#define KZS_GL_LUMINANCE8_EXT |
#define KZS_GL_LUMINANCE8_ALPHA8_EXT |
#define KZS_GL_DEPTH_BUFFER_BIT |
#define KZS_GL_STENCIL_BUFFER_BIT |
#define KZS_GL_COLOR_BUFFER_BIT |
#define KZS_GL_FALSE |
#define KZS_GL_TRUE |
#define KZS_GL_POINTS |
#define KZS_GL_LINES |
#define KZS_GL_LINE_LOOP |
#define KZS_GL_LINE_STRIP |
#define KZS_GL_TRIANGLES |
#define KZS_GL_TRIANGLE_STRIP |
#define KZS_GL_TRIANGLE_FAN |
#define KZS_GL_ZERO |
#define KZS_GL_ONE |
#define KZS_GL_SRC_COLOR |
#define KZS_GL_ONE_MINUS_SRC_COLOR |
#define KZS_GL_SRC_ALPHA |
#define KZS_GL_ONE_MINUS_SRC_ALPHA |
#define KZS_GL_DST_ALPHA |
#define KZS_GL_ONE_MINUS_DST_ALPHA |
#define KZS_GL_DST_COLOR |
#define KZS_GL_ONE_MINUS_DST_COLOR |
#define KZS_GL_SRC_ALPHA_SATURATE |
#define KZS_GL_FUNC_ADD |
#define KZS_GL_BLEND_EQUATION |
#define KZS_GL_BLEND_EQUATION_RGB |
#define KZS_GL_BLEND_EQUATION_ALPHA |
#define KZS_GL_FUNC_SUBTRACT |
#define KZS_GL_FUNC_REVERSE_SUBTRACT |
#define KZS_GL_BLEND_DST_RGB |
#define KZS_GL_BLEND_SRC_RGB |
#define KZS_GL_BLEND_DST_ALPHA |
#define KZS_GL_BLEND_SRC_ALPHA |
#define KZS_GL_CONSTANT_COLOR |
#define KZS_GL_ONE_MINUS_CONSTANT_COLOR |
#define KZS_GL_CONSTANT_ALPHA |
#define KZS_GL_ONE_MINUS_CONSTANT_ALPHA |
#define KZS_GL_BLEND_COLOR |
#define KZS_GL_ARRAY_BUFFER |
#define KZS_GL_ELEMENT_ARRAY_BUFFER |
#define KZS_GL_ARRAY_BUFFER_BINDING |
#define KZS_GL_ELEMENT_ARRAY_BUFFER_BINDING |
#define KZS_GL_STREAM_DRAW |
#define KZS_GL_STATIC_DRAW |
#define KZS_GL_DYNAMIC_DRAW |
#define KZS_GL_BUFFER_SIZE |
#define KZS_GL_BUFFER_USAGE |
#define KZS_GL_CURRENT_VERTEX_ATTRIB |
#define KZS_GL_FRONT |
#define KZS_GL_BACK |
#define KZS_GL_FRONT_AND_BACK |
#define KZS_GL_TEXTURE_2D |
#define KZS_GL_CULL_FACE |
#define KZS_GL_BLEND |
#define KZS_GL_DITHER |
#define KZS_GL_STENCIL_TEST |
#define KZS_GL_DEPTH_TEST |
#define KZS_GL_SCISSOR_TEST |
#define KZS_GL_POLYGON_OFFSET_FILL |
#define KZS_GL_SAMPLE_ALPHA_TO_COVERAGE |
#define KZS_GL_SAMPLE_COVERAGE |
#define KZS_GL_NO_ERROR |
#define KZS_GL_INVALID_ENUM |
#define KZS_GL_INVALID_VALUE |
#define KZS_GL_INVALID_OPERATION |
#define KZS_GL_OUT_OF_MEMORY |
#define KZS_GL_CW |
#define KZS_GL_CCW |
#define KZS_GL_LINE_WIDTH |
#define KZS_GL_ALIASED_POINT_SIZE_RANGE |
#define KZS_GL_ALIASED_LINE_WIDTH_RANGE |
#define KZS_GL_CULL_FACE_MODE |
#define KZS_GL_FRONT_FACE |
#define KZS_GL_DEPTH_RANGE |
#define KZS_GL_DEPTH_WRITEMASK |
#define KZS_GL_DEPTH_CLEAR_VALUE |
#define KZS_GL_DEPTH_FUNC |
#define KZS_GL_STENCIL_CLEAR_VALUE |
#define KZS_GL_STENCIL_FUNC |
#define KZS_GL_STENCIL_FAIL |
#define KZS_GL_STENCIL_PASS_DEPTH_FAIL |
#define KZS_GL_STENCIL_PASS_DEPTH_PASS |
#define KZS_GL_STENCIL_REF |
#define KZS_GL_STENCIL_VALUE_MASK |
#define KZS_GL_STENCIL_WRITEMASK |
#define KZS_GL_STENCIL_BACK_FUNC |
#define KZS_GL_STENCIL_BACK_FAIL |
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_FAIL |
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_PASS |
#define KZS_GL_STENCIL_BACK_REF |
#define KZS_GL_STENCIL_BACK_VALUE_MASK |
#define KZS_GL_STENCIL_BACK_WRITEMASK |
#define KZS_GL_VIEWPORT |
#define KZS_GL_SCISSOR_BOX |
#define KZS_GL_COLOR_CLEAR_VALUE |
#define KZS_GL_COLOR_WRITEMASK |
#define KZS_GL_UNPACK_ALIGNMENT |
#define KZS_GL_PACK_ALIGNMENT |
#define KZS_GL_MAX_TEXTURE_SIZE |
#define KZS_GL_MAX_VIEWPORT_DIMS |
#define KZS_GL_SUBPIXEL_BITS |
#define KZS_GL_RED_BITS |
#define KZS_GL_GREEN_BITS |
#define KZS_GL_BLUE_BITS |
#define KZS_GL_ALPHA_BITS |
#define KZS_GL_DEPTH_BITS |
#define KZS_GL_STENCIL_BITS |
#define KZS_GL_POLYGON_OFFSET_UNITS |
#define KZS_GL_POLYGON_OFFSET_FACTOR |
#define KZS_GL_TEXTURE_BINDING_2D |
#define KZS_GL_SAMPLE_BUFFERS |
#define KZS_GL_SAMPLES |
#define KZS_GL_SAMPLE_COVERAGE_VALUE |
#define KZS_GL_SAMPLE_COVERAGE_INVERT |
#define KZS_GL_NUM_COMPRESSED_TEXTURE_FORMATS |
#define KZS_GL_COMPRESSED_TEXTURE_FORMATS |
#define KZS_GL_DONT_CARE |
#define KZS_GL_FASTEST |
#define KZS_GL_NICEST |
#define KZS_GL_GENERATE_MIPMAP_HINT |
#define KZS_GL_BYTE |
#define KZS_GL_UNSIGNED_BYTE |
#define KZS_GL_SHORT |
#define KZS_GL_UNSIGNED_SHORT |
#define KZS_GL_INT |
#define KZS_GL_UNSIGNED_INT |
#define KZS_GL_FLOAT |
#define KZS_GL_FIXED |
#define KZS_GL_DEPTH_COMPONENT |
#define KZS_GL_ALPHA |
#define KZS_GL_RGB |
#define KZS_GL_RGBA |
#define KZS_GL_LUMINANCE |
#define KZS_GL_LUMINANCE_ALPHA |
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4 |
#define KZS_GL_UNSIGNED_SHORT_5_5_5_1 |
#define KZS_GL_UNSIGNED_SHORT_5_6_5 |
#define KZS_GL_FRAGMENT_SHADER |
#define KZS_GL_VERTEX_SHADER |
#define KZS_GL_MAX_VERTEX_ATTRIBS |
#define KZS_GL_MAX_VERTEX_UNIFORM_VECTORS |
#define KZS_GL_MAX_VARYING_VECTORS |
#define KZS_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_FRAGMENT_UNIFORM_VECTORS |
#define KZS_GL_SHADER_TYPE |
#define KZS_GL_DELETE_STATUS |
#define KZS_GL_LINK_STATUS |
#define KZS_GL_VALIDATE_STATUS |
#define KZS_GL_ATTACHED_SHADERS |
#define KZS_GL_ACTIVE_UNIFORMS |
#define KZS_GL_ACTIVE_UNIFORM_MAX_LENGTH |
#define KZS_GL_ACTIVE_ATTRIBUTES |
#define KZS_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
#define KZS_GL_SHADING_LANGUAGE_VERSION |
#define KZS_GL_CURRENT_PROGRAM |
#define KZS_GL_NEVER |
#define KZS_GL_LESS |
#define KZS_GL_EQUAL |
#define KZS_GL_LEQUAL |
#define KZS_GL_GREATER |
#define KZS_GL_NOTEQUAL |
#define KZS_GL_GEQUAL |
#define KZS_GL_ALWAYS |
#define KZS_GL_KEEP |
#define KZS_GL_REPLACE |
#define KZS_GL_INCR |
#define KZS_GL_DECR |
#define KZS_GL_INVERT |
#define KZS_GL_INCR_WRAP |
#define KZS_GL_DECR_WRAP |
#define KZS_GL_VENDOR |
#define KZS_GL_RENDERER |
#define KZS_GL_VERSION |
#define KZS_GL_EXTENSIONS |
#define KZS_GL_NEAREST |
#define KZS_GL_LINEAR |
#define KZS_GL_NEAREST_MIPMAP_NEAREST |
#define KZS_GL_LINEAR_MIPMAP_NEAREST |
#define KZS_GL_NEAREST_MIPMAP_LINEAR |
#define KZS_GL_LINEAR_MIPMAP_LINEAR |
#define KZS_GL_TEXTURE_MAG_FILTER |
#define KZS_GL_TEXTURE_MIN_FILTER |
#define KZS_GL_TEXTURE_WRAP_S |
#define KZS_GL_TEXTURE_WRAP_T |
#define KZS_GL_TEXTURE |
#define KZS_GL_TEXTURE_CUBE_MAP |
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP |
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_X |
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
#define KZS_GL_MAX_CUBE_MAP_TEXTURE_SIZE |
#define KZS_GL_TEXTURE0 |
#define KZS_GL_TEXTURE1 |
#define KZS_GL_TEXTURE2 |
#define KZS_GL_TEXTURE3 |
#define KZS_GL_TEXTURE4 |
#define KZS_GL_TEXTURE5 |
#define KZS_GL_TEXTURE6 |
#define KZS_GL_TEXTURE7 |
#define KZS_GL_TEXTURE8 |
#define KZS_GL_TEXTURE9 |
#define KZS_GL_TEXTURE10 |
#define KZS_GL_TEXTURE11 |
#define KZS_GL_TEXTURE12 |
#define KZS_GL_TEXTURE13 |
#define KZS_GL_TEXTURE14 |
#define KZS_GL_TEXTURE15 |
#define KZS_GL_TEXTURE16 |
#define KZS_GL_TEXTURE17 |
#define KZS_GL_TEXTURE18 |
#define KZS_GL_TEXTURE19 |
#define KZS_GL_TEXTURE20 |
#define KZS_GL_TEXTURE21 |
#define KZS_GL_TEXTURE22 |
#define KZS_GL_TEXTURE23 |
#define KZS_GL_TEXTURE24 |
#define KZS_GL_TEXTURE25 |
#define KZS_GL_TEXTURE26 |
#define KZS_GL_TEXTURE27 |
#define KZS_GL_TEXTURE28 |
#define KZS_GL_TEXTURE29 |
#define KZS_GL_TEXTURE30 |
#define KZS_GL_TEXTURE31 |
#define KZS_GL_ACTIVE_TEXTURE |
#define KZS_GL_REPEAT |
#define KZS_GL_CLAMP_TO_EDGE |
#define KZS_GL_MIRRORED_REPEAT |
#define KZS_GL_FLOAT_VEC2 |
#define KZS_GL_FLOAT_VEC3 |
#define KZS_GL_FLOAT_VEC4 |
#define KZS_GL_INT_VEC2 |
#define KZS_GL_INT_VEC3 |
#define KZS_GL_INT_VEC4 |
#define KZS_GL_BOOL |
#define KZS_GL_BOOL_VEC2 |
#define KZS_GL_BOOL_VEC3 |
#define KZS_GL_BOOL_VEC4 |
#define KZS_GL_FLOAT_MAT2 |
#define KZS_GL_FLOAT_MAT3 |
#define KZS_GL_FLOAT_MAT4 |
#define KZS_GL_SAMPLER_2D |
#define KZS_GL_SAMPLER_CUBE |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_ENABLED |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_SIZE |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_STRIDE |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_TYPE |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_POINTER |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
#define KZS_GL_IMPLEMENTATION_COLOR_READ_TYPE |
#define KZS_GL_IMPLEMENTATION_COLOR_READ_FORMAT |
#define KZS_GL_COMPILE_STATUS |
#define KZS_GL_INFO_LOG_LENGTH |
#define KZS_GL_SHADER_SOURCE_LENGTH |
#define KZS_GL_SHADER_COMPILER |
#define KZS_GL_SHADER_BINARY_FORMATS |
#define KZS_GL_NUM_SHADER_BINARY_FORMATS |
#define KZS_GL_LOW_FLOAT |
#define KZS_GL_MEDIUM_FLOAT |
#define KZS_GL_HIGH_FLOAT |
#define KZS_GL_LOW_INT |
#define KZS_GL_MEDIUM_INT |
#define KZS_GL_HIGH_INT |
#define KZS_GL_FRAMEBUFFER |
#define KZS_GL_RENDERBUFFER |
#define KZS_GL_RGBA4 |
#define KZS_GL_RGB5_A1 |
#define KZS_GL_RGB565 |
#define KZS_GL_DEPTH_COMPONENT16 |
#define KZS_GL_STENCIL_INDEX8 |
#define KZS_GL_RENDERBUFFER_WIDTH |
#define KZS_GL_RENDERBUFFER_HEIGHT |
#define KZS_GL_RENDERBUFFER_INTERNAL_FORMAT |
#define KZS_GL_RENDERBUFFER_RED_SIZE |
#define KZS_GL_RENDERBUFFER_GREEN_SIZE |
#define KZS_GL_RENDERBUFFER_BLUE_SIZE |
#define KZS_GL_RENDERBUFFER_ALPHA_SIZE |
#define KZS_GL_RENDERBUFFER_DEPTH_SIZE |
#define KZS_GL_RENDERBUFFER_STENCIL_SIZE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
#define KZS_GL_COLOR_ATTACHMENT0 |
#define KZS_GL_DEPTH_ATTACHMENT |
#define KZS_GL_STENCIL_ATTACHMENT |
#define KZS_GL_NONE |
#define KZS_GL_FRAMEBUFFER_COMPLETE |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
#define KZS_GL_FRAMEBUFFER_UNSUPPORTED |
#define KZS_GL_FRAMEBUFFER_BINDING |
#define KZS_GL_RENDERBUFFER_BINDING |
#define KZS_GL_FRAMEBUFFER_SRGB |
#define KZS_GL_MAX_RENDERBUFFER_SIZE |
#define KZS_GL_INVALID_FRAMEBUFFER_OPERATION |
#define KZS_GL_READ_BUFFER |
#define KZS_GL_UNPACK_ROW_LENGTH |
#define KZS_GL_UNPACK_SKIP_ROWS |
#define KZS_GL_UNPACK_SKIP_PIXELS |
#define KZS_GL_PACK_ROW_LENGTH |
#define KZS_GL_PACK_SKIP_ROWS |
#define KZS_GL_PACK_SKIP_PIXELS |
