Scene is a 3D node that is the root node for other 3D nodes. More...
Static Public Member Functions | |
| static ObjectRef< Scene > | create (Domain domain, String name) |
| Constructs a Scene node. More... | |
Static Public Member Functions inherited from Node3D | |
| static boolean | isUnboundedLayoutSize (Vector3 layoutSize) |
| Indicates whether a layout size is an unbound layout size. More... | |
| static boolean | isValidLayoutSize (Vector3 size) |
| Indicates whether a size is valid layout size. More... | |
| static float | layoutUp () |
| Returns the direction to which the Y-axis grows for this node type. More... | |
| static Vector3 | replaceUnboundedLayoutSize (Vector3 layoutSize, Vector3 resetSize) |
| Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size. More... | |
| static Vector3 | replaceUnboundedLayoutSizeWithZero (Vector3 layoutSize) |
| Replaces any element of a layout size with zero if it is unbounded and returns the size. More... | |
| static Vector3 | unboundedLayoutSize () |
| Returns an unbounded layout size. More... | |
Static Public Attributes | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.SceneMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from Node3D | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.Node3DMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from Node | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.NodeMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
| static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
| The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Node3D | |
| void | addChild (Node3D node) |
| Adds a child node. More... | |
| void | arrange () |
| Arranges this node. | |
| void | centeredArrange (Vector3 actualSize) |
| Default implementation of arrange for a layout that accommodates all children at its center. | |
| Vector3 | centeredMeasure (Vector3 availableSize) |
| Default implementation of measure for a layout that accommodates all children at its center. | |
| void | close () |
| Close the object, and release native resources. | |
| Vector3 | getActualSize () |
| Gets actual size. More... | |
| Vector3 | getAllocatedOffset () |
| Get allocated offset of an object. | |
| Vector3 | getAllocatedSize () |
| Gets allocated size. More... | |
| Matrix4x4 | getArrangeTransform () |
| Get arrange transform. More... | |
| Node3D | getChild (int index) |
| Returns a child from given index from node. More... | |
| int | getChildCount () |
| Gets the number of children of the node. More... | |
| int | getChildIndex (Node child) |
| Returns the index of a child in a node. More... | |
| Vector3 | getCoreDesiredSize () |
| Get core desired size of an object. More... | |
| Vector3 | getDesiredSize () |
| Gets desired size. More... | |
| Node3D | getFaceToCameraTarget () |
| Returns the camera to which this node faces to if the node is set to face a camera. More... | |
| Matrix4x4 | getFinalTransformation () |
| Gets the value of FinalTransformationProperty. More... | |
| Vector3 | getLayoutBoundingBoxMax () |
| Get bounding box size max corner for an object. | |
| Vector3 | getLayoutBoundingBoxMin () |
| Get bounding box size min corner for an object. | |
| SRTValue3D | getLayoutTransformation () |
| Gets the value of LayoutTransformationProperty. More... | |
| Node3D | getLookAtTarget () |
| Returns the node that is set to always face this node. More... | |
| Node3D | getOrientationConstraintTarget () |
| Returns the node whose orientation is obtained to define the orientation of this node. More... | |
| Vector3 | getPivotOffset () |
| Get pivot offset of an object. | |
| Node3D | getPositionConstraintTarget () |
| Returns the node whose position is obtained to define the position of this node. More... | |
| SRTValue3D | getRenderTransformation () |
| Gets the value of RenderTransformationProperty. More... | |
| Vector3 | getSize () |
| Returns the size of object node. More... | |
| Vector3 | getStretchScale () |
| Get stretch scale of an object. | |
| boolean | hasChild (Node child) |
| Returns whether or not the child exists. More... | |
| void | insertChild (int index, Node3D child) |
| Adds a child node for object node to given index. More... | |
| boolean | isPrimitiveLayout () |
| Indicates whether the node has primitive layout behavior. More... | |
| Iterable< Node3D > | iterateChildren () |
| Gets an Iterable object used to iterate the Node3D children. More... | |
| Iterable< Node3D > | iterateChildrenReverse () |
| Gets an Reverse Iterable object used to iterate the Node3D children. More... | |
| void | layout () |
| Does layout pass starting from this node and iterating recursively all of its children. More... | |
| void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
| Sets node transformation so that the node is in a given position looking at the given point. More... | |
| void | measure (Vector3 availableSize) |
| Measures this node. More... | |
| void | moveToBack () |
| Repositions the node to the beginning of its parent's children, so that it is drawn first. | |
| void | moveToFront () |
| Repositions the node to the end of its parent's children, so that it is drawn last. | |
| Vector3 | nGetMaximumBoundingBoxCoordinates () |
| Returns the minimum coordinates for object nodes bounding volume. More... | |
| Vector3 | nGetMinimumBoundingBoxCoordinates () |
| Returns the maximum coordinates for object nodes bounding volume. More... | |
| void | removeAllChildren () |
| Removes all child nodes. | |
| void | removeChild (Node3D node) |
| Removes child node. More... | |
| void | removeChild (int index) |
| Removes child node at specified index. More... | |
| void | setActualSize (Vector3 actualSize) |
| Sets actual size. More... | |
| void | setAllocatedOffset (Vector3 allocatedOffset) |
| Set allocated offset for an object. | |
| void | setAllocatedSize (Vector3 allocatedSize) |
| Sets allocated size. More... | |
| void | setArrangeTransform (Matrix4x4 transform) |
| Set arrange transform. More... | |
| void | setAutoDepth () |
| Sets node to automatically determine depth. | |
| void | setAutoSize () |
| Sets node to automatically determine width, height and depth. | |
| void | setCoreDesiredSize (Vector3 value) |
| Set core desired size for an object. More... | |
| void | setDesiredSize (Vector3 size) |
| Sets desired size. More... | |
| void | setFinalTransformation (Matrix4x4 value) |
| Sets the value of FinalTransformationProperty. More... | |
| void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
| Set bounding box size for an object. | |
| void | setLayoutTransformation (SRTValue3D value) |
| Sets the value of LayoutTransformationProperty. More... | |
| void | setPivotOffset (Vector3 pivotOffset) |
| Set pivot offset for an object. | |
| void | setRenderTransformation (SRTValue3D value) |
| Sets the value of RenderTransformationProperty. More... | |
| void | setSize (float width, float height, float depth) |
| Sets size properties of the node. More... | |
| void | setStretchScale (Vector3 stretchScale) |
| Set stretch scale for an object. | |
Public Member Functions inherited from Node | |
| ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More... | |
| ResourceDictionary | acquireResourceDictionary () |
| Gets a resource dictionary of a node. More... | |
| ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
| Posts an asynchronous task to acquire a resource. More... | |
| boolean | addAbstractChild (Node child) |
| Adds a node as child of this node. More... | |
| void | addAnonymousResource (Resource resource) |
| Adds anonymous resource (such as style) for object node resources. More... | |
| void | addInputManipulator (InputManipulator inputManipulator) |
| Attaches an input manipulator to the node. More... | |
| MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More... | |
| MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message handler where the handler is a function. More... | |
| MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function. More... | |
| void | addNodeComponent (NodeComponent component) |
| Transfers the ownership of a node component to an object node. More... | |
| void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
| Transfers the ownership of a node component to an object node and sets the owner of the node component. More... | |
| void | addResource (ResourceID resourceId, String resourceUrl) |
| Adds a resource manager resource to an object node. More... | |
| void | addResourceDictionary (ResourceDictionary resourceDictionary) |
| Adds a nested resource dictionary to the resource dictionary of a node. More... | |
| MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More... | |
| MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function and you explicitly define the accepted source. More... | |
| void | attachRecursive () |
| Attaches a node and its children recursively. | |
| void | clearChangeFlag (PropertyTypeChangeFlag flag) |
| Clears a change flag. More... | |
| boolean | containsResource (ResourceID resourceId) |
| Returns if object node resource dictionary contains the resource with given ID. More... | |
| void | detachRecursive () |
| Detaches a node and its children recursively. | |
| void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
| Dispatches a message from this node with specified arguments. More... | |
| String | findResourceUrl (ResourceID resourceId) |
| Tries to find Resource URL for Resource ID from this node. More... | |
| Node | getAbstractChild (int index) |
| Returns node at given child index. More... | |
| int | getAbstractChildCount () |
| Returns number of child nodes. More... | |
| int | getAbstractChildIndex (Node node) |
| Returns index of given node in list of child nodes. More... | |
| float | getActualDepth () |
| Gets the value of ActualDepthProperty. More... | |
| float | getActualHeight () |
| Gets the value of ActualHeightProperty. More... | |
| float | getActualWidth () |
| Gets the value of ActualWidthProperty. More... | |
| float | getDepth () |
| Gets the value of DepthProperty. More... | |
| Vector2 | getDepthMargin () |
| Gets the value of DepthMarginProperty. More... | |
| float | getHeight () |
| Gets the value of HeightProperty. More... | |
| Vector2 | getHorizontalMargin () |
| Gets the value of HorizontalMarginProperty. More... | |
| String | getLocale () |
