Kanzi 4.1.0
Commands Member List

This is the complete list of members for Commands, including all inherited members.

AddPropertyNamespaceToPropertyTypes(Project project)Commands
AddRemoveAnimation(Animation parent, IEnumerable< Animation > animations, bool add)Commands
AddToResourceDictionary(string resourceId, NodeResource resource, Node resourceDictionaryHost)Commands
BakeTransformation(MeshNode node)Commands
BlockStudioModification(string statusMessage)Commands
BlockStudioModification()Commands
CanDeleteExportedBinaries(Project project)Commands
CanDeleteExportedBinaries(string exportDirectory)Commands
CanDeleteProjectItem(IEnumerable< ProjectItem > items)Commands
CanExportAllProjectBinaries()Commands
CanExportAllProjectBinaries(string targetDirectory, bool compressImages, bool exportKzbPlayer)Commands
CanExportAllProjectBinaries(string targetDirectory, UInt32? targetKzbVersion, bool savePatchConfiguration, string patchConfigurationName, bool exportKzbPlayer, bool compressImages)Commands
CanExportBakedThemeBinaries(Project project, bool groupByThemeName)Commands
CanExportBakedThemeBinaries(Project project)Commands
CanExportBinary(Project project, bool exportThemesAndLocaleResourcesSeparately, bool exportXml)Commands
CanExportBinary(Project project, bool exportThemesAndLocaleResourcesSeparately)Commands
CanExportBinary(Project project, FileInfo fileName)Commands
CanExportBinary(Project project)Commands
CanExportBinaryWithApplication(Project project)Commands
CanExportDescriptions(ProjectItem root, string outputFile)Commands
CanExportDescriptions(Project root, string outputFile)Commands
CanExportResourceKzb(string fileName, bool savePatchConfiguration, string patchConfigurationName, Project project)Commands
CanImportEnginePlugin(Project project, string loadPath, bool isAsynchronous, EnginePlugin existingPlugin, bool isInteractive)Commands
CanImportEnginePlugin(Project project, string loadPath, EnginePlugin existingPlugin, bool isInteractive)Commands
CanImportEnginePlugin(Project project, string loadPath, bool isAsynchronous, EnginePlugin existingPlugin)Commands
CanImportEnginePlugin(Project project, string loadPath, EnginePlugin existingPlugin)Commands
CanImportEnginePlugin(Project project, bool isAsynchronous, EnginePluginFile existingPluginFile, bool isInteractive)Commands
CanImportEnginePlugin(Project project, EnginePluginFile existingPluginFile, bool isInteractive)Commands
CanImportEnginePlugin(bool isAsynchronous, EnginePluginFile existingPluginFile)Commands
CanImportEnginePlugin(EnginePluginFile existingPluginFile)Commands
CanImportEnginePlugin(Project project, string loadPath, bool isAsynchronous)Commands
CanImportEnginePlugin(Project project, string loadPath)Commands
CanImportEnginePlugin(Project project, string loadPath, bool isAsynchronous, bool setNameAsReadOnly)Commands
CanNonUndoableDeleteProjectItem(IEnumerable< ProjectItem > items)Commands
CanPasteChildItems(IEnumerable< ProjectItem > items, ProjectItem parent)Commands
CanPasteChildItems(IEnumerable< ProjectItem > items, ProjectItem parent, bool selectPastedItems)Commands
CanStartPreview(Project project, bool startPlaying, bool focusPreview)Commands
CanStartPreview(Project project)Commands
CanStopPreview()Commands
CanUpdateProjectDataSources(Project project)Commands
CanUpdateProjectEnginePlugins(Project project)Commands
CanUpdateSolutionDataSources()Commands
CanUpdateSolutionEnginePlugins()Commands
CenterMesh(IEnumerable< Mesh > meshes)Commands
CleanCachedFiles(Project project)Commands
ClearLog()Commands
CloneSystemShaderToProject(ShaderSourceFile shaderFile)Commands
CloseComposition(ProjectItem itemToClose)Commands
CloseProject()Commands
CloseSolution()Commands
CompressImage(IEnumerable< ImageFile > imageFiles, Project project)Commands
ConvertBindingsToTemplateBindings(IEnumerable< Node > targets)Commands