#define KZS_GL_COLOR |
#define KZS_GL_DEPTH |
#define KZS_GL_STENCIL |
#define KZS_GL_RED |
#define KZS_GL_RGB8 |
#define KZS_GL_RGBA8 |
#define KZS_GL_RGB10_A2 |
#define KZS_GL_TEXTURE_BINDING_3D |
#define KZS_GL_UNPACK_SKIP_IMAGES |
#define KZS_GL_UNPACK_IMAGE_HEIGHT |
#define KZS_GL_TEXTURE_3D |
#define KZS_GL_TEXTURE_WRAP_R |
#define KZS_GL_MAX_3D_TEXTURE_SIZE |
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV |
#define KZS_GL_MAX_ELEMENTS_VERTICES |
#define KZS_GL_MAX_ELEMENTS_INDICES |
#define KZS_GL_TEXTURE_MIN_LOD |
#define KZS_GL_TEXTURE_MAX_LOD |
#define KZS_GL_TEXTURE_BASE_LEVEL |
#define KZS_GL_TEXTURE_MAX_LEVEL |
#define KZS_GL_MIN |
#define KZS_GL_MAX |
#define KZS_GL_DEPTH_COMPONENT24 |
#define KZS_GL_MAX_TEXTURE_LOD_BIAS |
#define KZS_GL_TEXTURE_COMPARE_MODE |
#define KZS_GL_TEXTURE_COMPARE_FUNC |
#define KZS_GL_CURRENT_QUERY |
#define KZS_GL_QUERY_RESULT |
#define KZS_GL_QUERY_RESULT_AVAILABLE |
#define KZS_GL_BUFFER_MAPPED |
#define KZS_GL_BUFFER_MAP_POINTER |
#define KZS_GL_STREAM_READ |
#define KZS_GL_STREAM_COPY |
#define KZS_GL_STATIC_READ |
#define KZS_GL_STATIC_COPY |
#define KZS_GL_DYNAMIC_READ |
#define KZS_GL_DYNAMIC_COPY |
#define KZS_GL_MAX_DRAW_BUFFERS |
#define KZS_GL_DRAW_BUFFER0 |
#define KZS_GL_DRAW_BUFFER1 |
#define KZS_GL_DRAW_BUFFER2 |
#define KZS_GL_DRAW_BUFFER3 |
#define KZS_GL_DRAW_BUFFER4 |
#define KZS_GL_DRAW_BUFFER5 |
#define KZS_GL_DRAW_BUFFER6 |
#define KZS_GL_DRAW_BUFFER7 |
#define KZS_GL_DRAW_BUFFER8 |
#define KZS_GL_DRAW_BUFFER9 |
#define KZS_GL_DRAW_BUFFER10 |
#define KZS_GL_DRAW_BUFFER11 |
#define KZS_GL_DRAW_BUFFER12 |
#define KZS_GL_DRAW_BUFFER13 |
#define KZS_GL_DRAW_BUFFER14 |
#define KZS_GL_DRAW_BUFFER15 |
#define KZS_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_VERTEX_UNIFORM_COMPONENTS |
#define KZS_GL_SAMPLER_3D |
#define KZS_GL_SAMPLER_2D_SHADOW |
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT |
#define KZS_GL_PIXEL_PACK_BUFFER |
#define KZS_GL_PIXEL_UNPACK_BUFFER |
#define KZS_GL_PIXEL_PACK_BUFFER_BINDING |
#define KZS_GL_PIXEL_UNPACK_BUFFER_BINDING |
#define KZS_GL_FLOAT_MAT2x3 |
#define KZS_GL_FLOAT_MAT2x4 |
#define KZS_GL_FLOAT_MAT3x2 |
#define KZS_GL_FLOAT_MAT3x4 |
#define KZS_GL_FLOAT_MAT4x2 |
#define KZS_GL_FLOAT_MAT4x3 |
#define KZS_GL_SRGB |
#define KZS_GL_SRGB8 |
#define KZS_GL_SRGB8_ALPHA8 |
#define KZS_GL_COMPARE_REF_TO_TEXTURE |
#define KZS_GL_MAJOR_VERSION |
#define KZS_GL_MINOR_VERSION |
#define KZS_GL_NUM_EXTENSIONS |
#define KZS_GL_RGBA32F |
#define KZS_GL_RGB32F |
#define KZS_GL_RGBA16F |
#define KZS_GL_RGB16F |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_INTEGER |
#define KZS_GL_MAX_ARRAY_TEXTURE_LAYERS |
#define KZS_GL_MIN_PROGRAM_TEXEL_OFFSET |
#define KZS_GL_MAX_PROGRAM_TEXEL_OFFSET |
#define KZS_GL_MAX_VARYING_COMPONENTS |
#define KZS_GL_TEXTURE_2D_ARRAY |
#define KZS_GL_TEXTURE_BINDING_2D_ARRAY |
#define KZS_GL_R11F_G11F_B10F |
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV |
#define KZS_GL_RGB9_E5 |
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV |
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH |
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_MODE |
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
#define KZS_GL_TRANSFORM_FEEDBACK_VARYINGS |
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_START |
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE |
#define KZS_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
#define KZS_GL_RASTERIZER_DISCARD |
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
#define KZS_GL_INTERLEAVED_ATTRIBS |
#define KZS_GL_SEPARATE_ATTRIBS |
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER |
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING |
#define KZS_GL_RGBA32UI |
#define KZS_GL_RGB32UI |
#define KZS_GL_RGBA16UI |
#define KZS_GL_RGB16UI |
#define KZS_GL_RGBA8UI |
#define KZS_GL_RGB8UI |
#define KZS_GL_RGBA32I |
#define KZS_GL_RGB32I |
#define KZS_GL_RGBA16I |
#define KZS_GL_RGB16I |
#define KZS_GL_RGBA8I |
#define KZS_GL_RGB8I |
#define KZS_GL_RED_INTEGER |
#define KZS_GL_RGB_INTEGER |
#define KZS_GL_RGBA_INTEGER |
#define KZS_GL_SAMPLER_2D_ARRAY |
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW |
#define KZS_GL_SAMPLER_CUBE_SHADOW |
#define KZS_GL_UNSIGNED_INT_VEC2 |
#define KZS_GL_UNSIGNED_INT_VEC3 |
#define KZS_GL_UNSIGNED_INT_VEC4 |
#define KZS_GL_INT_SAMPLER_2D |
#define KZS_GL_INT_SAMPLER_3D |
#define KZS_GL_INT_SAMPLER_CUBE |
#define KZS_GL_INT_SAMPLER_2D_ARRAY |
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D |
#define KZS_GL_UNSIGNED_INT_SAMPLER_3D |
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE |
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY |
#define KZS_GL_BUFFER_ACCESS_FLAGS |
#define KZS_GL_BUFFER_MAP_LENGTH |
#define KZS_GL_BUFFER_MAP_OFFSET |
#define KZS_GL_DEPTH_COMPONENT32F |
#define KZS_GL_DEPTH32F_STENCIL8 |
#define KZS_GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
#define KZS_GL_FRAMEBUFFER_DEFAULT |
#define KZS_GL_FRAMEBUFFER_UNDEFINED |
#define KZS_GL_DEPTH_STENCIL_ATTACHMENT |
#define KZS_GL_DEPTH_STENCIL |
#define KZS_GL_UNSIGNED_INT_24_8 |
#define KZS_GL_DEPTH24_STENCIL8 |
#define KZS_GL_UNSIGNED_NORMALIZED |
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING |
#define KZS_GL_READ_FRAMEBUFFER |
#define KZS_GL_DRAW_FRAMEBUFFER |
#define KZS_GL_READ_FRAMEBUFFER_BINDING |
#define KZS_GL_RENDERBUFFER_SAMPLES |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
#define KZS_GL_MAX_COLOR_ATTACHMENTS |
#define KZS_GL_COLOR_ATTACHMENT1 |
#define KZS_GL_COLOR_ATTACHMENT2 |
#define KZS_GL_COLOR_ATTACHMENT3 |
#define KZS_GL_COLOR_ATTACHMENT4 |
#define KZS_GL_COLOR_ATTACHMENT5 |
#define KZS_GL_COLOR_ATTACHMENT6 |
#define KZS_GL_COLOR_ATTACHMENT7 |
#define KZS_GL_COLOR_ATTACHMENT8 |
#define KZS_GL_COLOR_ATTACHMENT9 |
#define KZS_GL_COLOR_ATTACHMENT10 |
#define KZS_GL_COLOR_ATTACHMENT11 |
#define KZS_GL_COLOR_ATTACHMENT12 |
#define KZS_GL_COLOR_ATTACHMENT13 |
#define KZS_GL_COLOR_ATTACHMENT14 |
#define KZS_GL_COLOR_ATTACHMENT15 |
#define KZS_GL_COLOR_ATTACHMENT16 |
#define KZS_GL_COLOR_ATTACHMENT17 |
#define KZS_GL_COLOR_ATTACHMENT18 |
#define KZS_GL_COLOR_ATTACHMENT19 |
#define KZS_GL_COLOR_ATTACHMENT20 |
#define KZS_GL_COLOR_ATTACHMENT21 |
#define KZS_GL_COLOR_ATTACHMENT22 |
#define KZS_GL_COLOR_ATTACHMENT23 |
#define KZS_GL_COLOR_ATTACHMENT24 |
#define KZS_GL_COLOR_ATTACHMENT25 |
#define KZS_GL_COLOR_ATTACHMENT26 |
#define KZS_GL_COLOR_ATTACHMENT27 |
#define KZS_GL_COLOR_ATTACHMENT28 |
#define KZS_GL_COLOR_ATTACHMENT29 |
#define KZS_GL_COLOR_ATTACHMENT30 |
#define KZS_GL_COLOR_ATTACHMENT31 |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
#define KZS_GL_MAX_SAMPLES |
#define KZS_GL_HALF_FLOAT |
#define KZS_GL_MAP_READ_BIT |
#define KZS_GL_MAP_WRITE_BIT |
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT |
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT |
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT |
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT |
#define KZS_GL_RG |
#define KZS_GL_RG_INTEGER |
#define KZS_GL_R8 |
#define KZS_GL_RG8 |
#define KZS_GL_R16F |
#define KZS_GL_R32F |
#define KZS_GL_RG16F |
#define KZS_GL_RG32F |
#define KZS_GL_R8I |
#define KZS_GL_R8UI |
#define KZS_GL_R16I |
#define KZS_GL_R16UI |
#define KZS_GL_R32I |
#define KZS_GL_R32UI |
#define KZS_GL_RG8I |
#define KZS_GL_RG8UI |
#define KZS_GL_RG16I |
#define KZS_GL_RG16UI |
#define KZS_GL_RG32I |
#define KZS_GL_RG32UI |
#define KZS_GL_VERTEX_ARRAY_BINDING |
#define KZS_GL_R8_SNORM |
#define KZS_GL_RG8_SNORM |
#define KZS_GL_RGB8_SNORM |
#define KZS_GL_RGBA8_SNORM |
#define KZS_GL_SIGNED_NORMALIZED |
#define KZS_GL_PRIMITIVE_RESTART_FIXED_INDEX |
#define KZS_GL_COPY_READ_BUFFER |
#define KZS_GL_COPY_WRITE_BUFFER |
#define KZS_GL_COPY_READ_BUFFER_BINDING |
#define KZS_GL_COPY_WRITE_BUFFER_BINDING |
#define KZS_GL_UNIFORM_BUFFER |
#define KZS_GL_UNIFORM_BUFFER_BINDING |
#define KZS_GL_UNIFORM_BUFFER_START |
#define KZS_GL_UNIFORM_BUFFER_SIZE |
#define KZS_GL_MAX_VERTEX_UNIFORM_BLOCKS |
#define KZS_GL_MAX_FRAGMENT_UNIFORM_BLOCKS |
#define KZS_GL_MAX_COMBINED_UNIFORM_BLOCKS |
#define KZS_GL_MAX_UNIFORM_BUFFER_BINDINGS |
#define KZS_GL_MAX_UNIFORM_BLOCK_SIZE |
#define KZS_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
#define KZS_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT |
#define KZS_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH |
#define KZS_GL_ACTIVE_UNIFORM_BLOCKS |
#define KZS_GL_UNIFORM_TYPE |
#define KZS_GL_UNIFORM_SIZE |
#define KZS_GL_UNIFORM_NAME_LENGTH |
#define KZS_GL_UNIFORM_BLOCK_INDEX |
#define KZS_GL_UNIFORM_OFFSET |
#define KZS_GL_UNIFORM_ARRAY_STRIDE |
#define KZS_GL_UNIFORM_MATRIX_STRIDE |
#define KZS_GL_UNIFORM_IS_ROW_MAJOR |
#define KZS_GL_UNIFORM_BLOCK_BINDING |
#define KZS_GL_UNIFORM_BLOCK_DATA_SIZE |
#define KZS_GL_UNIFORM_BLOCK_NAME_LENGTH |
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS |
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER |
#define KZS_GL_INVALID_INDEX |
#define KZS_GL_MAX_VERTEX_OUTPUT_COMPONENTS |
#define KZS_GL_MAX_FRAGMENT_INPUT_COMPONENTS |
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT |
#define KZS_GL_OBJECT_TYPE |
#define KZS_GL_SYNC_CONDITION |
#define KZS_GL_SYNC_STATUS |
#define KZS_GL_SYNC_FLAGS |
#define KZS_GL_SYNC_FENCE |
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE |
#define KZS_GL_UNSIGNALED |
#define KZS_GL_SIGNALED |
#define KZS_GL_ALREADY_SIGNALED |
#define KZS_GL_TIMEOUT_EXPIRED |
#define KZS_GL_CONDITION_SATISFIED |
#define KZS_GL_WAIT_FAILED |
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT |
#define KZS_GL_TIMEOUT_IGNORED |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR |
#define KZS_GL_ANY_SAMPLES_PASSED |
