#include <kanzi/core.ui/state_manager/state_manager.hpp>
kanzi::StateManager::State::State |
( |
State && |
other | ) |
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default |
static StatePtr kanzi::StateManager::State::create |
( |
| ) |
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static |
State& kanzi::StateManager::State::operator= |
( |
State && |
other | ) |
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default |
void kanzi::StateManager::State::setName |
( |
string_view |
name | ) |
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bool kanzi::StateManager::State::equalName |
( |
string_view |
name | ) |
const |
Returns true if name of the state is equal to attribute.
const string& kanzi::StateManager::State::getName |
( |
| ) |
const |
Returns name of the state.
void kanzi::StateManager::State::setControlValue |
( |
const Variant & |
value | ) |
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Sets control property value of the state.
bool kanzi::StateManager::State::equalControlValue |
( |
const Variant & |
value | ) |
const |
Returns true if control property value of the state is equal to attribute.
void kanzi::StateManager::State::addStateObject |
( |
StateObjectPtr |
stateObject | ) |
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Adds new state object to state.
Returns iterator to first state object.
Returns iterator to last state object.
The documentation for this class was generated from the following file: