|
|
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| Sets the scale factor to project pixels to 3D size. More...
|
|
DynamicPropertyType< Resource > | StateManagerProperty |
| Sets the State Manager to the node. More...
|
|
DynamicPropertyType< Resource > | StyleProperty |
| Sets a style to the node. More...
|
|
DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
| The alignment in vertical direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| Sets the amount the node is inside its parent. More...
|
|
DynamicPropertyType< Boolean > | VisibleProperty |
| When disabled, Kanzi does not render the node. More...
|
|
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| The width of the node when used in a layout. More...
|
|
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| The combined location, orientation and scale of the node and its ancestor nodes. More...
|
|
DynamicPropertyType< Float > | FrustumCullMarginProperty |
| The margin of the frustum cull radius of the node. More...
|
|
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| The location, orientation and scale of the node relative to its parent node. More...
|
|
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| Metaclass for Node3D.
|
|
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| The location, orientation, and scale of the node relative to its parent node. More...
|
|
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.LevelOfDetail3D") |
| Metaclass for LevelOfDetail3D.
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DynamicPropertyType< Float > | MinimumAreaProperty |
| When using #LodTypeScreenArea in the parent level of detail, use this property in the child of the level of detail to set the minimum screen area covered by the child in proportion to the screen size in range [0, 1]. More...
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DynamicPropertyType< Float > | MinimumDistanceProperty |
| When using #LodTypeDistance in the parent level of detail, use this property in the child of the level of detail to set the minimum distance from the camera to the level of detail in range [0, Inf]. More...
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DynamicPropertyType< LevelOfDetail3DEnums.LODType > | TypeProperty |
| Defines the type of the level of detail: More...
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| Node3D (Domain domain, long nativeNode, Metaclass metaclass) |
| Wraps a given native node. More...
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void | arrangeOverride (Vector3 actualSize) |
| Performs setting of actual node size and transformation calculations. More...
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void | initialize () |
| Initializes the Node3D.
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Vector3 | measureOverride (Vector3 availableSize) |
| Performs node size calculation. More...
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void | onAttached () |
| Called when this node becomes attached.
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void | onDetached () |
| Called when this node becomes detached.
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void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Method executed on node property change. More...
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static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| Creates a derived class instance. More...
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