#include <kanzi/core.ui/graphics3d/node_list.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
Classes | |
class | kanzi::NodeListRenderPass |
Use the Node List Render Pass to filter and hold a list of nodes that you want to render using other render passes. More... | |
Namespaces | |
kanzi | |
Typedefs | |
using | kanzi::NodeListRenderPassSharedPtr = shared_ptr< NodeListRenderPass > |
NodeListRenderPass shared pointer type. More... | |
using | kanzi::ObjectSourceSharedPtr = shared_ptr< ObjectSource > |
Object source shared pointer type. More... | |
Functions | |
string | kanzi::getNodeListBindingSourcePath (const RenderPass &renderPass) |
Gets the input path for a render pass to use with a node list binding. More... | |