| Gets the value of LocaleProperty. More... | |
| String | getName () |
| Gets the value of NameProperty. More... | |
| float | getOpacity () |
| Gets the value of OpacityProperty. More... | |
| Node | getParent () |
| Gets parent of this node. More... | |
| String | getPath () |
| Gets the value of PathProperty. More... | |
| ResourceDictionary | getResourceDictionary () |
| If a node has a resource dictionary, returns the resource dictionary of that node. More... | |
| Resource | getStateManager () |
| Gets the value of StateManagerProperty. More... | |
| Resource | getStyle () |
| Gets the value of StyleProperty. More... | |
| Vector2 | getVerticalMargin () |
| Gets the value of VerticalMarginProperty. More... | |
| float | getWidth () |
| Gets the value of WidthProperty. More... | |
| void | invalidateArrange () |
| Invalidates arrange for the node. | |
| void | invalidateDraw () |
| Invalidates draw flag for the node. | |
| void | invalidateFinalTransform () |
| Invalidates final transform for node. | |
| void | invalidateMeasure () |
| Invalidates measure for the node. | |
| void | invalidateRender () |
| Invalidates render for the node. | |
| boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set. More... | |
| boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set on a child. More... | |
| boolean | isAttached () |
| Checks if node is attached to ui tree. More... | |
| boolean | isAttaching () |
| Checks if node is in the process of attaching to ui tree. More... | |
| boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set. More... | |
| boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set on a child. More... | |
| boolean | isClipChildren () |
| Gets the value of ClipChildrenProperty. More... | |
| boolean | isDetaching () |
| Checks if node is in the process of getting detached from ui tree. More... | |
| boolean | isEffectivelyEnabled () |
| Returns whether a node and its ancestor nodes are enabled. More... | |
| boolean | isEffectivelyFocusable () |
| Returns whether a node and its ancestor focus scope nodes are focusable. More... | |
| boolean | isEffectivelyVisible () |
| Returns whether a node and its ancestor nodes are visible. More... | |
| boolean | isEnabled () |
| Gets the value of EnabledProperty. More... | |
| boolean | isFocusable () |
| Gets the value of the FocusableProperty. More... | |
| boolean | isFocused () |
| Sets whether a node is an active focus node and can receive keyboard messages. More... | |
| boolean | isHitTestable () |
| Gets the value of HitTestableProperty. More... | |
| boolean | isHitTestableContainer () |
| Gets the value of HitTestableContainerProperty. More... | |
| boolean | isHover () |
| Gets the value of HoverProperty. More... | |
| boolean | isInitialized () |
| Checks if initialize() has been called. More... | |
| boolean | isInvalidArrange () |
| Check if the node needs arrange. More... | |
| boolean | isInvalidDraw () |
| Tells if node draw flag is invalid. More... | |
| boolean | isInvalidFinalTransform () |
| Tells if final transform flag is invalid for node. More... | |
| boolean | isInvalidMeasure () |
| Check if the node needs measure. More... | |
| boolean | isInvalidRender () |
| Returns if node render flag is invalid. More... | |
| boolean | isNamed (String name) |
| Checks if node has a given name. More... | |
| boolean | isVisible () |
| Gets the value of VisibleProperty. More... | |
| Iterable< NodeComponent > | iterateNodeComponents () |
| Gets an Iterable object used to iterate the Node Components. More... | |
| T | lookupNode (String path) |
| Returns a node of specified type by looking it up with specified path or alias. More... | |
| NodeComponent | lookupNodeComponentByName (String name) |
| Look up a Node Component by Name. More... | |
| KanziObject | lookupObject (String path) |
| Returns a KanziObject by looking it up with specified path or alias. More... | |
| void | notifyResourceDictionaryModified () |
| Forces the re-evaluation of resource IDs in a node tree. More... | |
| boolean | removeAbstractChild (Node child) |
| Removes child node from this node. More... | |
| void | removeAnonymousResource (Resource resource) |
| Removes anonymous resource from object node resources. More... | |
| void | removeBinding (AbstractBindingRuntime bindingRuntime) |
| Removes a binding runtime added earlier. More... | |
| void | removeBindingsWithOwner (KanziObject owner) |
| Removes binding runtimes owned by a KanziObject. More... | |
| void | removeInputManipulator (InputManipulator inputManipulator) |
| Detaches an input manipulator from the node. More... | |
| void | removeMessageHandler (MessageSubscriptionToken token) |
| Removes a message subscription. More... | |
| void | removeNodeComponent (NodeComponent component) |
| Removes the ownership of a node component from an object node. More... | |
| void | removeNodeComponentWithOwner (KanziObject owner) |
| Removes all node component bindings with the specified owner. More... | |
| void | removeResource (ResourceID resourceId) |
| Removes a resource with given ID from object node resource dictionary. More... | |
| void | setActualDepth (float value) |
| Sets the value of ActualDepthProperty. More... | |
