The Surface handle is used to identify a platform surface that can be used as a target for OpenGL rendering.
More...
#include <kanzi/platform/platform/context/opengl_platform.hpp>
The Surface handle is used to identify a platform surface that can be used as a target for OpenGL rendering.
◆ operator bool()
| kanzi::platform::OpenGLPlatform::SurfaceHandle::operator bool |
( |
| ) |
const |
|
inlineexplicit |
Tests if the handle is valid.
◆ operator==()
◆ operator!=()
◆ handle
| void* kanzi::platform::OpenGLPlatform::SurfaceHandle::handle |
Opaque platform specific handle.
The documentation for this struct was generated from the following file: