Shared uniform buffer uploads for one render pass. More...
#include <kanzi/core.ui/graphics3d/draw_objects_render_pass.hpp>
Public Attributes | |
| optional< StagingBufferUpload > | lights |
| Light buffer upload, empty when no lights were gathered. | |
| StagingBufferUpload | scene |
| Scene buffer upload. | |
Shared uniform buffer uploads for one render pass.
| StagingBufferUpload kanzi::DrawObjectsRenderPass::CommonUBOs::scene |
Scene buffer upload.
| optional<StagingBufferUpload> kanzi::DrawObjectsRenderPass::CommonUBOs::lights |
Light buffer upload, empty when no lights were gathered.