ConvertKzbReferenceItemToProjectReferenceItem(KzbReferenceItem kzbReferenceItem, string projectPath)Commands
ConvertNode2DPrefabPlaceholderToPrefabView2D(Node2DPrefabPlaceholder prefabPlaceholder)Commands
ConvertNode3DPrefabPlaceholderToPrefabView3D(Node3DPrefabPlaceholder prefabPlaceholder)Commands
ConvertNodesToPrefabs(IEnumerable< Node > nodes)Commands
ConvertPageHostToPage(PageHost pageHost)Commands
ConvertPageToPageHost(Page page)Commands
ConvertPrefabView2DToNode2DPrefabPlaceholder(ComponentNode2D prefabView)Commands
ConvertPrefabView3DToNode3DPrefabPlaceholder(ComponentNode prefabView)Commands
ConvertProjectReferenceItemToKzbReferenceItem(ProjectReferenceItem projectReferenceItem)Commands
CopyAsProjectPath(ProjectItem item)Commands
CopyProjectItems(IEnumerable< ProjectItem > projectItems)Commands
CreateKanziApplication(string sourceApplicationDirectory, ApplicationConfigurationItem buildConfiguration)Commands
CreateKanziApplication(ApplicationConfigurationItem buildConfiguration)Commands
DeleteAnimationsWithLessThanTwoEffectiveKeyframes(IEnumerable< Animation > animations)Commands
DeleteExportedBinaries(Project project)Commands
DeleteExportedBinaries(string exportDirectory)Commands
DeleteImportedAssets(ProjectItem assetSourceFile, bool preserveScene, bool deleteRegardlessOfType, bool deleteResourceFileInUse)Commands
DeleteProjectItem(IEnumerable< ProjectItem > items)Commands
DeleteUnavailableProperties(Project project)Commands
DisableProjectItemNoticeVisibleSetting()Commands
ExitApplication(bool allowCancel, bool silentExit)Commands
ExitApplication()Commands
ExploreFile(string filepath)Commands
ExportAllProjectBinaries()Commands
ExportAllProjectBinaries(string targetDirectory, bool compressImages, bool exportKzbPlayer)Commands
ExportAllProjectBinaries(string targetDirectory, UInt32? targetKzbVersion, bool savePatchConfiguration, string patchConfigurationName, bool exportKzbPlayer, bool compressImages)Commands
ExportBakedThemeBinaries(Project project, bool groupByThemeName)Commands
ExportBakedThemeBinaries(Project project)Commands
ExportBinary(Project project)Commands
ExportBinary(Project project, bool exportThemesAndLocaleResourcesSeparately, bool exportXml)Commands
ExportBinary(Project project, bool exportThemesAndLocaleResourcesSeparately)Commands
ExportBinary(Project project, FileInfo fileName)Commands
ExportBinaryWithApplication(Project project)Commands
ExportDescriptions(ProjectItem root, string outputFile)Commands
ExportDescriptions(Project root, string outputFile)Commands
ExportLocalizationTable(LocalizationTable localizationTable, string localizationDirectoryPath)Commands
ExportProjectItems(ProjectItem itemToExport)Commands
ExportProjectItems(IEnumerable< ProjectItem > itemsToExport)Commands
ExportResourceKzb(string fileName, bool savePatchConfiguration, string patchConfigurationName, Project project)Commands
FlipMesh(IEnumerable< Mesh > meshes, bool flipPolygons, bool flipNormals, bool flipTextureCoordinateU, bool flipTextureCoordinateV)Commands
GenerateNormals(IEnumerable< Mesh > meshes, Double smoothingAngle)Commands
GenerateTangents(IEnumerable< Mesh > meshes, ImportTangentGenerationModeEnum mode)Commands
GenerateTangents(IEnumerable< Mesh > meshes)Commands
Help(string contextName)Commands
Help(string contextName, bool isCalledFromTooltip)Commands
ImportAllLocalizationTables(LocaleLibrary library, string localizationDirectoryPath)Commands
ImportAsset3DSourceFile(Asset3DSourceFile asset3DSourceFile, string originalFilePath)Commands
ImportAsset3DSourceFile(Project project, string filePath)Commands
ImportEnginePlugin(Project project, string loadPath, bool isAsynchronous, EnginePlugin existingPlugin, bool isInteractive)Commands
ImportEnginePlugin(Project project, string loadPath, EnginePlugin existingPlugin, bool isInteractive)Commands
ImportEnginePlugin(Project project, string loadPath, bool isAsynchronous, EnginePlugin existingPlugin)Commands
