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enum | RenderMode { RenderModeNone,
RenderModeContent,
RenderModeNoContent
} |
| Enum signifying currently selected render mode. More...
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MaterialSharedPtr | acquireErrorMaterial () |
| Acquires an error material for rendering. More...
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void | attachMaterial (MaterialSharedPtr material) |
| Attaches a custom material. More...
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void | bind (Renderer3D &renderer, PropertyObject *object) |
| Binds a brush renderer for rendering. More...
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void | bind (Renderer3D &renderer) |
| Bind brush renderer for rendering. More...
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void | draw (Renderer &renderer, const Geometry &quad, const Matrix4x4 &transform) |
| Draw a brush using given quad. More...
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void | draw (Renderer &renderer, const Geometry &quad, const Matrix3x3 &transform) |
| Overload for draw a brush using given quad. More...
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int | getBlendModeValue () |
| Gets the last used blend mode value. More...
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Brush * | getBrush () const |
| Gets the brush for which Kanzi created this brush renderer. More...
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TextureSharedPtr | getContentTexture () const |
| Access content texture. More...
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MaterialSharedPtr | getMaterial () |
| Gets the currently set material for the renderer. More...
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Node * | getNode () const |
| Gets the attached node. More...
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unsigned int | getPropertyChangeCounter () const |
| Gets the brush property change counter. More...
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RenderMode | getRenderMode () const |
| Get currently selected render mode. More...
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float | getRenderOpacity () const |
| Access opacity. More...
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GlRenderState & | getRenderState () |
| Gets the internal render state. More...
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bool | hasRenderMode () const |
| Indicates whether a valid render mode is selected. More...
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void | invalidateRenderValues () |
| Invalidates all render values. More...
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void | restoreResources () |
| Restore resources after sleep. More...
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void | setContentTexture (TextureSharedPtr texture) |
| Set a content texture. More...
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void | setRenderOpacity (float opacity) |
| Set opacity to use for next attach. More...
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void | updateRender (optional< int > blendMode, bool translucencyHint) |
| Called from Node2D::updateRender(). More...
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virtual | ~BrushRenderer ()=default |
| Destructor. More...
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Brush * | m_brush |
| Brush attached to. More...
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unsigned int | m_brushPropertyChangeCounter |
| Property change counter to track brush. More...
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TextureSharedPtr | m_contentTexture |
| Content texture provided to the brush renderer from outside. For example, from Node2D. More...
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GlRenderState::HandleType | m_contentTextureHandle |
| Render value handle. More...
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Node * | m_node |
| Node attached to. More...
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RenderMode | m_renderMode |
| Currently used render mode (or none if not selected). More...
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float | m_renderOpacity |
| Opacity to issue on attach. More...
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GlRenderState::HandleType | m_renderOpacityHandle |
| Render value handle. More...
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GlRenderState | m_renderState |
| Contained render state. More...
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GlRenderValueBinding | m_renderValueBinding |
| Property binding handler. More...
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