Struct PLAY
pub struct PLAY { /* private fields */ }Expand description
Instructs an Animation Player to start animation playback with new parameters.
Methods from Deref<Target = MessageType<PlayMessageArguments>>§
pub fn as_ptr(&self) -> *mut MessageTypeWrapper
pub fn get_native(&self) -> Result<NonNull<c_void>, Error>
pub fn get_native(&self) -> Result<NonNull<c_void>, Error>
Gets a pointer to the backing C++ instance.
pub fn get_arguments_metaclass(&self) -> Result<Metaclass, Error>
pub fn get_arguments_metaclass(&self) -> Result<Metaclass, Error>
Gets the metaclass of the message arguments associated with the message type.
pub fn get_name(&self) -> Result<KanziString, Error>
pub fn get_name(&self) -> Result<KanziString, Error>
Gets the fully qualified name of the message type in the form “Class.MessageType”.
pub fn get_routing(&self) -> Result<MessageRouting, Error>
pub fn get_routing(&self) -> Result<MessageRouting, Error>
Gets the message routing of the message type.
pub fn compare(&self, rhs: &MessageType<T>) -> Result<bool, Error>
pub fn compare(&self, rhs: &MessageType<T>) -> Result<bool, Error>
Compares two message types.
pub fn get_editor_info(&self) -> Result<Option<EditorInfo>, Error>
pub fn get_editor_info(&self) -> Result<Option<EditorInfo>, Error>
Gets editor info for the message type.
pub fn as_abstract(&self) -> &MessageType<MessageArguments>
pub fn as_abstract(&self) -> &MessageType<MessageArguments>
Casts a MessageType reference to its abstract representation.
pub fn create_args(&self, domain: &Domain) -> Result<T, Error>
pub fn create_args(&self, domain: &Domain) -> Result<T, Error>
Creates an instance of MessageArguments for the specified message type.
Trait Implementations§
§impl Deref for PLAY
impl Deref for PLAY
§type Target = MessageType<PlayMessageArguments>
type Target = MessageType<PlayMessageArguments>
The resulting type after dereferencing.
§fn deref(&self) -> &MessageType<PlayMessageArguments>
fn deref(&self) -> &MessageType<PlayMessageArguments>
Dereferences the value.
impl LazyStatic for PLAY
Auto Trait Implementations§
impl Freeze for PLAY
impl RefUnwindSafe for PLAY
impl Send for PLAY
impl Sync for PLAY
impl Unpin for PLAY
impl UnwindSafe for PLAY
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more