Kanzi 4.1.0
RaytracedShadowRenderPass Class Reference

RaytracedShadowRenderPass traces rays to compute a shadow mask for a directional or point light. More...

Inheritance diagram for RaytracedShadowRenderPass:
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Static Public Member Functions

static< T extends KanziObject > ObjectRef< T > create (Domain domain, String name)
 Create a Raytraced Shadow Render Pass.
 

Static Public Attributes

static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from RenderPass
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from GPUResource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from Resource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from ResourceProxy
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from KanziObject
static final Metaclass metaclass = new AbstractMetaclass("Kanzi.Object")
 The Metaclass for the class.
 

Additional Inherited Members

- Public Member Functions inherited from GPUResource
int getGPUMemoryUsage ()
 Gets the amount of GPU memory used by the resource.
 
boolean isDeployed ()
 
- Public Member Functions inherited from ResourceProxy
String getName ()
 Gets the resource name.
 
String getUrl ()
 Gets the resource URL.
 
void setKeepAlive (boolean keepAlive)
 Sets the keep alive flag.
 
- Public Member Functions inherited from KanziObject
boolean equals (Object object)
 
Domain getDomain ()
 Returns the domain the object belongs to.
 
Metaclass getDynamicMetaclass ()
 Returns the metaclass of the dynamic type of the object.
 
long getNative ()
 Gets a pointer to the backing C++ instance.
 
TDataType getOptionalProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
 
TDataType getProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type.
 
int hashCode ()
 
boolean hasValue (PropertyType< TDataType > propertyType)
 Evaluates whether there are any inputs into the property value.
 
boolean isStale ()
 Test if the object is stale i.e.
 
void removeLocalValue (PropertyType< TDataType > propertyType)
 Removes the local value associated with the property.
 
void setFlagKeepDuringPatching (PropertyType< TDataType > propertyType)
 Sets the flag to indicate that the property was loaded from KZB.
 
void setProperty (PropertyType< TDataType > propertyType, TDataType value)
 Sets the local value of a property type.
 
ObjectRef< TType > tryCreateObjectRef (Class< TType > clazz)
 Tries to create an owning ObjectRef instance to this KanziObject.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 
- Public Attributes inherited from GPUResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.GPUResource")
 Metaclass for GPUResource.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< Matrix4x4 > CameraMatrixProperty
 The camera matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector3 > CameraPositionProperty
 The camera position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< String > CameraProperty
 Sets the Camera node that you want to use to render the nodes.
 
DynamicPropertyType< Boolean > EnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4 > InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Vector2 > NearFarPlaneProperty
 The distances to the camera near and far planes that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector4 > OutputViewportProperty
 Viewport applied by the rendering of the render pass.
 
DynamicPropertyType< Matrix4x4 > PreviousCameraMatrixProperty
 Camera matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4 > PreviousProjectionMatrixProperty
 Projection matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4 > ProjectionMatrixProperty
 The projection matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Boolean > ShadowProjectionFittingEnabledProperty
 Controls how the directional light shadow projection is calculated Enabling this will fit the lights projection to the area covered by the main camera.
 
DynamicPropertyType< Vector3 > ShadowProjectionMarginProperty
 Use to add extra margin by scaling the area of the projection.
 
DynamicPropertyType< Vector2 > ShadowProjectionRangeProperty
 Use to limit the projection to a smaller proportional slice (X: near, Y: far) of the main camera frustum.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the render pass.
 
DynamicPropertyType< Vector4 > ViewPositionProperty
 The homogeneous view position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
- Public Attributes inherited from RaytracedShadowRenderPassMetadata
DynamicPropertyType< Resource > AccelerationStructureProperty
 
DynamicPropertyType< Resource > BlueNoiseProperty
 
DynamicPropertyType< Resource > GBufferDepthProperty
 
DynamicPropertyType< Resource > GBufferNormalProperty
 
DynamicPropertyType< String > LightProperty
 
DynamicPropertyType< Resource > MaterialProperty
 Sets the material that will be used to render all nodes rendered by this RaytracedShadowRenderPass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RaytracedShadowRenderPass")
 Metaclass for RaytracedShadowRenderPass.
 
DynamicPropertyType< Resource > OutputShadowMaskProperty
 
DynamicPropertyType< Float > RayTMaxProperty
 
DynamicPropertyType< Float > ResolutionScaleProperty
 

Detailed Description

RaytracedShadowRenderPass traces rays to compute a shadow mask for a directional or point light.

Member Function Documentation

◆ create()

static< T extends KanziObject > ObjectRef< T > create ( Domain domain,
String name )
static

Create a Raytraced Shadow Render Pass.

Parameters
domainThe domain to use.
nameThe name of the Raytraced Shadow Render Pass.

Reimplemented from RenderPass.

Member Data Documentation

◆ metaclass

final Metaclass metaclass
static
Initial value:
=
com.rightware.kanzi.metadata.RaytracedShadowRenderPassMetadata.metaclass

The Metaclass for the class.