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE |
#define KZS_GL_SAMPLER_BINDING |
#define KZS_GL_RGB10_A2UI |
#define KZS_GL_TEXTURE_SWIZZLE_R |
#define KZS_GL_TEXTURE_SWIZZLE_G |
#define KZS_GL_TEXTURE_SWIZZLE_B |
#define KZS_GL_TEXTURE_SWIZZLE_A |
#define KZS_GL_TEXTURE_SWIZZLE_RGBA |
#define KZS_GL_GREEN |
#define KZS_GL_BLUE |
#define KZS_GL_INT_2_10_10_10_REV |
#define KZS_GL_TRANSFORM_FEEDBACK |
#define KZS_GL_TRANSFORM_FEEDBACK_PAUSED |
#define KZS_GL_TRANSFORM_FEEDBACK_ACTIVE |
#define KZS_GL_TRANSFORM_FEEDBACK_BINDING |
#define KZS_GL_PROGRAM_BINARY_RETRIEVABLE_HINT |
#define KZS_GL_PROGRAM_BINARY_LENGTH |
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS |
#define KZS_GL_PROGRAM_BINARY_FORMATS |
#define KZS_GL_COMPRESSED_R11_EAC |
#define KZS_GL_COMPRESSED_SIGNED_R11_EAC |
#define KZS_GL_COMPRESSED_RG11_EAC |
#define KZS_GL_COMPRESSED_SIGNED_RG11_EAC |
#define KZS_GL_COMPRESSED_RGB8_ETC2 |
#define KZS_GL_COMPRESSED_SRGB8_ETC2 |
#define KZS_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
#define KZS_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
#define KZS_GL_COMPRESSED_RGBA8_ETC2_EAC |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT |
#define KZS_GL_MAX_ELEMENT_INDEX |
#define KZS_GL_NUM_SAMPLE_COUNTS |
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS |
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 |
#define KZS_GL_COMPUTE_SHADER |
#define KZS_GL_MAX_COMPUTE_UNIFORM_BLOCKS |
#define KZS_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_COMPUTE_IMAGE_UNIFORMS |
#define KZS_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE |
#define KZS_GL_MAX_COMPUTE_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTERS |
#define KZS_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS |
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_COUNT |
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_SIZE |
#define KZS_GL_COMPUTE_WORK_GROUP_SIZE |
#define KZS_GL_DISPATCH_INDIRECT_BUFFER |
#define KZS_GL_DISPATCH_INDIRECT_BUFFER_BINDING |
#define KZS_GL_COMPUTE_SHADER_BIT |
#define KZS_GL_DRAW_INDIRECT_BUFFER |
#define KZS_GL_DRAW_INDIRECT_BUFFER_BINDING |
#define KZS_GL_MAX_UNIFORM_LOCATIONS |
#define KZS_GL_FRAMEBUFFER_DEFAULT_WIDTH |
#define KZS_GL_FRAMEBUFFER_DEFAULT_HEIGHT |
#define KZS_GL_FRAMEBUFFER_DEFAULT_SAMPLES |
#define KZS_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS |
#define KZS_GL_MAX_FRAMEBUFFER_WIDTH |
#define KZS_GL_MAX_FRAMEBUFFER_HEIGHT |
#define KZS_GL_MAX_FRAMEBUFFER_SAMPLES |
#define KZS_GL_UNIFORM |
#define KZS_GL_UNIFORM_BLOCK |
#define KZS_GL_PROGRAM_INPUT |
#define KZS_GL_PROGRAM_OUTPUT |
#define KZS_GL_BUFFER_VARIABLE |
#define KZS_GL_SHADER_STORAGE_BLOCK |
#define KZS_GL_ATOMIC_COUNTER_BUFFER |
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING |
#define KZS_GL_ACTIVE_RESOURCES |
#define KZS_GL_MAX_NAME_LENGTH |
#define KZS_GL_MAX_NUM_ACTIVE_VARIABLES |
#define KZS_GL_NAME_LENGTH |
#define KZS_GL_TYPE |
#define KZS_GL_ARRAY_SIZE |
#define KZS_GL_OFFSET |
#define KZS_GL_BLOCK_INDEX |
#define KZS_GL_ARRAY_STRIDE |
#define KZS_GL_MATRIX_STRIDE |
#define KZS_GL_IS_ROW_MAJOR |
#define KZS_GL_ATOMIC_COUNTER_BUFFER_INDEX |
#define KZS_GL_BUFFER_BINDING |
#define KZS_GL_BUFFER_DATA_SIZE |
#define KZS_GL_NUM_ACTIVE_VARIABLES |
#define KZS_GL_ACTIVE_VARIABLES |
#define KZS_GL_REFERENCED_BY_VERTEX_SHADER |
#define KZS_GL_REFERENCED_BY_FRAGMENT_SHADER |
#define KZS_GL_REFERENCED_BY_COMPUTE_SHADER |
#define KZS_GL_TOP_LEVEL_ARRAY_SIZE |
#define KZS_GL_TOP_LEVEL_ARRAY_STRIDE |
#define KZS_GL_LOCATION |
#define KZS_GL_VERTEX_SHADER_BIT |
#define KZS_GL_FRAGMENT_SHADER_BIT |
#define KZS_GL_ALL_SHADER_BITS |
#define KZS_GL_PROGRAM_SEPARABLE |
#define KZS_GL_ACTIVE_PROGRAM |
#define KZS_GL_PROGRAM_PIPELINE_BINDING |
#define KZS_GL_ATOMIC_COUNTER_BUFFER_BINDING |
#define KZS_GL_ATOMIC_COUNTER_BUFFER_START |
#define KZS_GL_ATOMIC_COUNTER_BUFFER_SIZE |
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTERS |
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTERS |
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTERS |
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE |
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS |
#define KZS_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_UNSIGNED_INT_ATOMIC_COUNTER |
#define KZS_GL_MAX_IMAGE_UNITS |
#define KZS_GL_MAX_VERTEX_IMAGE_UNIFORMS |
#define KZS_GL_MAX_FRAGMENT_IMAGE_UNIFORMS |
#define KZS_GL_MAX_COMBINED_IMAGE_UNIFORMS |
#define KZS_GL_IMAGE_BINDING_NAME |
#define KZS_GL_IMAGE_BINDING_LEVEL |
#define KZS_GL_IMAGE_BINDING_LAYERED |
#define KZS_GL_IMAGE_BINDING_LAYER |
#define KZS_GL_IMAGE_BINDING_ACCESS |
#define KZS_GL_IMAGE_BINDING_FORMAT |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
#define KZS_GL_ELEMENT_ARRAY_BARRIER_BIT |
#define KZS_GL_UNIFORM_BARRIER_BIT |
#define KZS_GL_TEXTURE_FETCH_BARRIER_BIT |
#define KZS_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
#define KZS_GL_COMMAND_BARRIER_BIT |
#define KZS_GL_PIXEL_BUFFER_BARRIER_BIT |
#define KZS_GL_TEXTURE_UPDATE_BARRIER_BIT |
#define KZS_GL_BUFFER_UPDATE_BARRIER_BIT |
#define KZS_GL_FRAMEBUFFER_BARRIER_BIT |
#define KZS_GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
#define KZS_GL_ATOMIC_COUNTER_BARRIER_BIT |
#define KZS_GL_ALL_BARRIER_BITS |
#define KZS_GL_IMAGE_2D |
#define KZS_GL_IMAGE_3D |
#define KZS_GL_IMAGE_CUBE |
#define KZS_GL_IMAGE_2D_ARRAY |
#define KZS_GL_INT_IMAGE_2D |
#define KZS_GL_INT_IMAGE_3D |
#define KZS_GL_INT_IMAGE_CUBE |
#define KZS_GL_INT_IMAGE_2D_ARRAY |
#define KZS_GL_UNSIGNED_INT_IMAGE_2D |
#define KZS_GL_UNSIGNED_INT_IMAGE_3D |
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE |
#define KZS_GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE |
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE |
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS |
#define KZS_GL_READ_ONLY |
#define KZS_GL_WRITE_ONLY |
#define KZS_GL_READ_WRITE |
#define KZS_GL_SHADER_STORAGE_BUFFER |
#define KZS_GL_SHADER_STORAGE_BUFFER_BINDING |
#define KZS_GL_SHADER_STORAGE_BUFFER_START |
#define KZS_GL_SHADER_STORAGE_BUFFER_SIZE |
#define KZS_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS |
#define KZS_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS |
#define KZS_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS |
#define KZS_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS |
#define KZS_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS |
#define KZS_GL_MAX_SHADER_STORAGE_BLOCK_SIZE |
#define KZS_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT |
#define KZS_GL_SHADER_STORAGE_BARRIER_BIT |
#define KZS_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES |
#define KZS_GL_DEPTH_STENCIL_TEXTURE_MODE |
#define KZS_GL_STENCIL_INDEX |
#define KZS_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET |
#define KZS_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET |
#define KZS_GL_SAMPLE_POSITION |
#define KZS_GL_SAMPLE_MASK |
#define KZS_GL_SAMPLE_MASK_VALUE |
#define KZS_GL_TEXTURE_2D_MULTISAMPLE |
#define KZS_GL_MAX_SAMPLE_MASK_WORDS |
#define KZS_GL_MAX_COLOR_TEXTURE_SAMPLES |
#define KZS_GL_MAX_DEPTH_TEXTURE_SAMPLES |
#define KZS_GL_MAX_INTEGER_SAMPLES |
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE |
#define KZS_GL_TEXTURE_SAMPLES |
#define KZS_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS |
#define KZS_GL_TEXTURE_WIDTH |
#define KZS_GL_TEXTURE_HEIGHT |
#define KZS_GL_TEXTURE_DEPTH |
#define KZS_GL_TEXTURE_INTERNAL_FORMAT |
#define KZS_GL_TEXTURE_RED_SIZE |
#define KZS_GL_TEXTURE_GREEN_SIZE |
#define KZS_GL_TEXTURE_BLUE_SIZE |
#define KZS_GL_TEXTURE_ALPHA_SIZE |
#define KZS_GL_TEXTURE_DEPTH_SIZE |
#define KZS_GL_TEXTURE_STENCIL_SIZE |
#define KZS_GL_TEXTURE_SHARED_SIZE |
#define KZS_GL_TEXTURE_RED_TYPE |
#define KZS_GL_TEXTURE_GREEN_TYPE |
#define KZS_GL_TEXTURE_BLUE_TYPE |
#define KZS_GL_TEXTURE_ALPHA_TYPE |
#define KZS_GL_TEXTURE_DEPTH_TYPE |
#define KZS_GL_TEXTURE_COMPRESSED |
#define KZS_GL_SAMPLER_2D_MULTISAMPLE |
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE |
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
#define KZS_GL_VERTEX_ATTRIB_BINDING |
#define KZS_GL_VERTEX_ATTRIB_RELATIVE_OFFSET |
#define KZS_GL_VERTEX_BINDING_DIVISOR |
#define KZS_GL_VERTEX_BINDING_OFFSET |
#define KZS_GL_VERTEX_BINDING_STRIDE |
#define KZS_GL_VERTEX_BINDING_BUFFER |
#define KZS_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET |
#define KZS_GL_MAX_VERTEX_ATTRIB_BINDINGS |
#define KZS_GL_MAX_VERTEX_ATTRIB_STRIDE |
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_RANGE |
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY |
#define KZS_GL_MULTIPLY |
#define KZS_GL_SCREEN |
#define KZS_GL_OVERLAY |
#define KZS_GL_DARKEN |
#define KZS_GL_LIGHTEN |
#define KZS_GL_COLORDODGE |
#define KZS_GL_COLORBURN |
#define KZS_GL_HARDLIGHT |
#define KZS_GL_SOFTLIGHT |
#define KZS_GL_DIFFERENCE |
#define KZS_GL_EXCLUSION |
#define KZS_GL_HSL_HUE |
#define KZS_GL_HSL_SATURATION |
#define KZS_GL_HSL_COLOR |
#define KZS_GL_HSL_LUMINOSITY |
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS |
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH |
#define KZS_GL_DEBUG_CALLBACK_FUNCTION |
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM |
#define KZS_GL_DEBUG_SOURCE_API |
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM |
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER |
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY |
#define KZS_GL_DEBUG_SOURCE_APPLICATION |
#define KZS_GL_DEBUG_SOURCE_OTHER |
#define KZS_GL_DEBUG_TYPE_ERROR |
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR |
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR |
#define KZS_GL_DEBUG_TYPE_PORTABILITY |
#define KZS_GL_DEBUG_TYPE_PERFORMANCE |
