#include <kanzi/core.ui/graphics2d/surface.hpp>
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_framebuffer_handle.hpp>
Classes | |
struct | kanzi::Framebuffer::AttachmentPoint |
AttachmentPoint. More... | |
class | kanzi::Framebuffer |
Framebuffer attachment state. More... | |
Namespaces | |
kanzi | |