Use a Prefab View 3D node to instantiate a 3D prefab. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new PrefabView3D. More... | |
Static Public Member Functions inherited from Node3D | |
static boolean | isUnboundedLayoutSize (Vector3 layoutSize) |
Indicates whether a layout size is an unbound layout size. More... | |
static boolean | isValidLayoutSize (Vector3 size) |
Indicates whether a size is valid layout size. More... | |
static float | layoutUp () |
Returns the direction to which the Y-axis grows for this node type. More... | |
static Vector3 | replaceUnboundedLayoutSize (Vector3 layoutSize, Vector3 resetSize) |
Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size. More... | |
static Vector3 | replaceUnboundedLayoutSizeWithZero (Vector3 layoutSize) |
Replaces any element of a layout size with zero if it is unbounded and returns the size. More... | |
static Vector3 | unboundedLayoutSize () |
Returns an unbounded layout size. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Node3D | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.Node3DMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from Node | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.NodeMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Node3D | |
void | addChild (Node3D node) |
Adds a child node. More... | |
void | arrange () |
Arranges this node. | |
void | centeredArrange (Vector3 actualSize) |
Default implementation of arrange for a layout that accommodates all children at its center. | |
Vector3 | centeredMeasure (Vector3 availableSize) |
Default implementation of measure for a layout that accommodates all children at its center. | |
void | close () |
Close the object, and release native resources. | |
Vector3 | getActualSize () |
Gets actual size. More... | |
Vector3 | getAllocatedOffset () |
Get allocated offset of an object. | |
Vector3 | getAllocatedSize () |
Gets allocated size. More... | |
Matrix4x4 | getArrangeTransform () |
Get arrange transform. More... | |
Node3D | getChild (int index) |
Returns a child from given index from node. More... | |
int | getChildCount () |
Gets the number of children of the node. More... | |
int | getChildIndex (Node child) |
Returns the index of a child in a node. More... | |
Vector3 | getCoreDesiredSize () |
Get core desired size of an object. More... | |
Vector3 | getDesiredSize () |
Gets desired size. More... | |
Node3D | getFaceToCameraTarget () |
Returns the camera to which this node faces to if the node is set to face a camera. More... | |
Matrix4x4 | getFinalTransformation () |
Gets the value of FinalTransformationProperty. More... | |
Vector3 | getLayoutBoundingBoxMax () |
Get bounding box size max corner for an object. | |
Vector3 | getLayoutBoundingBoxMin () |
Get bounding box size min corner for an object. | |
SRTValue3D | getLayoutTransformation () |
Gets the value of LayoutTransformationProperty. More... | |
Node3D | getLookAtTarget () |
Returns the node that is set to always face this node. More... | |
Node3D | getOrientationConstraintTarget () |
Returns the node whose orientation is obtained to define the orientation of this node. More... | |
Vector3 | getPivotOffset () |
Get pivot offset of an object. | |
Node3D | getPositionConstraintTarget () |
Returns the node whose position is obtained to define the position of this node. More... | |
SRTValue3D | getRenderTransformation () |
Gets the value of RenderTransformationProperty. More... | |
Vector3 | getSize () |
Returns the size of object node. More... | |
Vector3 | getStretchScale () |
Get stretch scale of an object. | |
boolean | hasChild (Node child) |
Returns whether or not the child exists. More... | |
void | insertChild (int index, Node3D child) |
Adds a child node for object node to given index. More... | |
boolean | isPrimitiveLayout () |
Indicates whether the node has primitive layout behavior. More... | |
Iterable< Node3D > | iterateChildren () |
Gets an Iterable object used to iterate the Node3D children. More... | |
Iterable< Node3D > | iterateChildrenReverse () |
Gets an Reverse Iterable object used to iterate the Node3D children. More... | |
void | layout () |
Does layout pass starting from this node and iterating recursively all of its children. More... | |
void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
Sets node transformation so that the node is in a given position looking at the given point. More... | |
void | measure (Vector3 availableSize) |
Measures this node. More... | |
void | moveToBack () |
Repositions the node to the beginning of its parent's children, so that it is drawn first. | |
void | moveToFront () |
Repositions the node to the end of its parent's children, so that it is drawn last. | |
Vector3 | nGetMaximumBoundingBoxCoordinates () |
Returns the minimum coordinates for object nodes bounding volume. More... | |
Vector3 | nGetMinimumBoundingBoxCoordinates () |
Returns the maximum coordinates for object nodes bounding volume. More... | |
void | removeAllChildren () |
Removes all child nodes. | |
void | removeChild (Node3D node) |
Removes child node. More... | |
void | removeChild (int index) |
Removes child node at specified index. More... | |
void | setActualSize (Vector3 actualSize) |
Sets actual size. More... | |
void | setAllocatedOffset (Vector3 allocatedOffset) |
Set allocated offset for an object. | |
void | setAllocatedSize (Vector3 allocatedSize) |
Sets allocated size. More... | |
void | setArrangeTransform (Matrix4x4 transform) |
Set arrange transform. More... | |
void | setAutoDepth () |
