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const vector< int > & | acquireAttributeMap (ShaderProgramSharedPtr shaderProgram) |
| Gets attribute map for given shader program. More...
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void | applySkeleton (Renderer &renderer, Node &baseNode, ShaderProgramSharedPtr shaderProgram) |
| Applies bone animation, updating matrix palette transformation uniforms. More...
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void | attachSkeleton (Model3D *model) |
| Attaches the mesh skeleton runtime to the node. More...
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void | bind (Renderer &renderer, size_t clusterIndex, ShaderProgramSharedPtr shaderProgram) |
| Prepares a cluster from the mesh for rendering with the specified shader. More...
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void | bindAttribute (Renderer &renderer, unsigned int shaderAttributeIndex, size_t meshVertexAttributeIndex) |
| Takes one mesh vertex attribute from mesh and makes it usable with (current) shader. More...
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unsigned int | bindAttributes (Renderer &renderer, ShaderProgramSharedPtr shaderProgram) |
| Makes all mesh vertex attributes available with a shader program. More...
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void | bindIndices (Renderer &renderer, size_t clusterIndex) |
| Makes mesh cluster indices available to the next draw call. More...
|
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void | detachSkeleton (Model3D *model) |
| Detaches the mesh skeleton runtime from the node. More...
|
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Box | getBoundingBox () const |
| Returns the bounding box of a mesh. More...
|
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size_t | getClusterCount () const |
| Gets the number of clusters in the mesh. More...
|
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size_t | getClusterIndexCount (size_t clusterIndex) const |
| Gets the number of indices in a specified cluster. More...
|
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span< const byte > | getClusterIndexData (size_t clusterIndex) const |
| Gets index data for given cluster. More...
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IndexBufferType | getClusterIndexType (size_t clusterIndex) const |
| Gets the index type for the cluster. More...
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MaterialSharedPtr | getClusterMaterial (size_t clusterIndex) const |
| Gets the cluster material. More...
|
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GraphicsPrimitiveType | getClusterPrimitiveType (size_t clusterIndex) const |
| Gets the primitive type for the cluster. More...
|
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GPUBuffer::NativeHandle | getNativeIndexBufferHandle (size_t clusterIndex) |
| Gets the native handle for index data of the cluster. More...
|
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GPUBuffer::NativeHandle | getNativeInstanceBufferHandle () |
| Gets the native handle for the instance data of the mesh. More...
|
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GPUBuffer::NativeHandle | getNativeVertexBufferHandle () |
| Gets the native handle for vertex data of the mesh. More...
|
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const Skeleton & | getSkeleton () const |
| Returns the skeleton of the mesh. More...
|
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const MeshVertexAttribute & | getVertexAttribute (unsigned int index) const |
| Gets a vertex attribute by its index. More...
|
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size_t | getVertexAttributeCount () const |
| Gets the number of the vertex attributes in the mesh. More...
|
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optional< unsigned int > | getVertexAttributeIndex (VertexAttribute::Semantic semantic) const |
| Gets a vertex attribute index by semantic. More...
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optional< unsigned int > | getVertexAttributeIndex (VertexAttribute::Semantic semantic, unsigned int index) const |
| Gets a vertex attribute index by semantic and semantic index. More...
|
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size_t | getVertexCount () const |
| Returns the vertex count of the mesh. More...
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span< const byte > | getVertexData () const |
| Gets raw vertex data. More...
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size_t | getVertexSize () const |
| Gets size of one vertex in bytes. More...
|
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MappedBufferPtr | mapIndexData (size_t clusterIndex) |
| Maps the index data of a cluster in the mesh on the GPU to a CPU memory region. More...
|
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MappedBufferPtr | mapInstanceData () |
| Maps the instance data of the mesh on the GPU to a CPU memory region. More...
|
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MappedBufferPtr | mapVertexData () |
| Maps the vertex data of the mesh on the GPU to a CPU memory region. More...
|
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void | setClusterMaterial (size_t clusterIndex, MaterialSharedPtr material) |
| Sets the cluster material. More...
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void | setClusterPrimitiveType (size_t clusterIndex, GraphicsPrimitiveType primitiveType) |
| Sets the primitive type for the cluster. More...
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void | setIndexData (size_t clusterIndex, ConstByteSpan data) |
| Sets the index data of a cluster in the mesh. More...
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void | setIndexSubData (size_t clusterIndex, ConstByteSpan data, unsigned int offset) |
| Sets a section of the index data of a cluster in the mesh. More...
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void | setInstanceData (ConstByteSpan data) |
| Sets the instance data of the mesh. More...
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void | setInstanceSubData (ConstByteSpan data, unsigned int offset) |
| Sets a section of the instance data of the mesh. More...
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void | setVertexData (ConstByteSpan data) |
| Sets the vertex data of the mesh. More...
|
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void | setVertexSubData (ConstByteSpan data, unsigned int offset) |
| Sets a section of the vertex data of the mesh. More...
|
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optional< Matrix4x4 > | updateSkeletonTransformation (Model3D &model) |
| Updates bounding box of mesh with bones from given model and root transformation of the skeleton. More...
|
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void | destroy () |
| Destroys a GPU resource. More...
|
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unsigned int | getGPUMemoryUsage () const |
|
Renderer * | getRenderer () const |
|
void | invalidate () |
| Notify resource that graphics context was lost and all GPU resources are invalid. More...
|
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bool | isDeployed () const |
|
| ~GPUResource () override |
|
virtual unsigned int | getCPUMemoryUsage () const |
| Function for getting the memory usage of a resource. More...
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const string & | getName () const |
| Gets the resource name. More...
|
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const string & | getUrl () const |
| Gets the resource URL. More...
|
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bool | isKeepAlive () const |
| Tells if the resource has keep alive flag set. More...