ImportEnginePlugin(Project project, string loadPath, EnginePlugin existingPlugin)Commands
ImportEnginePlugin(Project project, bool isAsynchronous, EnginePluginFile existingPluginFile, bool isInteractive)Commands
ImportEnginePlugin(Project project, EnginePluginFile existingPluginFile, bool isInteractive)Commands
ImportEnginePlugin(bool isAsynchronous, EnginePluginFile existingPluginFile)Commands
ImportEnginePlugin(EnginePluginFile existingPluginFile)Commands
ImportEnginePlugin(Project project, string loadPath, bool isAsynchronous)Commands
ImportEnginePlugin(Project project, string loadPath)Commands
ImportEnginePlugin(Project project, string loadPath, bool isAsynchronous, bool setNameAsReadOnly)Commands
ImportFont(FontDirectory fontDirectory, string loadPath, string fontFace, FontFamily fontFamily)Commands
ImportFont(FontDirectory fontDirectory, string loadPath)Commands
ImportImages(Project project, IEnumerable< String > filePaths, bool createTextures)Commands
ImportImages(Project project, IEnumerable< String > filePaths, bool createTextures, ImageDirectory imageDirectory)Commands
ImportImages(Project project, string filePath, bool createTextures)Commands
ImportImages(Project project, IEnumerable< String > filePaths, bool createTextures, ImageDirectory imageDirectory, bool hdrCreate2dTexture, bool hdrCreateEnvironmentCubeMap, bool hdrCreateIblCubeMaps, Int32? hdrEnvironmentCubeMapResolution, Int32? hdrIblCubeMapResolution, Int32? hdrIblSampleCount)Commands
ImportLocalizationTableManually(Project project, IEnumerable< String > filePaths)Commands
ImportLocalizationTableManually(LocalizationTable localizationTable, IEnumerable< String > filePaths)Commands
ImportLocalizationTableManually(LocalizationTable localizationTable, string filePath)Commands
ImportProject(Project referringProject, string importProjectPath, string importTargetProjectItemPath)Commands
ImportProject(Project referringProject, string importProjectPath, string importTargetProjectItemPath, bool isAssetPackageImport)Commands
ImportProject(Project referringProject, string importProjectPath, string importTargetProjectItemPath, bool isAssetPackageImport, bool isTargetPrefabLibrary)Commands
ImportProject(Project referringProject, string importProjectPath)Commands
ImportProject(ProjectReferenceItem projectReference, bool deleteEarlierImportedItemsDeletedInSource)Commands
ImportProject(ProjectReferenceItem projectReference)Commands
ImportProject(Project masterProject, Project sourceProject)Commands
ImportProjectItems(Project targetProject, FileInfo archiveToImport)Commands
ImportPsdLayers(FileInfo psdFilePath, Node2D targetNode2D)Commands
ImportResources(IEnumerable< String > resources, ResourceFileDirectory resourceFileDirectory, TextureLibrary textureLibrary)Commands
InspectEnginePlugin(IEnumerable< EnginePluginFile > filesToInspect)Commands
LoadDefaultMaterial(Project project, string materialPath, bool selectCreatedItems)Commands
LoadMaterialType(MaterialTypeLibrary parentLibrary, string loadPath, bool selectCreatedItems, bool addMaterial)Commands
LoadMaterialType(Project project, string loadPath, bool selectCreatedItems, bool addMaterial)Commands
LoadMaterialType(Project project, string loadPath)Commands
LoadMaterialType(Project project, string loadPath, IEnumerable< Material > materialsToAssignImportedMaterialType)Commands
LoadProject(FileInfo path, bool lockProject, bool startPreview)Commands
LoadProject(FileInfo path, bool lockProject)Commands
LoadProject(FileInfo path)Commands
LoadReferencedProject(IEnumerable< String > projectPaths)Commands
LoadReferencedProject(string projectPath)Commands
LoadReferencedProject(ProjectReferenceItem projectReferenceItem)Commands
LoadReferencedProject(IEnumerable< ProjectReferenceItem > projectReferenceItems)Commands
MaterialTypeSyncWithUniforms(AbstractMaterialType materialType)Commands