Sets node to automatically determine depth. | |
void | setAutoSize () |
Sets node to automatically determine width, height and depth. | |
void | setCoreDesiredSize (Vector3 value) |
Set core desired size for an object. More... | |
void | setDesiredSize (Vector3 size) |
Sets desired size. More... | |
void | setFinalTransformation (Matrix4x4 value) |
Sets the value of FinalTransformationProperty. More... | |
void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
Set bounding box size for an object. | |
void | setLayoutTransformation (SRTValue3D value) |
Sets the value of LayoutTransformationProperty. More... | |
void | setPivotOffset (Vector3 pivotOffset) |
Set pivot offset for an object. | |
void | setRenderTransformation (SRTValue3D value) |
Sets the value of RenderTransformationProperty. More... | |
void | setSize (float width, float height, float depth) |
Sets size properties of the node. More... | |
void | setStretchScale (Vector3 stretchScale) |
Set stretch scale for an object. | |
Public Member Functions inherited from Node | |
ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More... | |
ResourceDictionary | acquireResourceDictionary () |
Gets a resource dictionary of a node. More... | |
ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
Posts an asynchronous task to acquire a resource. More... | |
boolean | addAbstractChild (Node child) |
Adds a node as child of this node. More... | |
void | addAnonymousResource (Resource resource) |
Adds anonymous resource (such as style) for object node resources. More... | |
void | addInputManipulator (InputManipulator inputManipulator) |
Attaches an input manipulator to the node. More... | |
MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
Adds a message filter where the filter is a function. More... | |
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
Adds a message handler where the handler is a function. More... | |
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function. More... | |
void | addNodeComponent (NodeComponent component) |
Transfers the ownership of a node component to an object node. More... | |
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
Transfers the ownership of a node component to an object node and sets the owner of the node component. More... | |
void | addResource (ResourceID resourceId, String resourceUrl) |
Adds a resource manager resource to an object node. More... | |
void | addResourceDictionary (ResourceDictionary resourceDictionary) |
Adds a nested resource dictionary to the resource dictionary of a node. More... | |
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
Adds a message filter where the filter is a function. More... | |
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function and you explicitly define the accepted source. More... | |
void | attachRecursive () |
Attaches a node and its children recursively. | |
void | clearChangeFlag (PropertyTypeChangeFlag flag) |
Clears a change flag. More... | |
boolean | containsResource (ResourceID resourceId) |
Returns if object node resource dictionary contains the resource with given ID. More... | |
void | detachRecursive () |
Detaches a node and its children recursively. | |
void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
Dispatches a message from this node with specified arguments. More... | |
String | findResourceUrl (ResourceID resourceId) |
Tries to find Resource URL for Resource ID from this node. More... | |
Node | getAbstractChild (int index) |
Returns node at given child index. More... | |
int | getAbstractChildCount () |
Returns number of child nodes. More... | |
int | getAbstractChildIndex (Node node) |
Returns index of given node in list of child nodes. More... | |
float | getActualDepth () |
Gets the value of ActualDepthProperty. More... | |
float | getActualHeight () |
Gets the value of ActualHeightProperty. More... | |
float | getActualWidth () |
Gets the value of ActualWidthProperty. More... | |
float | getDepth () |
Gets the value of DepthProperty. More... | |
Vector2 | getDepthMargin () |
Gets the value of DepthMarginProperty. More... | |
float | getHeight () |
Gets the value of HeightProperty. More... | |
Vector2 | getHorizontalMargin () |
Gets the value of HorizontalMarginProperty. More... | |
String | getLocale () |
Gets the value of LocaleProperty. More... | |
String | getName () |
Gets the value of NameProperty. More... | |
float | getOpacity () |
Gets the value of OpacityProperty. More... | |
Node | getParent () |
Gets parent of this node. More... | |
String | getPath () |
Gets the value of PathProperty. More... | |
ResourceDictionary | getResourceDictionary () |
If a node has a resource dictionary, returns the resource dictionary of that node. More... | |
Resource | getStateManager () |
Gets the value of StateManagerProperty. More... | |
Resource | getStyle () |
Gets the value of StyleProperty. More... | |
Vector2 | getVerticalMargin () |
Gets the value of VerticalMarginProperty. More... | |
float | getWidth () |
Gets the value of WidthProperty. More... | |
void | invalidateArrange () |
Invalidates arrange for the node. | |
void | invalidateDraw () |
Invalidates draw flag for the node. | |
void | invalidateFinalTransform () |
Invalidates final transform for node. | |
void | invalidateMeasure () |
Invalidates measure for the node. | |
void | invalidateRender () |
Invalidates render for the node. | |
boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
Checks if any of a set of change flags is set. More... | |
boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
