Use the Shadow Effect 2D to add a shadow effect to a 2D node. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new ShadowEffect2D. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from NodeEffect2D | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from NodeEffect2DMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeEffect2D") |
Metaclass for NodeEffect2D. | |
Public Attributes inherited from ShadowEffect2DMetadata | |
DynamicPropertyType< Vector2 > | ActualOffsetProperty |
Reports the offset of the shadow from the object along the x and y axes in pixels. More... | |
DynamicPropertyType< Float > | AngleProperty |
Sets the direction of the shadow as an angle relative to the positive x axis. More... | |
DynamicPropertyType< Float > | BlurRadiusProperty |
Sets the softness of the shadow by defining the distance in pixels the shadow blur extends outward from an edge. More... | |
DynamicPropertyType< ColorRGBA > | ColorProperty |
Sets the color and alpha of the shadow. More... | |
DynamicPropertyType< Float > | DistanceProperty |
Sets how far to move the shadow from the object in the direction set by the Shadow Angle property. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ShadowEffect2D") |
Metaclass for ShadowEffect2D. | |
DynamicPropertyType< Vector2 > | OverrideOffsetProperty |
Sets the offset of the shadow from the object along the x and y axes in pixels. More... | |
DynamicPropertyType< ShadowEffect2DEnums.Quality > | QualityProperty |
Sets the visual quality of the shadow. More... | |
DynamicPropertyType< Boolean > | ShadowOnlyProperty |
Whether to render only the shadow without the node contents. More... | |
DynamicPropertyType< ShadowEffect2DEnums.Type > | TypeProperty |
Sets the type of the shadow: More... | |
Use the Shadow Effect 2D to add a shadow effect to a 2D node.
Constructs a new ShadowEffect2D.
domain | UI Domain where this object belongs. |
name | Name of the object. |