The SurfaceContext handle is used to identify an OpenGL context that is used by the rendering thread. More...
#include <kanzi/platform/platform/context/opengl_platform.hpp>
Public Member Functions | |
| operator bool () const | |
| Tests if the handle is valid. | |
| bool | operator!= (const SurfaceContextHandle &other) const |
| Not equals operator. | |
| bool | operator== (const SurfaceContextHandle &other) const |
| Equality operator. | |
Public Attributes | |
| void * | handle |
| Opaque platform specific handle. | |
The SurfaceContext handle is used to identify an OpenGL context that is used by the rendering thread.
The context may have 0 to many Surface handles associated with the context.
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inlineexplicit |
Tests if the handle is valid.
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inline |
Equality operator.
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inline |
Not equals operator.
| void* kanzi::platform::OpenGLPlatform::SurfaceContextHandle::handle |
Opaque platform specific handle.