| void | setActualHeight (float value) |
| Sets the value of ActualHeightProperty. More... | |
| void | setActualWidth (float value) |
| Sets the value of ActualWidthProperty. More... | |
| void | setAutoHeight () |
| Sets node to automatically determine height. | |
| void | setAutoWidth () |
| Sets node to automatically determine width. | |
| AbstractBindingRuntime | setBinding (AbstractBinding binding) |
| Sets a binding. More... | |
| AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a binding. More... | |
| AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding. More... | |
| AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a binding with owner. More... | |
| AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding with owner. More... | |
| void | setChangeFlag (PropertyTypeChangeFlag flag) |
| Sets a change flag. More... | |
| void | setClipChildren (boolean value) |
| Sets the value of ClipChildrenProperty. More... | |
| void | setDepth (float value) |
| Sets the value of DepthProperty. More... | |
| void | setDepthMargin (Vector2 value) |
| Sets the value of DepthMarginProperty. More... | |
| void | setEnabled (boolean value) |
| Sets the value of the EnabledProperty. More... | |
| void | setFocusable (boolean value) |
| Sets the value of the FocusableProperty. More... | |
| void | setFocused (boolean value) |
| Sets the value of the FocusedProperty. More... | |
| void | setHeight (float value) |
| Sets the value of HeightProperty. More... | |
| void | setHitTestable (boolean value) |
| Sets the value of HitTestableProperty. More... | |
| void | setHitTestableContainer (boolean value) |
| Sets the value of HitTestableContainerProperty. More... | |
| void | setHorizontalMargin (Vector2 value) |
| Sets the value of HorizontalMarginProperty. More... | |
| void | setHover (boolean value) |
| Sets the value of HoverProperty. More... | |
| void | setLocale (String value) |
| Sets the value of LocaleProperty. More... | |
| AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a modifier binding. More... | |
| AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding. More... | |
| AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a modifier binding with owner. More... | |
| AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding with owner. More... | |
| void | setName (String name) |
| Sets the value of NameProperty. More... | |
| void | setOpacity (float value) |
| Sets the value of OpacityProperty. More... | |
| void | setResourceDictionary (ResourceDictionary resourceDictionary) |
| Replaces the resource dictionary of a node. More... | |
| void | setStateManager (Resource value) |
| Sets the value of StateManagerProperty. More... | |
| void | setStyle (Resource value) |
| Sets the value of StyleProperty. More... | |
| void | setVerticalMargin (Vector2 value) |
| Sets the value of VerticalMarginProperty. More... | |
| void | setVisible (boolean value) |
| Sets the value of VisibleProperty. More... | |
| void | setWidth (float value) |
| Sets the value of WidthProperty. More... | |
| ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More... | |
| Node | trySetFocus () |
| Tries to move the focus on this node. More... | |
| void | validateArrange () |
| Validates arrange for the node. | |
| void | validateDraw () |
| Validates draw flags for the node. | |
| void | validateMeasure () |
| Validates measure for the node. | |
| void | validateRender () |
| Validates render for the node. | |
Public Member Functions inherited from KanziObject | |
| boolean | equals (Object object) |
| Domain | getDomain () |
| Returns the domain the object belongs to. More... | |
| Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More... | |
| long | getNative () |
| Gets a pointer to the backing C++ instance. More... | |
| TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
| TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More... | |
| int | hashCode () |
| boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More... | |
| boolean | isStale () |
| Test if the object is stale i.e. More... | |
| void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More... | |
| void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More... | |
| ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from NodeMetadata | |
| DynamicPropertyType< Float > | ActualDepthProperty |
| The calculated size of the node in depth direction when used in a layout. More... | |
| DynamicPropertyType< Float > | ActualHeightProperty |
| The calculated height of the node when used in a layout. More... | |
| DynamicPropertyType< Float > | ActualWidthProperty |
| The calculated width of the node when used in a layout. More... | |
| DynamicPropertyType< Boolean > | ClipChildrenProperty |
| Sets whether to clip the child nodes of this node. More... | |
| DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
| Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More... | |
| DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More... | |
| DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
| The alignment in depth direction the node should use when it resides under a layout. More... | |
