#include <kanzi/core/cpp/platform.hpp>
#include <kanzi/core.ui/graphics/color_workflow.hpp>
#include <kanzi/core.ui/graphics/graphics_output.hpp>
#include <kanzi/core.ui/graphics/windowed_graphics_output.hpp>
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_graphics_output.hpp>
#include <kanzi/core.ui/input/event_source.hpp>
#include <kanzi/core.ui/platform/context_api/egl/egl_config.hpp>
#include <kanzi/core.ui/platform/context_api/egl/egl_context.hpp>
#include <kanzi/core.ui/platform/context_api/egl/egl_display.hpp>
#include <kanzi/core.ui/platform/context_api/egl/egl_window_surface.hpp>
#include <kanzi/core.ui/platform/task_dispatcher/common/native_event_handle.hpp>
#include <kanzi/core.ui/platform/input_ng/android_ws/android_ws_input_device.hpp>
#include <kanzi/plugins/surface.client/surfaceClient.h>
#include <kanzi/core/cpp/optional.hpp>
#include <kanzi/core/cpp/string_view.hpp>
Classes | |
class | kanzi::android_ws::DefaultAndroidWSEGLGraphicsOutput |
Class representing a default Android window surface EGL graphics output. More... | |
Namespaces | |
kanzi | |
kanzi::android_ws | |