#define KZS_GL_DEBUG_TYPE_OTHER |
#define KZS_GL_DEBUG_TYPE_MARKER |
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP |
#define KZS_GL_DEBUG_TYPE_POP_GROUP |
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION |
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH |
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH |
#define KZS_GL_BUFFER |
#define KZS_GL_SHADER |
#define KZS_GL_PROGRAM |
#define KZS_GL_VERTEX_ARRAY |
#define KZS_GL_QUERY |
#define KZS_GL_PROGRAM_PIPELINE |
#define KZS_GL_SAMPLER |
#define KZS_GL_MAX_LABEL_LENGTH |
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH |
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES |
#define KZS_GL_DEBUG_LOGGED_MESSAGES |
#define KZS_GL_DEBUG_SEVERITY_HIGH |
#define KZS_GL_DEBUG_SEVERITY_MEDIUM |
#define KZS_GL_DEBUG_SEVERITY_LOW |
#define KZS_GL_DEBUG_OUTPUT |
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT |
#define KZS_GL_STACK_OVERFLOW |
#define KZS_GL_STACK_UNDERFLOW |
#define KZS_GL_GEOMETRY_SHADER |
#define KZS_GL_GEOMETRY_SHADER_BIT |
#define KZS_GL_GEOMETRY_VERTICES_OUT |
#define KZS_GL_GEOMETRY_INPUT_TYPE |
#define KZS_GL_GEOMETRY_OUTPUT_TYPE |
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS |
#define KZS_GL_LAYER_PROVOKING_VERTEX |
#define KZS_GL_LINES_ADJACENCY |
#define KZS_GL_LINE_STRIP_ADJACENCY |
#define KZS_GL_TRIANGLES_ADJACENCY |
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY |
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS |
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS |
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS |
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES |
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS |
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS |
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS |
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS |
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS |
#define KZS_GL_FIRST_VERTEX_CONVENTION |
#define KZS_GL_LAST_VERTEX_CONVENTION |
#define KZS_GL_UNDEFINED_VERTEX |
#define KZS_GL_PRIMITIVES_GENERATED |
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS |
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED |
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER |
#define KZS_GL_PRIMITIVE_BOUNDING_BOX |
#define KZS_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT |
#define KZS_GL_CONTEXT_FLAGS |
#define KZS_GL_LOSE_CONTEXT_ON_RESET |
#define KZS_GL_GUILTY_CONTEXT_RESET |
#define KZS_GL_INNOCENT_CONTEXT_RESET |
#define KZS_GL_UNKNOWN_CONTEXT_RESET |
#define KZS_GL_RESET_NOTIFICATION_STRATEGY |
#define KZS_GL_NO_RESET_NOTIFICATION |
#define KZS_GL_CONTEXT_LOST |
#define KZS_GL_SAMPLE_SHADING |
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE |
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET |
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET |
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS |
#define KZS_GL_PATCHES |
#define KZS_GL_PATCH_VERTICES |
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES |
#define KZS_GL_TESS_GEN_MODE |
#define KZS_GL_TESS_GEN_SPACING |
#define KZS_GL_TESS_GEN_VERTEX_ORDER |
#define KZS_GL_TESS_GEN_POINT_MODE |
#define KZS_GL_ISOLINES |
#define KZS_GL_QUADS |
#define KZS_GL_FRACTIONAL_ODD |
#define KZS_GL_FRACTIONAL_EVEN |
#define KZS_GL_MAX_PATCH_VERTICES |
#define KZS_GL_MAX_TESS_GEN_LEVEL |
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS |
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS |
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS |
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS |
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS |
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS |
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS |
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS |
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS |
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS |
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS |
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS |
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS |
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS |
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS |
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS |
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS |
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED |
#define KZS_GL_IS_PER_PATCH |
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER |
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER |
#define KZS_GL_TESS_CONTROL_SHADER |
#define KZS_GL_TESS_EVALUATION_SHADER |
#define KZS_GL_TESS_CONTROL_SHADER_BIT |
#define KZS_GL_TESS_EVALUATION_SHADER_BIT |
#define KZS_GL_TEXTURE_BORDER_COLOR |
#define KZS_GL_CLAMP_TO_BORDER |
#define KZS_GL_TEXTURE_BUFFER |
#define KZS_GL_TEXTURE_BUFFER_BINDING |
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE |
#define KZS_GL_TEXTURE_BINDING_BUFFER |
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING |
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT |
#define KZS_GL_SAMPLER_BUFFER |
#define KZS_GL_INT_SAMPLER_BUFFER |
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER |
#define KZS_GL_IMAGE_BUFFER |
#define KZS_GL_INT_IMAGE_BUFFER |
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER |
#define KZS_GL_TEXTURE_BUFFER_OFFSET |
#define KZS_GL_TEXTURE_BUFFER_SIZE |
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10 |
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 |
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY |
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY |
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW |
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY |
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY |
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY |
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY |
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY |
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY |
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
#define KZS_GL_MULTIPLY_KHR |
#define KZS_GL_SCREEN_KHR |
#define KZS_GL_OVERLAY_KHR |
#define KZS_GL_DARKEN_KHR |
#define KZS_GL_LIGHTEN_KHR |
#define KZS_GL_COLORDODGE_KHR |
#define KZS_GL_COLORBURN_KHR |
#define KZS_GL_HARDLIGHT_KHR |
#define KZS_GL_SOFTLIGHT_KHR |
#define KZS_GL_DIFFERENCE_KHR |
#define KZS_GL_EXCLUSION_KHR |
#define KZS_GL_HSL_HUE_KHR |
#define KZS_GL_HSL_SATURATION_KHR |
#define KZS_GL_HSL_COLOR_KHR |
#define KZS_GL_HSL_LUMINOSITY_KHR |
#define KZS_GL_BLEND_ADVANCED_COHERENT_KHR |
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_KHR |
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR |
#define KZS_GL_SAMPLER |
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR |
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR |
#define KZS_GL_DEBUG_CALLBACK_FUNCTION_KHR |
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM_KHR |
#define KZS_GL_DEBUG_SOURCE_API_KHR |
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR |
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR |
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY_KHR |
#define KZS_GL_DEBUG_SOURCE_APPLICATION_KHR |
#define KZS_GL_DEBUG_SOURCE_OTHER_KHR |
#define KZS_GL_DEBUG_TYPE_ERROR_KHR |
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR |
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR |
#define KZS_GL_DEBUG_TYPE_PORTABILITY_KHR |
#define KZS_GL_DEBUG_TYPE_PERFORMANCE_KHR |
#define KZS_GL_DEBUG_TYPE_OTHER_KHR |
#define KZS_GL_DEBUG_TYPE_MARKER_KHR |
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP_KHR |
#define KZS_GL_DEBUG_TYPE_POP_GROUP_KHR |
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION_KHR |
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR |
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH_KHR |
#define KZS_GL_BUFFER_KHR |
#define KZS_GL_SHADER_KHR |
#define KZS_GL_PROGRAM_KHR |
#define KZS_GL_VERTEX_ARRAY_KHR |
#define KZS_GL_QUERY_KHR |
#define KZS_GL_PROGRAM_PIPELINE_KHR |
#define KZS_GL_SAMPLER_KHR |
#define KZS_GL_MAX_LABEL_LENGTH_KHR |
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR |
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR |
#define KZS_GL_DEBUG_LOGGED_MESSAGES_KHR |
#define KZS_GL_DEBUG_SEVERITY_HIGH_KHR |
#define KZS_GL_DEBUG_SEVERITY_MEDIUM_KHR |
#define KZS_GL_DEBUG_SEVERITY_LOW_KHR |
#define KZS_GL_DEBUG_OUTPUT_KHR |
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT_KHR |
#define KZS_GL_STACK_OVERFLOW_KHR |
#define KZS_GL_STACK_UNDERFLOW_KHR |
#define KZS_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR |
#define KZS_GL_CONTEXT_ROBUST_ACCESS_KHR |
#define KZS_GL_LOSE_CONTEXT_ON_RESET_KHR |
#define KZS_GL_GUILTY_CONTEXT_RESET_KHR |
#define KZS_GL_INNOCENT_CONTEXT_RESET_KHR |
#define KZS_GL_UNKNOWN_CONTEXT_RESET_KHR |
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_KHR |
#define KZS_GL_NO_RESET_NOTIFICATION_KHR |
#define KZS_GL_CONTEXT_LOST_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
#define KZS_GL_TEXTURE_EXTERNAL_OES |
#define KZS_GL_TEXTURE_BINDING_EXTERNAL_OES |
#define KZS_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES |
#define KZS_GL_SAMPLER_EXTERNAL_OES |
#define KZS_GL_ETC1_RGB8_OES |
#define KZS_GL_PALETTE4_RGB8_OES |
#define KZS_GL_PALETTE4_RGBA8_OES |
#define KZS_GL_PALETTE4_R5_G6_B5_OES |
#define KZS_GL_PALETTE4_RGBA4_OES |
#define KZS_GL_PALETTE4_RGB5_A1_OES |
#define KZS_GL_PALETTE8_RGB8_OES |
#define KZS_GL_PALETTE8_RGBA8_OES |
#define KZS_GL_PALETTE8_R5_G6_B5_OES |
#define KZS_GL_PALETTE8_RGBA4_OES |
#define KZS_GL_PALETTE8_RGB5_A1_OES |
#define KZS_GL_DEPTH_COMPONENT24_OES |
#define KZS_GL_DEPTH_COMPONENT32_OES |
#define KZS_GL_MIN |
#define KZS_GL_MAX |