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void | reload () |
|
void | reloadFromFile (string_view filePath) |
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void | reloadFromKzb (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
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void | setKeepAlive (bool keepAlive) |
| Sets the keep alive flag. More...
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void | setUrl (string_view url) |
| Sets the resource URL. More...
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| ~Resource () override |
| Destructor. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
|
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
|
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const Metaclass * | getDynamicMetaclass () const override |
| Returns the metaclass of the dynamic type of the object. More...
|
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MainLoopScheduler * | getMainLoopScheduler () const |
| Returns the MainLoopScheduler instance of the associated Domain. More...
|
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detail::MessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
|
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
|
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ScriptingContextSharedPtr | getScriptingContext () const |
| Gets the scripting context of the object. More...
|
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| Object (Domain *domain) |
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void | setScriptingContext (ScriptingContextSharedPtr context) |
| Sets the scripting context of the object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
|
void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
|
|
| ~Object () override |
|
bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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|
virtual | ~MetaObject () |
|
template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
|
template<typename DataType > |
void | addPropertyModifierWithoutNotifyingHandlers (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
| Adds a property modifier without notifying handlers. More...
|
|
template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
|
template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
|
template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
|
PropertyStorageContainer::iterator | beginPropertyStorage () |
| Returns the begin iterator to the internal property storage container. More...
|
|
PropertyStorageContainer::const_iterator | beginPropertyStorage () const |
| Returns the begin iterator to the internal property storage container. More...
|
|
void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
|
void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
|
|
void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
|
|
PropertyStorageContainer::iterator | endPropertyStorage () |
| Returns the end iterator to the internal property storage container. More...
|
|
PropertyStorageContainer::const_iterator | endPropertyStorage () const |
| Returns the end iterator to the internal property storage container. More...
|
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
|
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More...
|
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property type. More...
|
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
|
|
template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const |
| Gets number of current notification handlers for given property type. More...
|
|
bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
|
|
bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
|
|
bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
|
|
bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
|
|
bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
|
virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
|
|
| PropertyObject () |
|
void | removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties) |
| Remove all KZB properties that are not included in a given set. More...
|
|
void | removeKzbProperties () |
| Remove all KZB properties. More...
|
|
template<typename DataType > |
void | removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
|
void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
|
|
template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
|
template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
|
template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
|
template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
|
template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property type. More...
|
|
void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
|
KZ_DEPRECATED void | validatePropertyModifiers (AbstractPropertyType propertyType) |
| Validates property modifiers and notifies handlers. More...
|
|
void | validatePropertyModifiersAndNotifyHandlers (AbstractPropertyType propertyType) |
| Validates property modifiers and notifies handlers. More...
|
|
virtual | ~PropertyObject () |
|
|
void | destroyOverride () override |
| GPUResource::destroyOverride() implementation. More...
|
|
unsigned int | getCPUMemoryUsageOverride () const override |
| Resource::getCPUMemoryUsageOverride() implementation. More...
|
|
unsigned int | getGPUMemoryUsageOverride () const override |
| GpuResource::getGPUMemoryUsageOverride() implementation. More...
|
|
void | invalidateOverride () override |
| GPUResource::invalidateOverride() implementation. More...
|
|
bool | isDeployedOverride () const override |
| GpuResource::isDeployed() implementation. More...
|
|
| Mesh (Domain *domain, const CreateInfo &createInfo, string_view name) |
|
void | reloadFromKzbOverride (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) override |
| Resource::reloadFromKzbOverride() implementation. More...
|
|
void | reloadOverride () override |
| Resource::reloadOverride() implementation. More...
|
|
| GPUResource (Domain *domain, string_view name="") |
| Constructor. More...
|
|
virtual void | reloadFromFileOverride (string_view filePath) |
|
| Resource (Domain *domain, string_view name) |
| Constructor. More...
|
|
void | initialize () |
|
void | onCopy (const Object &other) |
|
void | initialize () |
|
| MetaObject () |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
| Acquires a local value source entry that is free for the assignment of a value. More...
|
|
AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
template<typename DataType > |
void | addPropertyModifierBase (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner, bool notify) |
| Adds a property modifier entry to the property modifier stack and validates them. More...
|
|
void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
| Internally adds a property value source. More...
|
|
void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
| Internally adds a property value source. More...
|
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage) |
| Copy local value from property storage. More...
|
|
AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets the property storage for given property type descriptor. More...
|
|
PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More...
|
|
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const |
| Finds a property type descriptor by name and data type. More...
|
|
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const |
| Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More...
|
|
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const |
| Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More...
|
|
AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets the top-level value source for a given property descriptor. More...
|
|
virtual void | notifyPropertyHandlers (PropertyStoragePtr &storagePtr, PropertyNotificationReason reason) |
| Notifies all property handlers on a property storage. More...
|
|
void | onCopy (const PropertyObject &other) |
|
void | removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
| Removes a local value from the given property storage. More...
|
|
void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
| Removes a property value source. More...
|
|
void | validatePropertyModifiers (PropertyStoragePtr &propertyStorage) |
| Validates property modifiers without notifying handlers. More...
|
|
void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
| Validates property modifiers and notifies handlers. More...
|
|
Mesh stores the geometry data for rendering Model3D nodes.
A mesh has one or more clusters. Each cluster has material and primitives. Primitives are typically triangles stored as vertex data and index data.
You can load a mesh resource from a kzb file or use the Mesh::create() function to create a mesh.
After you create a Mesh with the constructor, Kanzi uploads all primitive data to GPU memory instead of storing the data in CPU memory in the Mesh.
- See also
- Mesh::CreateInfo