CameraProjectionState manages camera projection property value sources on a render pass.
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#include <kanzi/core.ui/graphics3d/render_pass.hpp>
CameraProjectionState manages camera projection property value sources on a render pass.
◆ CameraProjectionState() [1/2]
| kanzi::RenderPass::CameraProjectionState::CameraProjectionState |
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RenderPass & | rp | ) |
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explicit |
◆ ~CameraProjectionState()
| kanzi::RenderPass::CameraProjectionState::~CameraProjectionState |
( |
| ) |
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◆ CameraProjectionState() [2/2]
◆ operator=()
◆ update()
Updates render pass related properties in preparation to rendering.
- Parameters
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The documentation for this class was generated from the following file: