Module animation_player

Modules§

play_message_arguments

Structs§

AUTOPLAY_ENABLED_PROPERTY
Specifies whether animation player should start playback of its timeline automatically when it is attached to the node.
AnimationPlayer
Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player. Kanzi resolves paths to animated nodes relative to the node where you attach an Animation Player.
COMPLETED
Occurs when an Animation Player completes animation playback.
CompletedMessageArguments
DURATION_SCALE_PROPERTY
Specifies how much duration of the timeline is scaled during its playback.
INodeComponentBase
NAME_PROPERTY
Name
NodeComponent
NodeComponent is the base class for all node components. Node component is an isolated piece of logic which can be attached to any node in order to add additional functionality to it. Examples of node component could be Trigger which performs specific actions when certain conditions are met or AnimationPlayer which animates specific properties of the node it is attached to and its child nodes.
NodeComponentMessageArguments
NodeComponentSourceMessageArguments
PAUSE
Instructs an Animation Player to pause animation playback.
PLAY
Instructs an Animation Player to start animation playback with new parameters.
PLAYBACK_MODE_PROPERTY
Specifies the mode of timeline playback (normal, reverse, pingpong).
PauseMessageArguments
PlayMessageArguments
RELATIVE_PLAYBACK_PROPERTY
Specifies whether animations are played in relative manner by adding animated value to target property value instead of replacing the property value.
REPEAT_COUNT_PROPERTY
Specifies how many times the timeline is played during its playback (1 for one time playback, 0 for infinite amount of repeats).
RESTORE_ORIGINAL_VALUES_AFTER_PLAYBACK_PROPERTY
Specifies whether animated properties return to their initial values after playback of the timeline ends.
RESUME
Instructs an Animation Player to resume animation playback if it is paused or to start the playback if it is stopped.
ResumeMessageArguments
STARTED
Occurs when an Animation Player starts animation playback.
STOP
Instructs an Animation Player to stop animation playback.
STOPPED
Occurs when an Animation Player stops animation playback.
StartedMessageArguments
StopMessageArguments
StoppedMessageArguments
TIMELINE_PROPERTY
The target animation timeline.

Enums§

NodeComponentState
Legacy version of enum “kanzi.NodeComponent.State”. State indicating if component is attached to a node, detached from any node or in process of attaching/detaching.

Traits§

INodeComponent