#define KZS_GL_GEOMETRY_SHADER_OES |
#define KZS_GL_GEOMETRY_SHADER_BIT_OES |
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_OES |
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_OES |
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES |
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_OES |
#define KZS_GL_LAYER_PROVOKING_VERTEX_OES |
#define KZS_GL_LINES_ADJACENCY_OES |
#define KZS_GL_LINE_STRIP_ADJACENCY_OES |
#define KZS_GL_TRIANGLES_ADJACENCY_OES |
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_OES |
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES |
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES |
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES |
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES |
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES |
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES |
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES |
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES |
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES |
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES |
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES |
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES |
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES |
#define KZS_GL_FIRST_VERTEX_CONVENTION_OES |
#define KZS_GL_LAST_VERTEX_CONVENTION_OES |
#define KZS_GL_UNDEFINED_VERTEX_OES |
#define KZS_GL_PRIMITIVES_GENERATED_OES |
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_OES |
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_OES |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES |
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_OES |
#define KZS_GL_PROGRAM_BINARY_LENGTH_OES |
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS_OES |
#define KZS_GL_PROGRAM_BINARY_FORMATS_OES |
#define KZS_GL_WRITE_ONLY_OES |
#define KZS_GL_BUFFER_ACCESS_OES |
#define KZS_GL_BUFFER_MAPPED_OES |
#define KZS_GL_BUFFER_MAP_POINTER_OES |
#define KZS_GL_DEPTH_STENCIL_OES |
#define KZS_GL_UNSIGNED_INT_24_8_OES |
#define KZS_GL_DEPTH24_STENCIL8_OES |
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_OES |
#define KZS_GL_ALPHA8_OES |
#define KZS_GL_DEPTH_COMPONENT16_OES |
#define KZS_GL_LUMINANCE4_ALPHA4_OES |
#define KZS_GL_LUMINANCE8_ALPHA8_OES |
#define KZS_GL_LUMINANCE8_OES |
#define KZS_GL_RGBA4_OES |
#define KZS_GL_RGB5_A1_OES |
#define KZS_GL_RGB565_OES |
#define KZS_GL_RGB8_OES |
#define KZS_GL_RGBA8_OES |
#define KZS_GL_RGB10_EXT |
#define KZS_GL_RGB10_A2_EXT |
#define KZS_GL_SAMPLE_SHADING_OES |
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE_OES |
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES |
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES |
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES |
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES |
#define KZS_GL_STENCIL_INDEX1_OES |
#define KZS_GL_STENCIL_INDEX4_OES |
#define KZS_GL_FRAMEBUFFER_UNDEFINED_OES |
#define KZS_GL_PATCHES_OES |
#define KZS_GL_PATCH_VERTICES_OES |
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_OES |
#define KZS_GL_TESS_GEN_MODE_OES |
#define KZS_GL_TESS_GEN_SPACING_OES |
#define KZS_GL_TESS_GEN_VERTEX_ORDER_OES |
#define KZS_GL_TESS_GEN_POINT_MODE_OES |
#define KZS_GL_ISOLINES_OES |
#define KZS_GL_QUADS_OES |
#define KZS_GL_FRACTIONAL_ODD_OES |
#define KZS_GL_FRACTIONAL_EVEN_OES |
#define KZS_GL_MAX_PATCH_VERTICES_OES |
#define KZS_GL_MAX_TESS_GEN_LEVEL_OES |
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES |
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES |
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES |
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES |
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES |
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES |
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES |
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES |
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES |
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES |
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES |
#define KZS_GL_IS_PER_PATCH_OES |
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES |
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES |
#define KZS_GL_TESS_CONTROL_SHADER_OES |
#define KZS_GL_TESS_EVALUATION_SHADER_OES |
#define KZS_GL_TESS_CONTROL_SHADER_BIT_OES |
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_OES |
#define KZS_GL_TEXTURE_WRAP_R_OES |
#define KZS_GL_TEXTURE_3D_OES |
#define KZS_GL_TEXTURE_BINDING_3D_OES |
#define KZS_GL_MAX_3D_TEXTURE_SIZE_OES |
#define KZS_GL_SAMPLER_3D_OES |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES |
#define KZS_GL_TEXTURE_BORDER_COLOR_OES |
#define KZS_GL_CLAMP_TO_BORDER_OES |
#define KZS_GL_TEXTURE_BUFFER_OES |
#define KZS_GL_TEXTURE_BUFFER_BINDING_OES |
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_OES |
#define KZS_GL_TEXTURE_BINDING_BUFFER_OES |
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES |
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES |
#define KZS_GL_SAMPLER_BUFFER_OES |
#define KZS_GL_INT_SAMPLER_BUFFER_OES |
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_OES |
#define KZS_GL_IMAGE_BUFFER_OES |
#define KZS_GL_INT_IMAGE_BUFFER_OES |
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_OES |
#define KZS_GL_TEXTURE_BUFFER_OFFSET_OES |
#define KZS_GL_TEXTURE_BUFFER_SIZE_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES |
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES |
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES |
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_OES |
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES |
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_OES |
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES |
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES |
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES |
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_OES |
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_OES |
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES |
#define KZS_GL_HALF_FLOAT_OES |
#define KZS_GL_STENCIL_INDEX_OES |
#define KZS_GL_STENCIL_INDEX8_OES |
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES |
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES |
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_OES |
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_OES |
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_OES |
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_OES |
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS |
#define KZS_GL_VERTEX_ARRAY_BINDING_OES |
#define KZS_GL_UNSIGNED_INT_10_10_10_2_OES |
#define KZS_GL_INT_10_10_10_2_OES |
#define KZS_GL_3DC_X_AMD |
#define KZS_GL_3DC_XY_AMD |
#define KZS_GL_ATC_RGB_AMD |
#define KZS_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD |
#define KZS_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD |
#define KZS_GL_COUNTER_TYPE_AMD |
#define KZS_GL_COUNTER_RANGE_AMD |
#define KZS_GL_UNSIGNED_INT64_AMD |
#define KZS_GL_PERCENTAGE_AMD |
#define KZS_GL_PERFMON_RESULT_AVAILABLE_AMD |
#define KZS_GL_PERFMON_RESULT_SIZE_AMD |
#define KZS_GL_PERFMON_RESULT_AMD |
#define KZS_GL_Z400_BINARY_AMD |
#define KZS_GL_READ_FRAMEBUFFER_ANGLE |
#define KZS_GL_DRAW_FRAMEBUFFER_ANGLE |
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
#define KZS_GL_READ_FRAMEBUFFER_BINDING_ANGLE |
#define KZS_GL_RENDERBUFFER_SAMPLES_ANGLE |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE |
#define KZS_GL_MAX_SAMPLES_ANGLE |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE |
#define KZS_GL_PACK_REVERSE_ROW_ORDER_ANGLE |
#define KZS_GL_PROGRAM_BINARY_ANGLE |
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE |
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE |
#define KZS_GL_TEXTURE_USAGE_ANGLE |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ANGLE |
#define KZS_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE |
#define KZS_GL_MAX_CLIP_DISTANCES_APPLE |
#define KZS_GL_CLIP_DISTANCE0_APPLE |
#define KZS_GL_CLIP_DISTANCE1_APPLE |
#define KZS_GL_CLIP_DISTANCE2_APPLE |
#define KZS_GL_CLIP_DISTANCE3_APPLE |
#define KZS_GL_CLIP_DISTANCE4_APPLE |
#define KZS_GL_CLIP_DISTANCE5_APPLE |
#define KZS_GL_CLIP_DISTANCE6_APPLE |
#define KZS_GL_CLIP_DISTANCE7_APPLE |
#define KZS_GL_RENDERBUFFER_SAMPLES_APPLE |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE |
#define KZS_GL_MAX_SAMPLES_APPLE |
#define KZS_GL_READ_FRAMEBUFFER_APPLE |
#define KZS_GL_DRAW_FRAMEBUFFER_APPLE |
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_APPLE |
#define KZS_GL_READ_FRAMEBUFFER_BINDING_APPLE |
#define KZS_GL_RGB_422_APPLE |
#define KZS_GL_UNSIGNED_SHORT_8_8_APPLE |
#define KZS_GL_UNSIGNED_SHORT_8_8_REV_APPLE |
#define KZS_GL_RGB_RAW_422_APPLE |
#define KZS_GL_SYNC_OBJECT_APPLE |
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE |
#define KZS_GL_OBJECT_TYPE_APPLE |
#define KZS_GL_SYNC_CONDITION_APPLE |
#define KZS_GL_SYNC_STATUS_APPLE |
#define KZS_GL_SYNC_FLAGS_APPLE |
#define KZS_GL_SYNC_FENCE_APPLE |
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE |
#define KZS_GL_UNSIGNALED_APPLE |
#define KZS_GL_SIGNALED_APPLE |
#define KZS_GL_ALREADY_SIGNALED_APPLE |
#define KZS_GL_TIMEOUT_EXPIRED_APPLE |
#define KZS_GL_CONDITION_SATISFIED_APPLE |
#define KZS_GL_WAIT_FAILED_APPLE |
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE |
#define KZS_GL_TIMEOUT_IGNORED_APPLE |
#define KZS_GL_BGRA_EXT |
#define KZS_GL_BGRA8_EXT |
#define KZS_GL_TEXTURE_MAX_LEVEL_APPLE |
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE |
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV_APPLE |
#define KZS_GL_R11F_G11F_B10F_APPLE |