Checks if any of a set of change flags is set on a child. More... | |
boolean | isAttached () |
Checks if node is attached to ui tree. More... | |
boolean | isAttaching () |
Checks if node is in the process of attaching to ui tree. More... | |
boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
Checks if a change flag is set. More... | |
boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
Checks if a change flag is set on a child. More... | |
boolean | isClipChildren () |
Gets the value of ClipChildrenProperty. More... | |
boolean | isDetaching () |
Checks if node is in the process of getting detached from ui tree. More... | |
boolean | isEffectivelyEnabled () |
Returns whether a node and its ancestor nodes are enabled. More... | |
boolean | isEffectivelyFocusable () |
Returns whether a node and its ancestor focus scope nodes are focusable. More... | |
boolean | isEffectivelyVisible () |
Returns whether a node and its ancestor nodes are visible. More... | |
boolean | isEnabled () |
Gets the value of EnabledProperty. More... | |
boolean | isFocusable () |
Gets the value of the FocusableProperty. More... | |
boolean | isFocused () |
Sets whether a node is an active focus node and can receive keyboard messages. More... | |
boolean | isHitTestable () |
Gets the value of HitTestableProperty. More... | |
boolean | isHitTestableContainer () |
Gets the value of HitTestableContainerProperty. More... | |
boolean | isHover () |
Gets the value of HoverProperty. More... | |
boolean | isInitialized () |
Checks if initialize() has been called. More... | |
boolean | isInvalidArrange () |
Check if the node needs arrange. More... | |
boolean | isInvalidDraw () |
Tells if node draw flag is invalid. More... | |
boolean | isInvalidFinalTransform () |
Tells if final transform flag is invalid for node. More... | |
boolean | isInvalidMeasure () |
Check if the node needs measure. More... | |
boolean | isInvalidRender () |
Returns if node render flag is invalid. More... | |
boolean | isNamed (String name) |
Checks if node has a given name. More... | |
boolean | isVisible () |
Gets the value of VisibleProperty. More... | |
Iterable< NodeComponent > | iterateNodeComponents () |
Gets an Iterable object used to iterate the Node Components. More... | |
T | lookupNode (String path) |
Returns a node of specified type by looking it up with specified path or alias. More... | |
NodeComponent | lookupNodeComponentByName (String name) |
Look up a Node Component by Name. More... | |
KanziObject | lookupObject (String path) |
Returns a KanziObject by looking it up with specified path or alias. More... | |
void | notifyResourceDictionaryModified () |
Forces the re-evaluation of resource IDs in a node tree. More... | |
boolean | removeAbstractChild (Node child) |
Removes child node from this node. More... | |
void | removeAnonymousResource (Resource resource) |
Removes anonymous resource from object node resources. More... | |
void | removeBinding (AbstractBindingRuntime bindingRuntime) |
Removes a binding runtime added earlier. More... | |
void | removeBindingsWithOwner (KanziObject owner) |
Removes binding runtimes owned by a KanziObject. More... | |
void | removeInputManipulator (InputManipulator inputManipulator) |
Detaches an input manipulator from the node. More... | |
void | removeMessageHandler (MessageSubscriptionToken token) |
Removes a message subscription. More... | |
void | removeNodeComponent (NodeComponent component) |
Removes the ownership of a node component from an object node. More... | |
void | removeNodeComponentWithOwner (KanziObject owner) |
Removes all node component bindings with the specified owner. More... | |
void | removeResource (ResourceID resourceId) |
Removes a resource with given ID from object node resource dictionary. More... | |
void | setActualDepth (float value) |
Sets the value of ActualDepthProperty. More... | |
void | setActualHeight (float value) |
Sets the value of ActualHeightProperty. More... | |
void | setActualWidth (float value) |
Sets the value of ActualWidthProperty. More... | |
void | setAutoHeight () |
Sets node to automatically determine height. | |
void | setAutoWidth () |
Sets node to automatically determine width. | |
AbstractBindingRuntime | setBinding (AbstractBinding binding) |
Sets a binding. More... | |
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
Sets a binding. More... | |
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a binding. More... | |
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
Sets a binding with owner. More... | |
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a binding with owner. More... | |
void | setChangeFlag (PropertyTypeChangeFlag flag) |
Sets a change flag. More... | |
void | setClipChildren (boolean value) |
Sets the value of ClipChildrenProperty. More... | |
void | setDepth (float value) |
Sets the value of DepthProperty. More... | |
void | setDepthMargin (Vector2 value) |
Sets the value of DepthMarginProperty. More... | |
void | setEnabled (boolean value) |
Sets the value of the EnabledProperty. More... | |
void | setFocusable (boolean value) |
Sets the value of the FocusableProperty. More... | |
void | setFocused (boolean value) |
Sets the value of the FocusedProperty. More... | |
void | setHeight (float value) |
Sets the value of HeightProperty. More... | |
void | setHitTestable (boolean value) |
Sets the value of HitTestableProperty. More... | |
void | setHitTestableContainer (boolean value) |
Sets the value of HitTestableContainerProperty. More... | |
void | setHorizontalMargin (Vector2 value) |
