Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
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void | close () |
| Close the object, and release native resources.
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String | getName () |
| Gets the value of NameProperty. More...
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Node | getNode () |
| Returns the node the node component is attached to or null if node component is not attached to a node. More...
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NodeComponentState | getState () |
| Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
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boolean | isAttached () |
| Indicates whether node component is attached to a node. More...
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boolean | isAttaching () |
| Indicates whether node component is in the process of attaching to a node. More...
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boolean | isAttachingOrAttached () |
| Indicates whether node component is in the process of attaching to a node or already attached. More...
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boolean | isDetached () |
| Indicates whether node component is detached from any node. More...
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boolean | isDetaching () |
| Indicates whether node component currently detaching from the node. More...
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boolean | isDetachingOrDetached () |
| Indicates whether node component is in the process of detaching from the node or already detached. More...
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void | setName (String value) |
| Sets the value of NameProperty. More...
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to. More...
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
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long | getNative () |
| Gets a pointer to the backing C++ instance. More...
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
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boolean | isStale () |
| Test if the object is stale i.e. More...
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
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ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeComponent") |
| Metaclass for NodeComponent.
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DynamicPropertyType< String > | NameProperty |
| Name. More...
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DynamicPropertyType< Boolean > | AutoplayEnabledProperty |
| Specifies whether animation player should start playback of its timeline automatically when it is attached to the node. More...
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DynamicMessageType< AnimationPlayerMetadata.CompletedMessageArguments > | CompletedMessage |
| Occurs when an Animation Player completes animation playback. More...
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DynamicPropertyType< Float > | DurationScaleProperty |
| Specifies how much duration of the timeline is scaled during its playback. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.AnimationPlayer") |
| Metaclass for AnimationPlayer.
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DynamicMessageType< AnimationPlayerMetadata.PauseMessageArguments > | PauseMessage |
| Instructs an Animation Player to pause animation playback. More...
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DynamicPropertyType< KzuTimeLineEntryPlaybackMode > | PlaybackModeProperty |
| Specifies the mode of timeline playback (normal, reverse, pingpong). More...
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DynamicMessageType< AnimationPlayerMetadata.PlayMessageArguments > | PlayMessage |
| Instructs an Animation Player to start animation playback with new parameters. More...
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DynamicPropertyType< Boolean > | RelativePlaybackProperty |
| Specifies whether animations are played in relative manner by adding animated value to target property value instead of replacing the property value. More...
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DynamicPropertyType< Integer > | RepeatCountProperty |
| Specifies how many times the timeline is played during its playback (1 for one time playback, 0 for infinite amount of repeats). More...
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DynamicPropertyType< Boolean > | RestoreOriginalValuesAfterPlaybackProperty |
| Specifies whether animated properties return to their initial values after playback of the timeline ends. More...
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DynamicMessageType< AnimationPlayerMetadata.ResumeMessageArguments > | ResumeMessage |
| Instructs an Animation Player to resume animation playback if it is paused or to start the playback if it is stopped. More...
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DynamicMessageType< AnimationPlayerMetadata.StartedMessageArguments > | StartedMessage |
| Occurs when an Animation Player starts animation playback. More...
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DynamicMessageType< AnimationPlayerMetadata.StopMessageArguments > | StopMessage |
| Instructs an Animation Player to stop animation playback. More...
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DynamicMessageType< AnimationPlayerMetadata.StoppedMessageArguments > | StoppedMessage |
| Occurs when an Animation Player stops animation playback. More...
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DynamicPropertyType< Resource > | TimelineProperty |
| The target animation timeline. More...
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| NodeComponent (Domain domain, long handle, Metaclass metaclass) |
| Wraps a given native Node Component. More...
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void | attachOverride () |
| Called when the Trigger is attached to a node.
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void | detachOverride () |
| Called when a Trigger is detached from a Node.
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void | initialize () |
| Initializes the Node Component.
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void | removeNodeComponentMessageFilter (Node.MessageSubscriptionToken token) |
| Removes message handler added via NodeComponent#addNodeComponentMessageHandler function. More...
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static< Derived extends NodeComponent > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| Creates a derived class instance. More...
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Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
Kanzi resolves paths to animated nodes relative to the node where you attach an Animation Player.