#define KZS_GL_RGB9_E5_APPLE |
#define KZS_GL_MALI_PROGRAM_BINARY_ARM |
#define KZS_GL_MALI_SHADER_BINARY_ARM |
#define KZS_GL_FETCH_PER_SAMPLE_ARM |
#define KZS_GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM |
#define KZS_GL_SMAPHS30_PROGRAM_BINARY_DMP |
#define KZS_GL_SMAPHS_PROGRAM_BINARY_DMP |
#define KZS_GL_DMP_PROGRAM_BINARY_DMP |
#define KZS_GL_SHADER_BINARY_DMP |
#define KZS_GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT |
#define KZS_GL_SRC1_COLOR_EXT |
#define KZS_GL_SRC1_ALPHA_EXT |
#define KZS_GL_ONE_MINUS_SRC1_COLOR_EXT |
#define KZS_GL_ONE_MINUS_SRC1_ALPHA_EXT |
#define KZS_GL_SRC_ALPHA_SATURATE_EXT |
#define KZS_GL_LOCATION_INDEX_EXT |
#define KZS_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT |
#define KZS_GL_MIN_EXT |
#define KZS_GL_MAX_EXT |
#define KZS_GL_MAP_READ_BIT |
#define KZS_GL_MAP_WRITE_BIT |
#define KZS_GL_MAP_PERSISTENT_BIT_EXT |
#define KZS_GL_MAP_COHERENT_BIT_EXT |
#define KZS_GL_DYNAMIC_STORAGE_BIT_EXT |
#define KZS_GL_CLIENT_STORAGE_BIT_EXT |
#define KZS_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT |
#define KZS_GL_BUFFER_IMMUTABLE_STORAGE_EXT |
#define KZS_GL_BUFFER_STORAGE_FLAGS_EXT |
#define KZS_GL_RGBA16F_EXT |
#define KZS_GL_RGB16F_EXT |
#define KZS_GL_RG16F_EXT |
#define KZS_GL_R16F_EXT |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT |
#define KZS_GL_UNSIGNED_NORMALIZED_EXT |
#define KZS_GL_PROGRAM_PIPELINE_OBJECT_EXT |
#define KZS_GL_PROGRAM_OBJECT_EXT |
#define KZS_GL_SHADER_OBJECT_EXT |
#define KZS_GL_BUFFER_OBJECT_EXT |
#define KZS_GL_QUERY_OBJECT_EXT |
#define KZS_GL_VERTEX_ARRAY_OBJECT_EXT |
#define KZS_GL_TRANSFORM_FEEDBACK |
#define KZS_GL_COLOR_EXT |
#define KZS_GL_DEPTH_EXT |
#define KZS_GL_STENCIL_EXT |
#define KZS_GL_QUERY_COUNTER_BITS_EXT |
#define KZS_GL_CURRENT_QUERY_EXT |
#define KZS_GL_QUERY_RESULT_EXT |
#define KZS_GL_QUERY_RESULT_AVAILABLE_EXT |
#define KZS_GL_TIME_ELAPSED_EXT |
#define KZS_GL_TIMESTAMP_EXT |
#define KZS_GL_GPU_DISJOINT_EXT |
#define KZS_GL_MAX_COLOR_ATTACHMENTS_EXT |
#define KZS_GL_MAX_DRAW_BUFFERS_EXT |
#define KZS_GL_DRAW_BUFFER0_EXT |
#define KZS_GL_DRAW_BUFFER1_EXT |
#define KZS_GL_DRAW_BUFFER2_EXT |
#define KZS_GL_DRAW_BUFFER3_EXT |
#define KZS_GL_DRAW_BUFFER4_EXT |
#define KZS_GL_DRAW_BUFFER5_EXT |
#define KZS_GL_DRAW_BUFFER6_EXT |
#define KZS_GL_DRAW_BUFFER7_EXT |
#define KZS_GL_DRAW_BUFFER8_EXT |
#define KZS_GL_DRAW_BUFFER9_EXT |
#define KZS_GL_DRAW_BUFFER10_EXT |
#define KZS_GL_DRAW_BUFFER11_EXT |
#define KZS_GL_DRAW_BUFFER12_EXT |
#define KZS_GL_DRAW_BUFFER13_EXT |
#define KZS_GL_DRAW_BUFFER14_EXT |
#define KZS_GL_DRAW_BUFFER15_EXT |
#define KZS_GL_COLOR_ATTACHMENT0_EXT |
#define KZS_GL_COLOR_ATTACHMENT1_EXT |
#define KZS_GL_COLOR_ATTACHMENT2_EXT |
#define KZS_GL_COLOR_ATTACHMENT3_EXT |
#define KZS_GL_COLOR_ATTACHMENT4_EXT |
#define KZS_GL_COLOR_ATTACHMENT5_EXT |
#define KZS_GL_COLOR_ATTACHMENT6_EXT |
#define KZS_GL_COLOR_ATTACHMENT7_EXT |
#define KZS_GL_COLOR_ATTACHMENT8_EXT |
#define KZS_GL_COLOR_ATTACHMENT9_EXT |
#define KZS_GL_COLOR_ATTACHMENT10_EXT |
#define KZS_GL_COLOR_ATTACHMENT11_EXT |
#define KZS_GL_COLOR_ATTACHMENT12_EXT |
#define KZS_GL_COLOR_ATTACHMENT13_EXT |
#define KZS_GL_COLOR_ATTACHMENT14_EXT |
#define KZS_GL_COLOR_ATTACHMENT15_EXT |
#define KZS_GL_GEOMETRY_SHADER_EXT |
#define KZS_GL_GEOMETRY_SHADER_BIT_EXT |
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_EXT |
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_EXT |
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT |
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_EXT |
#define KZS_GL_LAYER_PROVOKING_VERTEX_EXT |
#define KZS_GL_LINES_ADJACENCY_EXT |
#define KZS_GL_LINE_STRIP_ADJACENCY_EXT |
#define KZS_GL_TRIANGLES_ADJACENCY_EXT |
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_EXT |
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT |
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT |
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT |
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT |
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT |
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT |
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT |
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT |
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT |
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT |
#define KZS_GL_FIRST_VERTEX_CONVENTION_EXT |
#define KZS_GL_LAST_VERTEX_CONVENTION_EXT |
#define KZS_GL_UNDEFINED_VERTEX_EXT |
#define KZS_GL_PRIMITIVES_GENERATED_EXT |
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT |
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_EXT |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT |
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_EXT |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT |
#define KZS_GL_MAP_READ_BIT_EXT |
#define KZS_GL_MAP_WRITE_BIT_EXT |
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT_EXT |
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT_EXT |
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT_EXT |
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT_EXT |
#define KZS_GL_MULTISAMPLE_EXT |
#define KZS_GL_SAMPLE_ALPHA_TO_ONE_EXT |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT |
#define KZS_GL_RENDERBUFFER_SAMPLES_EXT |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT |
#define KZS_GL_MAX_SAMPLES_EXT |
#define KZS_GL_COLOR_ATTACHMENT_EXT |
#define KZS_GL_MULTIVIEW_EXT |
#define KZS_GL_DRAW_BUFFER_EXT |
#define KZS_GL_READ_BUFFER_EXT |
#define KZS_GL_MAX_MULTIVIEW_BUFFERS_EXT |
#define KZS_GL_ANY_SAMPLES_PASSED_EXT |
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT |
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_EXT |
#define KZS_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT |
#define KZS_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG |
#define KZS_GL_RASTER_MULTISAMPLE_EXT |
#define KZS_GL_RASTER_SAMPLES_EXT |
#define KZS_GL_MAX_RASTER_SAMPLES_EXT |
#define KZS_GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT |
#define KZS_GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT |
#define KZS_GL_EFFECTIVE_RASTER_SAMPLES_EXT |
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT |
#define KZS_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT |
#define KZS_GL_R8_SNORM |
#define KZS_GL_RG8_SNORM |
#define KZS_GL_RGBA8_SNORM |
#define KZS_GL_R16_SNORM_EXT |
#define KZS_GL_RG16_SNORM_EXT |
#define KZS_GL_RGBA16_SNORM_EXT |
#define KZS_GL_GUILTY_CONTEXT_RESET_EXT |
#define KZS_GL_INNOCENT_CONTEXT_RESET_EXT |
#define KZS_GL_UNKNOWN_CONTEXT_RESET_EXT |
#define KZS_GL_CONTEXT_ROBUST_ACCESS_EXT |
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_EXT |
#define KZS_GL_LOSE_CONTEXT_ON_RESET_EXT |
#define KZS_GL_NO_RESET_NOTIFICATION_EXT |
#define KZS_GL_SRGB_EXT |
#define KZS_GL_SRGB_ALPHA_EXT |
#define KZS_GL_SRGB8_ALPHA8_EXT |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT |
#define KZS_GL_FRAMEBUFFER_SRGB_EXT |
#define KZS_GL_ACTIVE_PROGRAM_EXT |
#define KZS_GL_VERTEX_SHADER_BIT_EXT |
#define KZS_GL_FRAGMENT_SHADER_BIT_EXT |
#define KZS_GL_ALL_SHADER_BITS_EXT |
#define KZS_GL_PROGRAM_SEPARABLE_EXT |
#define KZS_GL_PROGRAM_PIPELINE_BINDING_EXT |
#define KZS_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT |
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT |
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT |
#define KZS_GL_SHADER_PIXEL_LOCAL_STORAGE_EXT |
#define KZS_GL_TEXTURE_COMPARE_MODE_EXT |
#define KZS_GL_TEXTURE_COMPARE_FUNC_EXT |
#define KZS_GL_COMPARE_REF_TO_TEXTURE_EXT |
#define KZS_GL_SAMPLER_2D_SHADOW_EXT |
#define KZS_GL_TEXTURE_SPARSE_EXT |
#define KZS_GL_VIRTUAL_PAGE_SIZE_INDEX_EXT |
#define KZS_GL_NUM_SPARSE_LEVELS_EXT |
#define KZS_GL_NUM_VIRTUAL_PAGE_SIZES_EXT |
#define KZS_GL_VIRTUAL_PAGE_SIZE_X_EXT |
#define KZS_GL_VIRTUAL_PAGE_SIZE_Y_EXT |
#define KZS_GL_VIRTUAL_PAGE_SIZE_Z_EXT |
#define KZS_GL_TEXTURE_2D_ARRAY |
#define KZS_GL_TEXTURE_3D |
#define KZS_GL_MAX_SPARSE_TEXTURE_SIZE_EXT |
#define KZS_GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT |
#define KZS_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT |
#define KZS_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT |
#define KZS_GL_PATCHES_EXT |
#define KZS_GL_PATCH_VERTICES_EXT |
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_EXT |
#define KZS_GL_TESS_GEN_MODE_EXT |
#define KZS_GL_TESS_GEN_SPACING_EXT |
#define KZS_GL_TESS_GEN_VERTEX_ORDER_EXT |
#define KZS_GL_TESS_GEN_POINT_MODE_EXT |
#define KZS_GL_ISOLINES_EXT |
#define KZS_GL_QUADS_EXT |
#define KZS_GL_FRACTIONAL_ODD_EXT |
#define KZS_GL_FRACTIONAL_EVEN_EXT |
#define KZS_GL_MAX_PATCH_VERTICES_EXT |
#define KZS_GL_MAX_TESS_GEN_LEVEL_EXT |
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT |
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT |
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT |
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT |
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT |
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED |
#define KZS_GL_IS_PER_PATCH_EXT |
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT |
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT |
#define KZS_GL_TESS_CONTROL_SHADER_EXT |
#define KZS_GL_TESS_EVALUATION_SHADER_EXT |
#define KZS_GL_TESS_CONTROL_SHADER_BIT_EXT |
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_EXT |
#define KZS_GL_TEXTURE_BORDER_COLOR_EXT |
#define KZS_GL_CLAMP_TO_BORDER_EXT |
#define KZS_GL_TEXTURE_BUFFER_EXT |
#define KZS_GL_TEXTURE_BUFFER_BINDING_EXT |
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_EXT |
#define KZS_GL_TEXTURE_BINDING_BUFFER_EXT |
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT |
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT |
#define KZS_GL_SAMPLER_BUFFER_EXT |
#define KZS_GL_INT_SAMPLER_BUFFER_EXT |
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT |
#define KZS_GL_IMAGE_BUFFER_EXT |
#define KZS_GL_INT_IMAGE_BUFFER_EXT |
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT |
#define KZS_GL_TEXTURE_BUFFER_OFFSET_EXT |
#define KZS_GL_TEXTURE_BUFFER_SIZE_EXT |
#define KZS_GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT |
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
#define KZS_GL_TEXTURE_MAX_ANISOTROPY_EXT |
#define KZS_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
#define KZS_GL_TEXTURE_CUBE_MAP_SEAMLESS |
#define KZS_GL_R16_EXT |
#define KZS_GL_RG16_EXT |
#define KZS_GL_RGBA16_EXT |
#define KZS_GL_RGB16_EXT |
#define KZS_GL_RGB16_SNORM_EXT |
#define KZS_GL_RED_EXT |
#define KZS_GL_RG_EXT |
#define KZS_GL_R8_EXT |
#define KZS_GL_RG8_EXT |
#define KZS_GL_SR8_EXT |
#define KZS_GL_SRG8_EXT |
#define KZS_GL_TEXTURE_SRGB_DECODE_EXT |
#define KZS_GL_DECODE_EXT |
#define KZS_GL_SKIP_DECODE_EXT |
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT_EXT |
#define KZS_GL_ALPHA8_EXT |
#define KZS_GL_LUMINANCE8_EXT |
#define KZS_GL_LUMINANCE8_ALPHA8_EXT |
#define KZS_GL_RGBA32F_EXT |
#define KZS_GL_RGB32F_EXT |
#define KZS_GL_ALPHA32F_EXT |
#define KZS_GL_LUMINANCE32F_EXT |
#define KZS_GL_LUMINANCE_ALPHA32F_EXT |
#define KZS_GL_ALPHA16F_EXT |
#define KZS_GL_LUMINANCE16F_EXT |
#define KZS_GL_LUMINANCE_ALPHA16F_EXT |
#define KZS_GL_R32F_EXT |
#define KZS_GL_RG32F_EXT |
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV_EXT |
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_EXT |
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_EXT |
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_EXT |
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_EXT |
#define KZS_GL_UNPACK_ROW_LENGTH_EXT |
#define KZS_GL_UNPACK_SKIP_ROWS_EXT |
#define KZS_GL_UNPACK_SKIP_PIXELS_EXT |
#define KZS_GL_MIRROR_CLAMP_TO_EDGE_EXT |
#define KZS_GL_GCCSO_SHADER_BINARY_FJ |
#define KZS_GL_RENDERBUFFER_SAMPLES_IMG |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG |
#define KZS_GL_MAX_SAMPLES_IMG |
#define KZS_GL_TEXTURE_SAMPLES_IMG |
#define KZS_GL_SGX_PROGRAM_BINARY_IMG |
#define KZS_GL_BGRA_IMG |
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG |
#define KZS_GL_SGX_BINARY_IMG |
#define KZS_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG |
#define KZS_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG |
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG |
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG |
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG |
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG |
#define KZS_GL_PERFQUERY_SINGLE_CONTEXT_INTEL |
#define KZS_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL |
#define KZS_GL_PERFQUERY_WAIT_INTEL |
#define KZS_GL_PERFQUERY_FLUSH_INTEL |
#define KZS_GL_PERFQUERY_DONOT_FLUSH_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_EVENT_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_RAW_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL |
#define KZS_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL |
#define KZS_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL |
#define KZS_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL |
#define KZS_GL_BLEND_OVERLAP_NV |
#define KZS_GL_BLEND_PREMULTIPLIED_SRC_NV |
#define KZS_GL_BLUE_NV |
#define KZS_GL_COLORBURN_NV |
#define KZS_GL_COLORDODGE_NV |
#define KZS_GL_CONJOINT_NV |
#define KZS_GL_CONTRAST_NV |
#define KZS_GL_DARKEN_NV |
#define KZS_GL_DIFFERENCE_NV |
#define KZS_GL_DISJOINT_NV |
#define KZS_GL_DST_ATOP_NV |
#define KZS_GL_DST_IN_NV |
#define KZS_GL_DST_NV |
#define KZS_GL_DST_OUT_NV |
#define KZS_GL_DST_OVER_NV |
#define KZS_GL_EXCLUSION_NV |
#define KZS_GL_GREEN_NV |
#define KZS_GL_HARDLIGHT_NV |
#define KZS_GL_HARDMIX_NV |
#define KZS_GL_HSL_COLOR_NV |
#define KZS_GL_HSL_HUE_NV |
#define KZS_GL_HSL_LUMINOSITY_NV |
#define KZS_GL_HSL_SATURATION_NV |
#define KZS_GL_INVERT_OVG_NV |
#define KZS_GL_INVERT_RGB_NV |
#define KZS_GL_LIGHTEN_NV |
#define KZS_GL_LINEARBURN_NV |
#define KZS_GL_LINEARDODGE_NV |
#define KZS_GL_LINEARLIGHT_NV |
#define KZS_GL_MINUS_CLAMPED_NV |
#define KZS_GL_MINUS_NV |
#define KZS_GL_MULTIPLY_NV |
#define KZS_GL_OVERLAY_NV |
#define KZS_GL_PINLIGHT_NV |
#define KZS_GL_PLUS_CLAMPED_ALPHA_NV |
#define KZS_GL_PLUS_CLAMPED_NV |
#define KZS_GL_PLUS_DARKER_NV |
#define KZS_GL_PLUS_NV |
#define KZS_GL_RED_NV |
#define KZS_GL_SCREEN_NV |
#define KZS_GL_SOFTLIGHT_NV |
#define KZS_GL_SRC_ATOP_NV |
#define KZS_GL_SRC_IN_NV |
#define KZS_GL_SRC_NV |
#define KZS_GL_SRC_OUT_NV |
#define KZS_GL_SRC_OVER_NV |
#define KZS_GL_UNCORRELATED_NV |
#define KZS_GL_VIVIDLIGHT_NV |
#define KZS_GL_XOR_NV |
#define KZS_GL_BLEND_ADVANCED_COHERENT_NV |
#define KZS_GL_QUERY_WAIT_NV |
#define KZS_GL_QUERY_NO_WAIT_NV |
#define KZS_GL_QUERY_BY_REGION_WAIT_NV |
#define KZS_GL_QUERY_BY_REGION_NO_WAIT_NV |
#define KZS_GL_CONSERVATIVE_RASTERIZATION_NV |
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV |
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV |
#define KZS_GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV |
#define KZS_GL_COPY_READ_BUFFER_NV |
#define KZS_GL_COPY_WRITE_BUFFER_NV |
#define KZS_GL_COVERAGE_COMPONENT_NV |
#define KZS_GL_COVERAGE_COMPONENT4_NV |
#define KZS_GL_COVERAGE_ATTACHMENT_NV |
#define KZS_GL_COVERAGE_BUFFERS_NV |
#define KZS_GL_COVERAGE_SAMPLES_NV |
#define KZS_GL_COVERAGE_ALL_FRAGMENTS_NV |
#define KZS_GL_COVERAGE_EDGE_FRAGMENTS_NV |
#define KZS_GL_COVERAGE_AUTOMATIC_NV |
#define KZS_GL_COVERAGE_BUFFER_BIT_NV |
#define KZS_GL_DEPTH_COMPONENT16_NONLINEAR_NV |
#define KZS_GL_MAX_DRAW_BUFFERS_NV |
#define KZS_GL_DRAW_BUFFER0_NV |
#define KZS_GL_DRAW_BUFFER1_NV |
#define KZS_GL_DRAW_BUFFER2_NV |
#define KZS_GL_DRAW_BUFFER3_NV |
#define KZS_GL_DRAW_BUFFER4_NV |
#define KZS_GL_DRAW_BUFFER5_NV |
#define KZS_GL_DRAW_BUFFER6_NV |
#define KZS_GL_DRAW_BUFFER7_NV |
#define KZS_GL_DRAW_BUFFER8_NV |
#define KZS_GL_DRAW_BUFFER9_NV |
#define KZS_GL_DRAW_BUFFER10_NV |
#define KZS_GL_DRAW_BUFFER11_NV |
#define KZS_GL_DRAW_BUFFER12_NV |
#define KZS_GL_DRAW_BUFFER13_NV |
#define KZS_GL_DRAW_BUFFER14_NV |
#define KZS_GL_DRAW_BUFFER15_NV |
#define KZS_GL_COLOR_ATTACHMENT0_NV |
#define KZS_GL_COLOR_ATTACHMENT1_NV |
#define KZS_GL_COLOR_ATTACHMENT2_NV |
#define KZS_GL_COLOR_ATTACHMENT3_NV |
#define KZS_GL_COLOR_ATTACHMENT4_NV |
#define KZS_GL_COLOR_ATTACHMENT5_NV |
#define KZS_GL_COLOR_ATTACHMENT6_NV |
#define KZS_GL_COLOR_ATTACHMENT7_NV |
#define KZS_GL_COLOR_ATTACHMENT8_NV |
#define KZS_GL_COLOR_ATTACHMENT9_NV |
#define KZS_GL_COLOR_ATTACHMENT10_NV |
#define KZS_GL_COLOR_ATTACHMENT11_NV |
#define KZS_GL_COLOR_ATTACHMENT12_NV |
#define KZS_GL_COLOR_ATTACHMENT13_NV |
#define KZS_GL_COLOR_ATTACHMENT14_NV |
#define KZS_GL_COLOR_ATTACHMENT15_NV |
#define KZS_GL_MAX_COLOR_ATTACHMENTS_NV |
#define KZS_GL_ALL_COMPLETED_NV |
#define KZS_GL_FENCE_STATUS_NV |
#define KZS_GL_FENCE_CONDITION_NV |
#define KZS_GL_FILL_RECTANGLE_NV |
#define KZS_GL_FRAGMENT_COVERAGE_TO_COLOR_NV |
#define KZS_GL_FRAGMENT_COVERAGE_COLOR_NV |
#define KZS_GL_READ_FRAMEBUFFER_NV |
#define KZS_GL_DRAW_FRAMEBUFFER_NV |
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_NV |
#define KZS_GL_READ_FRAMEBUFFER_BINDING_NV |
#define KZS_GL_COVERAGE_MODULATION_TABLE_NV |
#define KZS_GL_COLOR_SAMPLES_NV |
#define KZS_GL_DEPTH_SAMPLES_NV |
#define KZS_GL_STENCIL_SAMPLES_NV |
#define KZS_GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV |
#define KZS_GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV |
#define KZS_GL_COVERAGE_MODULATION_NV |
#define KZS_GL_COVERAGE_MODULATION_TABLE_SIZE_NV |
#define KZS_GL_RENDERBUFFER_SAMPLES_NV |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV |
#define KZS_GL_MAX_SAMPLES_NV |
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV |
#define KZS_GL_TEXTURE_2D_MULTISAMPLE |
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
#define KZS_GL_MULTISAMPLES_NV |
#define KZS_GL_SUPERSAMPLE_SCALE_X_NV |
#define KZS_GL_SUPERSAMPLE_SCALE_Y_NV |
#define KZS_GL_CONFORMANT_NV |
#define KZS_GL_FLOAT_MAT2x3_NV |
#define KZS_GL_FLOAT_MAT2x4_NV |
#define KZS_GL_FLOAT_MAT3x2_NV |
#define KZS_GL_FLOAT_MAT3x4_NV |
#define KZS_GL_FLOAT_MAT4x2_NV |
#define KZS_GL_FLOAT_MAT4x3_NV |
#define KZS_GL_PATH_FORMAT_SVG_NV |
#define KZS_GL_PATH_FORMAT_PS_NV |
#define KZS_GL_STANDARD_FONT_NAME_NV |
#define KZS_GL_SYSTEM_FONT_NAME_NV |
#define KZS_GL_FILE_NAME_NV |
#define KZS_GL_PATH_STROKE_WIDTH_NV |
#define KZS_GL_PATH_END_CAPS_NV |
#define KZS_GL_PATH_INITIAL_END_CAP_NV |
#define KZS_GL_PATH_TERMINAL_END_CAP_NV |
#define KZS_GL_PATH_JOIN_STYLE_NV |
#define KZS_GL_PATH_MITER_LIMIT_NV |
#define KZS_GL_PATH_DASH_CAPS_NV |
#define KZS_GL_PATH_INITIAL_DASH_CAP_NV |
#define KZS_GL_PATH_TERMINAL_DASH_CAP_NV |
#define KZS_GL_PATH_DASH_OFFSET_NV |
#define KZS_GL_PATH_CLIENT_LENGTH_NV |
#define KZS_GL_PATH_FILL_MODE_NV |
#define KZS_GL_PATH_FILL_MASK_NV |
#define KZS_GL_PATH_FILL_COVER_MODE_NV |
#define KZS_GL_PATH_STROKE_COVER_MODE_NV |
#define KZS_GL_PATH_STROKE_MASK_NV |
#define KZS_GL_COUNT_UP_NV |
#define KZS_GL_COUNT_DOWN_NV |
#define KZS_GL_PATH_OBJECT_BOUNDING_BOX_NV |
#define KZS_GL_CONVEX_HULL_NV |
#define KZS_GL_BOUNDING_BOX_NV |
#define KZS_GL_TRANSLATE_X_NV |
#define KZS_GL_TRANSLATE_Y_NV |
#define KZS_GL_TRANSLATE_2D_NV |
#define KZS_GL_TRANSLATE_3D_NV |
#define KZS_GL_AFFINE_2D_NV |
#define KZS_GL_AFFINE_3D_NV |
#define KZS_GL_TRANSPOSE_AFFINE_2D_NV |
#define KZS_GL_TRANSPOSE_AFFINE_3D_NV |
#define KZS_GL_UTF8_NV |
#define KZS_GL_UTF16_NV |
#define KZS_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV |
#define KZS_GL_PATH_COMMAND_COUNT_NV |
