Metadata definitions for DrawObjectsRenderPass. More...
Public Attributes | |
| DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
| The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. More... | |
| DynamicPropertyType< Vector3 > | CameraPositionProperty |
| The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. More... | |
| DynamicPropertyType< String > | CameraProperty |
| Sets the Camera node that you want to use to render the nodes. More... | |
| DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
| Enable to disable rendering objects that are not inside the view frustum. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
| Metaclass for DrawObjectsRenderPass. | |
| DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
| The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. More... | |
| DynamicPropertyType< Resource > | ObjectSourceProperty |
| Sets the object source which collects the nodes that you want to render with this render pass. More... | |
| DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
| The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. More... | |
| DynamicPropertyType< Vector4 > | ViewportProperty |
| Viewport applied by the rendering of the Draw Objects Render Pass. More... | |
| DynamicPropertyType< Vector4 > | ViewPositionProperty |
| The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. More... | |
Public Attributes inherited from RenderPassMetadata | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree. More... | |
| DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass. | |
| DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property. More... | |
| DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the Render Pass. More... | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Metadata definitions for DrawObjectsRenderPass.
| DynamicPropertyType<Matrix4x4> CameraMatrixProperty |
The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
| DynamicPropertyType<Vector3> CameraPositionProperty |
The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
| DynamicPropertyType<String> CameraProperty |
| DynamicPropertyType<Boolean> FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum.
Trades GPU rendering time for CPU cull test time.
| DynamicPropertyType<Vector2> NearFarPlaneProperty |
The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
| DynamicPropertyType<Resource> ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass.
To render all nodes in a Scene node (Root Object Source), do not set the value for this property.
| DynamicPropertyType<Matrix4x4> ProjectionMatrixProperty |
The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
| DynamicPropertyType<Vector4> ViewportProperty |
Viewport applied by the rendering of the Draw Objects Render Pass.
| DynamicPropertyType<Vector4> ViewPositionProperty |
The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.