#include <kanzi/core.ui/graphics3d/pipeline_state_concept.hpp>#include <kanzi/core.ui/graphics3d/render_entry_3d.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>#include <kanzi/core.ui/graphics3d/scene_buffer.hpp>#include <kanzi/core/cpp/indexed_list.hpp>Classes | |
| struct | kanzi::DrawObjectsRenderPass::CommonUBOs |
| Shared uniform buffer uploads for one render pass. More... | |
| class | kanzi::DrawObjectsRenderPass |
| Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::DrawObjectsRenderPassSharedPtr |
| DrawObjectsRenderPass shared pointer type. | |
| using | kanzi::FilterObjectSourceSharedPtr |
| Filter object source shared pointer type. | |
| using | kanzi::FrustumCullFilterRuntimeSharedPtr |
| Frustum cull filter runtime shared pointer type. | |