#define KZS_GL_PATH_COORD_COUNT_NV |
#define KZS_GL_PATH_DASH_ARRAY_COUNT_NV |
#define KZS_GL_PATH_COMPUTED_LENGTH_NV |
#define KZS_GL_PATH_FILL_BOUNDING_BOX_NV |
#define KZS_GL_PATH_STROKE_BOUNDING_BOX_NV |
#define KZS_GL_SQUARE_NV |
#define KZS_GL_ROUND_NV |
#define KZS_GL_TRIANGULAR_NV |
#define KZS_GL_BEVEL_NV |
#define KZS_GL_MITER_REVERT_NV |
#define KZS_GL_MITER_TRUNCATE_NV |
#define KZS_GL_SKIP_MISSING_GLYPH_NV |
#define KZS_GL_USE_MISSING_GLYPH_NV |
#define KZS_GL_PATH_ERROR_POSITION_NV |
#define KZS_GL_ACCUM_ADJACENT_PAIRS_NV |
#define KZS_GL_ADJACENT_PAIRS_NV |
#define KZS_GL_FIRST_TO_REST_NV |
#define KZS_GL_PATH_GEN_MODE_NV |
#define KZS_GL_PATH_GEN_COEFF_NV |
#define KZS_GL_PATH_GEN_COMPONENTS_NV |
#define KZS_GL_PATH_STENCIL_FUNC_NV |
#define KZS_GL_PATH_STENCIL_REF_NV |
#define KZS_GL_PATH_STENCIL_VALUE_MASK_NV |
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV |
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV |
#define KZS_GL_PATH_COVER_DEPTH_FUNC_NV |
#define KZS_GL_PATH_DASH_OFFSET_RESET_NV |
#define KZS_GL_MOVE_TO_RESETS_NV |
#define KZS_GL_MOVE_TO_CONTINUES_NV |
#define KZS_GL_CLOSE_PATH_NV |
#define KZS_GL_MOVE_TO_NV |
#define KZS_GL_RELATIVE_MOVE_TO_NV |
#define KZS_GL_LINE_TO_NV |
#define KZS_GL_RELATIVE_LINE_TO_NV |
#define KZS_GL_HORIZONTAL_LINE_TO_NV |
#define KZS_GL_RELATIVE_HORIZONTAL_LINE_TO_NV |
#define KZS_GL_VERTICAL_LINE_TO_NV |
#define KZS_GL_RELATIVE_VERTICAL_LINE_TO_NV |
#define KZS_GL_QUADRATIC_CURVE_TO_NV |
#define KZS_GL_RELATIVE_QUADRATIC_CURVE_TO_NV |
#define KZS_GL_CUBIC_CURVE_TO_NV |
#define KZS_GL_RELATIVE_CUBIC_CURVE_TO_NV |
#define KZS_GL_SMOOTH_QUADRATIC_CURVE_TO_NV |
#define KZS_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV |
#define KZS_GL_SMOOTH_CUBIC_CURVE_TO_NV |
#define KZS_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV |
#define KZS_GL_SMALL_CCW_ARC_TO_NV |
#define KZS_GL_RELATIVE_SMALL_CCW_ARC_TO_NV |
#define KZS_GL_SMALL_CW_ARC_TO_NV |
#define KZS_GL_RELATIVE_SMALL_CW_ARC_TO_NV |
#define KZS_GL_LARGE_CCW_ARC_TO_NV |
#define KZS_GL_RELATIVE_LARGE_CCW_ARC_TO_NV |
#define KZS_GL_LARGE_CW_ARC_TO_NV |
#define KZS_GL_RELATIVE_LARGE_CW_ARC_TO_NV |
#define KZS_GL_RESTART_PATH_NV |
#define KZS_GL_DUP_FIRST_CUBIC_CURVE_TO_NV |
#define KZS_GL_DUP_LAST_CUBIC_CURVE_TO_NV |
#define KZS_GL_RECT_NV |
#define KZS_GL_CIRCULAR_CCW_ARC_TO_NV |
#define KZS_GL_CIRCULAR_CW_ARC_TO_NV |
#define KZS_GL_CIRCULAR_TANGENT_ARC_TO_NV |
#define KZS_GL_ARC_TO_NV |
#define KZS_GL_RELATIVE_ARC_TO_NV |
#define KZS_GL_BOLD_BIT_NV |
#define KZS_GL_ITALIC_BIT_NV |
#define KZS_GL_GLYPH_WIDTH_BIT_NV |
#define KZS_GL_GLYPH_HEIGHT_BIT_NV |
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV |
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV |
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV |
#define KZS_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV |
#define KZS_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV |
#define KZS_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV |
#define KZS_GL_GLYPH_HAS_KERNING_BIT_NV |
#define KZS_GL_FONT_X_MIN_BOUNDS_BIT_NV |
#define KZS_GL_FONT_Y_MIN_BOUNDS_BIT_NV |
#define KZS_GL_FONT_X_MAX_BOUNDS_BIT_NV |
#define KZS_GL_FONT_Y_MAX_BOUNDS_BIT_NV |
#define KZS_GL_FONT_UNITS_PER_EM_BIT_NV |
#define KZS_GL_FONT_ASCENDER_BIT_NV |
#define KZS_GL_FONT_DESCENDER_BIT_NV |
#define KZS_GL_FONT_HEIGHT_BIT_NV |
#define KZS_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV |
#define KZS_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV |
#define KZS_GL_FONT_UNDERLINE_POSITION_BIT_NV |
#define KZS_GL_FONT_UNDERLINE_THICKNESS_BIT_NV |
#define KZS_GL_FONT_HAS_KERNING_BIT_NV |
#define KZS_GL_ROUNDED_RECT_NV |
#define KZS_GL_RELATIVE_ROUNDED_RECT_NV |
#define KZS_GL_ROUNDED_RECT2_NV |
#define KZS_GL_RELATIVE_ROUNDED_RECT2_NV |
#define KZS_GL_ROUNDED_RECT4_NV |
#define KZS_GL_RELATIVE_ROUNDED_RECT4_NV |
#define KZS_GL_ROUNDED_RECT8_NV |
#define KZS_GL_RELATIVE_ROUNDED_RECT8_NV |
#define KZS_GL_RELATIVE_RECT_NV |
#define KZS_GL_FONT_GLYPHS_AVAILABLE_NV |
#define KZS_GL_FONT_TARGET_UNAVAILABLE_NV |
#define KZS_GL_FONT_UNAVAILABLE_NV |
#define KZS_GL_FONT_UNINTELLIGIBLE_NV |
#define KZS_GL_CONIC_CURVE_TO_NV |
#define KZS_GL_RELATIVE_CONIC_CURVE_TO_NV |
#define KZS_GL_FONT_NUM_GLYPH_INDICES_BIT_NV |
#define KZS_GL_STANDARD_FONT_FORMAT_NV |
#define KZS_GL_PATH_PROJECTION_NV |
#define KZS_GL_PATH_MODELVIEW_NV |
#define KZS_GL_PATH_MODELVIEW_STACK_DEPTH_NV |
#define KZS_GL_PATH_MODELVIEW_MATRIX_NV |
#define KZS_GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV |
#define KZS_GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV |
#define KZS_GL_PATH_PROJECTION_STACK_DEPTH_NV |
#define KZS_GL_PATH_PROJECTION_MATRIX_NV |
#define KZS_GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV |
#define KZS_GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV |
#define KZS_GL_FRAGMENT_INPUT_NV |
#define KZS_GL_SHARED_EDGE_NV |
#define KZS_GL_POLYGON_MODE_NV |
#define KZS_GL_POLYGON_OFFSET_POINT_NV |
#define KZS_GL_POLYGON_OFFSET_LINE_NV |
#define KZS_GL_POINT_NV |
#define KZS_GL_LINE_NV |
#define KZS_GL_FILL_NV |
#define KZS_GL_READ_BUFFER_NV |
#define KZS_GL_SLUMINANCE_NV |
#define KZS_GL_SLUMINANCE_ALPHA_NV |
#define KZS_GL_SRGB8_NV |
#define KZS_GL_SLUMINANCE8_NV |
#define KZS_GL_SLUMINANCE8_ALPHA8_NV |
#define KZS_GL_COMPRESSED_SRGB_S3TC_DXT1_NV |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV |
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV |
#define KZS_GL_ETC1_SRGB8_NV |
#define KZS_GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV |
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV |
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV |
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV |
#define KZS_GL_SAMPLE_LOCATION_NV |
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_NV |
#define KZS_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV |
#define KZS_GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV |
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW_NV |
#define KZS_GL_SAMPLER_CUBE_SHADOW_NV |
#define KZS_GL_TEXTURE_BORDER_COLOR_NV |
#define KZS_GL_CLAMP_TO_BORDER_NV |
#define KZS_GL_MAX_VIEWPORTS_NV |
#define KZS_GL_VIEWPORT_SUBPIXEL_BITS_NV |
#define KZS_GL_VIEWPORT_BOUNDS_RANGE_NV |
#define KZS_GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR |
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR |
#define KZS_GL_MAX_VIEWS_OVR |
#define KZS_GL_ALPHA_TEST_QCOM |
#define KZS_GL_ALPHA_TEST_FUNC_QCOM |
#define KZS_GL_ALPHA_TEST_REF_QCOM |
#define KZS_GL_BINNING_CONTROL_HINT_QCOM |
#define KZS_GL_CPU_OPTIMIZED_QCOM |
#define KZS_GL_GPU_OPTIMIZED_QCOM |
#define KZS_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM |
#define KZS_GL_TEXTURE_WIDTH_QCOM |
#define KZS_GL_TEXTURE_HEIGHT_QCOM |
#define KZS_GL_TEXTURE_DEPTH_QCOM |
#define KZS_GL_TEXTURE_INTERNAL_FORMAT_QCOM |
#define KZS_GL_TEXTURE_FORMAT_QCOM |
#define KZS_GL_TEXTURE_TYPE_QCOM |
#define KZS_GL_TEXTURE_IMAGE_VALID_QCOM |
#define KZS_GL_TEXTURE_NUM_LEVELS_QCOM |
#define KZS_GL_TEXTURE_TARGET_QCOM |
#define KZS_GL_TEXTURE_OBJECT_VALID_QCOM |
#define KZS_GL_STATE_RESTORE |
#define KZS_GL_PERFMON_GLOBAL_MODE_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT0_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT1_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT2_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT3_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT4_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT5_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT6_QCOM |
#define KZS_GL_COLOR_BUFFER_BIT7_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT0_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT1_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT2_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT3_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT4_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT5_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT6_QCOM |
#define KZS_GL_DEPTH_BUFFER_BIT7_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT0_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT1_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT2_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT3_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT4_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT5_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT6_QCOM |
#define KZS_GL_STENCIL_BUFFER_BIT7_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT0_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT1_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT2_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT3_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT4_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT5_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT6_QCOM |
#define KZS_GL_MULTISAMPLE_BUFFER_BIT7_QCOM |
#define KZS_GL_WRITEONLY_RENDERING_QCOM |
#define KZS_GL_SHADER_BINARY_VIV |
#define KZS_GL_HALF_FLOAT |
#define KZS_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT |
#define KZS_GL_CONTEXT_PROFILE_MASK |
#define KZS_GL_CONTEXT_CORE_PROFILE_BIT |
#define KZS_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT |
#define KZS_GL_LOSE_CONTEXT_ON_RESET_ARB |
#define KZS_GL_GUILTY_CONTEXT_RESET_ARB |
#define KZS_GL_INNOCENT_CONTEXT_RESET_ARB |
#define KZS_GL_UNKNOWN_CONTEXT_RESET_ARB |
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_ARB |
#define KZS_GL_NO_RESET_NOTIFICATION_ARB |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER |
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER |
#define KZS_GL_SHADER_BINARY_FORMAT_SPIR_V_ARB |
#define KZS_GL_LINE |
#define KZS_GL_FILL |