| DynamicPropertyType< Vector2 > | DepthMarginProperty |
| Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More... | |
| DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| The size of the node in depth direction when used in a layout. More... | |
| DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| Indicates whether this node and its ancestor nodes are enabled. More... | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Whether this node is enabled. More... | |
| DynamicPropertyType< Boolean > | FocusableProperty |
| Indicates whether the node can receive focus. More... | |
| DynamicPropertyType< Boolean > | FocusedProperty |
| Indicates whether the node has the key focus. More... | |
| DynamicPropertyType< FocusState > | FocusStateProperty |
| Reports the focus state of a node: More... | |
| DynamicPropertyType< Resource > | FontFamilyProperty |
| The font family used to render the text. More... | |
| DynamicPropertyType< Float > | HeightProperty |
| The height of the node when used in a layout. More... | |
| DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| When enabled, Kanzi uses the layout bounds as geometry for hit testing. More... | |
| DynamicPropertyType< Boolean > | HitTestableProperty |
| When enabled, the node can be hit tested. More... | |
| DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
| The alignment in horizontal direction the node should use when it resides under a layout. More... | |
| DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More... | |
| DynamicPropertyType< Boolean > | HoverProperty |
| Indicates whether a node is the foremost hit testable node under the cursor. More... | |
| DynamicPropertyType< String > | LocaleProperty |
| The locale of the node. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| Metaclass for Node. | |
| DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| Node name. | |
| DynamicPropertyType< Float > | OpacityProperty |
| Opacity of the node. More... | |
| DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| Full path to the node. | |
| DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| Sets the scale factor to project pixels to 3D size. More... | |
| DynamicPropertyType< Resource > | StateManagerProperty |
| Sets the State Manager to the node. More... | |
| DynamicPropertyType< Resource > | StyleProperty |
| Sets a style to the node. More... | |
| DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
| The alignment in vertical direction the node should use when it resides under a layout. More... | |
| DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More... | |
| DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| Sets the amount the node is inside its parent. More... | |
| DynamicPropertyType< Boolean > | VisibleProperty |
| When disabled, Kanzi does not render the node. More... | |
| DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| The width of the node when used in a layout. More... | |
Public Attributes inherited from Node3DMetadata | |
| DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| The combined location, orientation and scale of the node and its ancestor nodes. More... | |
| DynamicPropertyType< Float > | FrustumCullMarginProperty |
| The margin of the frustum cull radius of the node. More... | |
| DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| The location, orientation and scale of the node relative to its parent node. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| Metaclass for Node3D. | |
| DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| The location, orientation, and scale of the node relative to its parent node. More... | |
Public Attributes inherited from SceneMetadata | |
| DynamicPropertyType< String > | CameraProperty |
| The camera for displaying the scene. More... | |
| DynamicPropertyType< String > | HitTestCameraProperty |
| The camera used in hit testing the objects in the scene. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Scene") |
| Metaclass for Scene. | |
Protected Member Functions inherited from Node3D | |
| Node3D (Domain domain, long nativeNode, Metaclass metaclass) | |
| Wraps a given native node. More... | |
| void | arrangeOverride (Vector3 actualSize) |
| Performs setting of actual node size and transformation calculations. More... | |
| void | initialize () |
| Initializes the Node3D. | |
| Vector3 | measureOverride (Vector3 availableSize) |
| Performs node size calculation. More... | |
| void | onAttached () |
| Called when this node becomes attached. | |
| void | onDetached () |
| Called when this node becomes detached. | |
| void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Method executed on node property change. More... | |
Static Protected Member Functions inherited from Node3D | |
| static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| Creates a derived class instance. More... | |
Scene is a 3D node that is the root node for other 3D nodes.
A Scene node is special 3D node in the sense that its parent is always a Viewport 2D node that creates a connection between 2D and 3D nodes.
Besides bridging 2D and 3D nodes, a Scene node also sets the Camera node that renders the contents of its parent Viewport 2D node.