MaterialTypeSyncWithUniforms(AbstractMaterialType materialType, bool interactive)Commands
NewProject(string projectDirectory, string projectName)Commands
NonUndoableDeleteProjectItem(IEnumerable< ProjectItem > items)Commands
OpenAndroidProjectInAndroidStudio(Project project)Commands
OpenComponentsEditor(ProjectItem projectItem)Commands
OpenComposition(ProjectItem itemToOpen)Commands
OpenDictionariesWindow(IEnumerable< String > resourceIdsToHighlight)Commands
OpenOrActivatePluginWindow(string windowFactoryName)Commands
OpenResourceGridEditor(ResourceDictionaryItem item, IEnumerable< String > resourceIDs)Commands
OpenTextEditor(ObservableFile script)Commands
OpenTextEditor(ObservableFile script, int errorColumn, int errorLine)Commands
PasteChildItems(IEnumerable< ProjectItem > items, ProjectItem parent)Commands
PasteChildItems(IEnumerable< ProjectItem > items, ProjectItem parent, bool selectPastedItems)Commands
PreviewScreenshot()Commands
PrintDiagnosticReport()Commands
PrintDiagnosticReport(Project project)Commands
RemoveInvalidStateTransitionAnimations(StateGroup stateGroup)Commands
RemoveUnreferencedItems(ProjectItem project, IEnumerable< ProjectItem > projectItems)Commands
RenameFileOrDirectory(ObservableFile file, string newName)Commands
RenameFileOrDirectory(ResourceFileDirectory directory, string newName)Commands
RenameShaderFiles(MaterialType materialType)Commands
RenameShaderFiles(IEnumerable< MaterialType > materialTypes)Commands
ReorderChildNodes(ProjectItem parentNode, ProjectItem childNode, int newIndex, bool isIndexRelative)Commands
ReorderChildNodes(ProjectItem parentNode, IEnumerable< ProjectItem > childNodes, int newIndex, bool isIndexRelative)Commands
ReparentProjectItem(ProjectItem item, ProjectItem parentAfter)Commands
RestartKanziStudio(string arguments)Commands
RestartKanziStudio()Commands
RestartPreview()Commands
SaveAllProjects()Commands
SaveProject(Project project, string directoryPath, bool continueWorkingInOldPath, bool isAsynchronous, bool clearDirtyFlag, bool silentlySaveUnsavedLocalDataInSavableWindows)Commands
SaveProject(Project project, string directoryPath, bool continueWorkingInOldPath, bool isAsynchronous, bool clearDirtyFlag)Commands
SaveProject(Project project, DirectoryInfo saveDirectory, bool continueWorkingInOldPath)Commands
SaveProject(Project project)Commands
SelectProjectItems(IEnumerable< ProjectItem > itemsToSelect)Commands
SelectProjectItems(ProjectItem itemToSelect)Commands
ShowOpenWithDialog(ObservableFile item)Commands
ShowOpenWithDialog(ObservableFile item, bool tryOpeningWithDefaultEditorFirst)Commands
ShowPreprocessedShaders(Material material)Commands
ShowPreprocessedShaders(OutputMaterial outputMaterial)Commands
ShowPreprocessedShaders(MaterialType materialType)Commands
ShowPreprocessedShaders(DerivedMaterialType derivedMaterialType)Commands
StartPreview(Project project, bool startPlaying, bool focusPreview)Commands
StartPreview(Project project)Commands
StopPreview()Commands
SyncAllMaterialTypesWithUniforms()Commands
SyncAllMaterialTypesWithUniforms(Project project)Commands
TagItems(IEnumerable< Tag > tags, IEnumerable< ProjectItem > itemsToTag)Commands
UnblockStudioModification(string statusMessage)Commands
UnblockStudioModification()Commands
UnloadReferencedProject(IEnumerable< String > projectPaths)Commands
UnloadReferencedProject(string projectPath)Commands
UnloadReferencedProject(ProjectReferenceItem projectReferenceItem)Commands
UnloadReferencedProject(IEnumerable< ProjectReferenceItem > projectReferenceItems)Commands
UpdateDataSourceContents(DataSource dataSource)Commands
UpdateDataSourceContents(DataSource dataSource, bool forceNonInteractive)Commands
UpdateProjectDataSources(Project project)Commands
UpdateProjectEnginePlugins(Project project)Commands
UpdateSolutionDataSources()Commands
UpdateSolutionEnginePlugins()Commands
UpdateStatus(string text)Commands