Sets the value of HorizontalMarginProperty. More... | |
void | setHover (boolean value) |
Sets the value of HoverProperty. More... | |
void | setLocale (String value) |
Sets the value of LocaleProperty. More... | |
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
Sets a modifier binding. More... | |
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a modifier binding. More... | |
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
Sets a modifier binding with owner. More... | |
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a modifier binding with owner. More... | |
void | setName (String name) |
Sets the value of NameProperty. More... | |
void | setOpacity (float value) |
Sets the value of OpacityProperty. More... | |
void | setResourceDictionary (ResourceDictionary resourceDictionary) |
Replaces the resource dictionary of a node. More... | |
void | setStateManager (Resource value) |
Sets the value of StateManagerProperty. More... | |
void | setStyle (Resource value) |
Sets the value of StyleProperty. More... | |
void | setVerticalMargin (Vector2 value) |
Sets the value of VerticalMarginProperty. More... | |
void | setVisible (boolean value) |
Sets the value of VisibleProperty. More... | |
void | setWidth (float value) |
Sets the value of WidthProperty. More... | |
ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More... | |
Node | trySetFocus () |
Tries to move the focus on this node. More... | |
void | validateArrange () |
Validates arrange for the node. | |
void | validateDraw () |
Validates draw flags for the node. | |
void | validateMeasure () |
Validates measure for the node. | |
void | validateRender () |
Validates render for the node. | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from NodeMetadata | |
DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. More... | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of this node. More... | |
DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More... | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More... | |
DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. More... | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. More... | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. More... | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has the key focus. More... | |
DynamicPropertyType< FocusState > | FocusStateProperty |
Reports the focus state of a node: More... | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. More... | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. More... | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, the node can be hit tested. More... | |
DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. More... | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. More... | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. More... | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. More... | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. More... | |
DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. More... | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. More... | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. More... | |
Public Attributes inherited from Node3DMetadata | |
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes. More... | |
DynamicPropertyType< Float > | FrustumCullMarginProperty |
The margin of the frustum cull radius of the node. More... | |
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
Metaclass for Node3D. | |
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node. More... | |
Public Attributes inherited from PrefabView3DMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PrefabView3D") |
Metaclass for PrefabView3D. | |
Public Attributes inherited from PrefabViewConceptMetadata | |
DynamicMessageType< PrefabViewConceptMetadata.AsynchronousLoadCompletedMessageArguments > | AsynchronousLoadCompletedMessage |
Occurs when asynchronous loading of resources from a prefab has been finished. More... | |
DynamicMessageType< PrefabViewConceptMetadata.LoadAsynchronouslyMessageArguments > | LoadAsynchronouslyMessage |
Instructs a prefab view to start asynchronous loading of resources. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PrefabViewConcept") |
Metaclass for PrefabViewConcept. | |
DynamicPropertyType< Resource > | PrefabProperty |
Node to use on this prefab view. More... | |
Protected Member Functions inherited from Node3D | |
Node3D (Domain domain, long nativeNode, Metaclass metaclass) | |
Wraps a given native node. More... | |
void | arrangeOverride (Vector3 actualSize) |
Performs setting of actual node size and transformation calculations. More... | |
void | initialize () |
Initializes the Node3D. | |
Vector3 | measureOverride (Vector3 availableSize) |
Performs node size calculation. More... | |
void | onAttached () |
Called when this node becomes attached. | |
void | onDetached () |
Called when this node becomes detached. | |
void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
Method executed on node property change. More... | |
Static Protected Member Functions inherited from Node3D | |
static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
Creates a derived class instance. More... | |
Use a Prefab View 3D node to instantiate a 3D prefab.
Prefab View node adds a prefab as its child node. This allows you to change the instantiated prefab and keep your application responsive when it is loading prefab resources.
Constructs a new PrefabView3D.
domain | UI Domain where this object belongs. |
name | Name of the object. |