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| DynamicPropertyType< String > | CameraProperty |
| | Sets the camera through which the Kanzi application shows the Scene. More...
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| DynamicPropertyType< String > | HitTestCameraProperty |
| | Sets the camera to use to hit test the objects in the Scene. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Scene") |
| | Metaclass for Scene.
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| DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| | The combined location, orientation and scale of the node and its ancestor nodes. More...
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| DynamicPropertyType< Float > | FrustumCullMarginProperty |
| | The margin of the frustum cull radius of the node. More...
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| DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| | The location, orientation and scale of the node relative to its parent node. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| | Metaclass for Node3D.
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| DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| | The location, orientation, and scale of the node relative to its parent node. More...
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| DynamicPropertyType< Float > | ActualDepthProperty |
| | The calculated size of the node in depth direction when used in a layout. More...
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| DynamicPropertyType< Float > | ActualHeightProperty |
| | The calculated height of the node when used in a layout. More...
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| DynamicPropertyType< Float > | ActualWidthProperty |
| | The calculated width of the node when used in a layout. More...
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| DynamicPropertyType< Boolean > | ClipChildrenProperty |
| | Sets whether to clip the child nodes of this node. More...
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| DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
| | Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More...
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| DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| | Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More...
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| DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
| | The alignment in depth direction the node should use when it resides under a layout. More...
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| DynamicPropertyType< Vector2 > | DepthMarginProperty |
| | Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More...
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| DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| | The size of the node in depth direction when used in a layout. More...
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| DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| | Indicates whether this node and its ancestor nodes are enabled. More...
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| DynamicPropertyType< Boolean > | EnabledProperty |
| | Whether this node is enabled. More...
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| DynamicPropertyType< Boolean > | FocusableProperty |
| | Indicates whether the node can receive focus. More...
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| DynamicPropertyType< Boolean > | FocusedProperty |
| | Indicates whether the node has the key focus. More...
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| DynamicPropertyType< FocusState > | FocusStateProperty |
| | Reports the focus state of a node: More...
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| DynamicPropertyType< Resource > | FontFamilyProperty |
| | The font family used to render the text. More...
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| DynamicPropertyType< Float > | HeightProperty |
| | The height of the node when used in a layout. More...
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| DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| | When enabled, Kanzi uses the layout bounds as geometry for hit testing. More...
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| DynamicPropertyType< Boolean > | HitTestableProperty |
| | When enabled, the node can be hit tested. More...
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| DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
| | The alignment in horizontal direction the node should use when it resides under a layout. More...
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| DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| | Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More...
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| DynamicPropertyType< Boolean > | HoverProperty |
| | Indicates whether a node is the foremost hit testable node under the cursor. More...
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| DynamicPropertyType< String > | LocaleProperty |
| | The locale of the node. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| | Metaclass for Node.
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DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| | Node name.
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| DynamicPropertyType< Float > | OpacityProperty |
| | Opacity of the node. More...
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DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| | Full path to the node.
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| DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| | Sets the scale factor to project pixels to 3D size. More...
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| DynamicPropertyType< Resource > | StateManagerProperty |
| | Sets the State Manager to the node. More...
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| DynamicPropertyType< Resource > | StyleProperty |
| | Sets a style to the node. More...
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| DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
| | The alignment in vertical direction the node should use when it resides under a layout. More...
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| DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| | Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More...
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| DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| | Sets the amount the node is inside its parent. More...
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| DynamicPropertyType< Boolean > | VisibleProperty |
| | When disabled, Kanzi does not render the node. More...
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| DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| | The width of the node when used in a layout. More...
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Metadata definitions for Scene.