BlitRenderPassMetadata
¶
Defines properties and message types for BlitRenderPass.
Inherits properties and message types from RenderPassMetadata.
| BlitRenderPassMetadata.Texture0Property¶ | Sets the first texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture1Property¶ | Sets the second texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture2Property¶ | Sets the third texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture3Property¶ | Sets the fourth texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture4Property¶ | Sets the fifth texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture5Property¶ | Sets the sixth texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture6Property¶ | Sets the seventh texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture7Property¶ | Sets the eighth texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture8Property¶ | Sets the ninth texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.Texture9Property¶ | Sets the tenth texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.TextureCubemapProperty¶ | Sets the cubemap texture you want the Blit Render Pass to blit. |
| BlitRenderPassMetadata.MaterialProperty¶ | Sets to the Material that you want a Blit Render Pass to use to blit one or more textures. |
Message arguments classes define message arguments used for different message types. Each class defines a number of property types - arguments - together with getter and setter functions for them.