Enum LogicalKey

#[repr(i32)]
pub enum LogicalKey {
Show 132 variants Unknown = 0, Number0 = 1, Number1 = 2, Number2 = 3, Number3 = 4, Number4 = 5, Number5 = 6, Number6 = 7, Number7 = 8, Number8 = 9, Number9 = 10, Comma = 11, Period = 12, Semicolon = 13, Pipe = 14, Quote = 15, DecimalSeparator = 16, ThousandsSeparator = 17, A = 18, B = 19, C = 20, D = 21, E = 22, F = 23, G = 24, H = 25, I = 26, J = 27, K = 28, L = 29, M = 30, N = 31, O = 32, P = 33, Q = 34, R = 35, S = 36, T = 37, U = 38, V = 39, W = 40, X = 41, Y = 42, Z = 43, Space = 44, Backspace = 45, Enter = 46, Tab = 47, BackTab = 48, Escape = 49, CapsLock = 50, NumLock = 51, PrintScreen = 52, ScrollLock = 53, Break = 54, Insert = 55, Delete = 56, Home = 57, End = 58, PageUp = 59, PageDown = 60, Plus = 61, Minus = 62, Multiply = 63, Divide = 64, ArrowUp = 65, ArrowDown = 66, ArrowLeft = 67, ArrowRight = 68, Numpad0 = 69, Numpad1 = 70, Numpad2 = 71, Numpad3 = 72, Numpad4 = 73, Numpad5 = 74, Numpad6 = 75, Numpad7 = 76, Numpad8 = 77, Numpad9 = 78, NumpadDivide = 79, NumpadMultiply = 80, NumpadPlus = 81, NumpadMinus = 82, NumpadComma = 83, NumpadEnter = 84, F1 = 85, F2 = 86, F3 = 87, F4 = 88, F5 = 89, F6 = 90, F7 = 91, F8 = 92, F9 = 93, F10 = 94, F11 = 95, F12 = 96, VolumeUp = 97, VolumeDown = 98, Softkey1 = 99, Softkey2 = 100, Softkey3 = 101, Softkey4 = 102, Shift = 103, Control = 104, Alt = 105, Super = 106, Menu = 107, LeftAlt = 108, LeftControl = 109, LeftShift = 110, LeftSuper = 111, RightAlt = 112, RightControl = 113, RightShift = 114, RightSuper = 115, ButtonA = 116, ButtonB = 117, ButtonC = 118, ButtonX = 119, ButtonY = 120, ButtonZ = 121, ButtonL1 = 122, ButtonL2 = 123, ButtonR1 = 124, ButtonR2 = 125, ButtonSelect = 126, ButtonStart = 127, ButtonThumbL = 128, ButtonThumbR = 129, ButtonMode = 130, Max = 131,
}
Expand description

Platform independent key enumeration.

Variants§

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Unknown = 0

Unknown keys are used for unmapped keys.

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Number0 = 1

Identifies the 0 key.

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Number1 = 2

Identifies the 1 key.

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Number2 = 3

Identifies the 2 key.

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Number3 = 4

Identifies the 3 key.

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Number4 = 5

Identifies the 4 key.

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Number5 = 6

Identifies the 5 key.

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Number6 = 7

Identifies the 6 key.

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Number7 = 8

Identifies the 7 key.

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Number8 = 9

Identifies the 8 key.

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Number9 = 10

Identifies the 9 key.

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Comma = 11

Identifies the comma key.

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Period = 12

Identifies the period key.

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Semicolon = 13

Identifies the semicolon key.

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Pipe = 14

Identifies the pipe key.

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Quote = 15

Identifies the quote key.

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DecimalSeparator = 16

Allows for the key mapping of a locale specific decimal separator.

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ThousandsSeparator = 17

Allows for the key mapping of a locale specific thousands separator.

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A = 18

Identifies the A key.

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B = 19

Identifies the B key.

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C = 20

Identifies the C key.

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D = 21

Identifies the D key.

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E = 22

Identifies the E key.

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F = 23

Identifies the F key.

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G = 24

Identifies the G key.

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H = 25

Identifies the H key.

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I = 26

Identifies the I key.

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J = 27

Identifies the J key.

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K = 28

Identifies the K key.

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L = 29

Identifies the L key.

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M = 30

Identifies the M key.

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N = 31

Identifies the N key.

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O = 32

Identifies the O key.

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P = 33

Identifies the P key.

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Q = 34

Identifies the Q key.

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R = 35

Identifies the R key.

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S = 36

Identifies the S key.

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T = 37

Identifies the T key.

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U = 38

Identifies the U key.

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V = 39

Identifies the V key.

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W = 40

Identifies the W key.

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X = 41

Identifies the X key.

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Y = 42

Identifies the Y key.

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Z = 43

Identifies the Z key.

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Space = 44

Identifies the white-space key.

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Backspace = 45

Identifies the backspace key.

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Enter = 46

Identifies the Enter key.

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Tab = 47

Identifies the Tab key.

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BackTab = 48

Identifies the Back Tab key.

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Escape = 49

Identifies the Escape key.

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CapsLock = 50

Identifies the CapsLock key.

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NumLock = 51

Identifies the NumLock key.

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PrintScreen = 52

Identifies the PrintScreen key.

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ScrollLock = 53

Identifies the ScrollLock key.

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Break = 54

Identifies the Break key.

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Insert = 55

Identifies the Insert key.

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Delete = 56

Identifies the Delete key.

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Home = 57

Identifies the Home key.

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End = 58

Identifies the End key.

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PageUp = 59

Identifies the PageUp key.

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PageDown = 60

Identifies the PageDown key.

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Plus = 61

Identifies the plus key.

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Minus = 62

Identifies the minus key.

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Multiply = 63

Identifies the asterisk key.

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Divide = 64

Identifies the slash key.

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ArrowUp = 65

Identifies the arrow up key.

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ArrowDown = 66

Identifies the arrow down key.

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ArrowLeft = 67

Identifies the arrow left key.

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ArrowRight = 68

Identifies the arrow right key.

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Numpad0 = 69

Identifies the 0 key from the numeric keypad.

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Numpad1 = 70

Identifies the 1 key from the numeric keypad.

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Numpad2 = 71

Identifies the 2 key from the numeric keypad.

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Numpad3 = 72

Identifies the 3 key from the numeric keypad.

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Numpad4 = 73

Identifies the 4 key from the numeric keypad.

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Numpad5 = 74

Identifies the 5 key from the numeric keypad.

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Numpad6 = 75

Identifies the 6 key from the numeric keypad.

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Numpad7 = 76

Identifies the 7 key from the numeric keypad.

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Numpad8 = 77

Identifies the 8 key from the numeric keypad.

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Numpad9 = 78

Identifies the 9 key from the numeric keypad.

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NumpadDivide = 79

Identifies the slash key from the numeric keypad.

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NumpadMultiply = 80

Identifies the asterisk key from the numeric keypad.

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NumpadPlus = 81

Identifies the plus key from the numeric keypad.

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NumpadMinus = 82

Identifies the minus key from the numeric keypad.

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NumpadComma = 83

Identifies the comma key from the numeric keypad.

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NumpadEnter = 84

Identifies the Enter key from the numeric keypad.

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F1 = 85

Identifies the F1 function key.

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F2 = 86

Identifies the F2 function key.

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F3 = 87

Identifies the F3 function key.

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F4 = 88

Identifies the F4 function key.

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F5 = 89

Identifies the F5 function key.

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F6 = 90

Identifies the F6 function key.

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F7 = 91

Identifies the F7 function key.

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F8 = 92

Identifies the F8 function key.

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F9 = 93

Identifies the F9 function key.

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F10 = 94

Identifies the F10 function key.

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F11 = 95

Identifies the F11 function key.

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F12 = 96

Identifies the F12 function key.

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VolumeUp = 97

Identifies the volume up key.

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VolumeDown = 98

Identifies the volume down key.

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Softkey1 = 99

Identifies the first softkey button, typically present on a phone layout.

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Softkey2 = 100

Identifies the second softkey button, typically present on a phone layout.

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Softkey3 = 101

Identifies the third softkey button, typically present on a phone layout.

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Softkey4 = 102

Identifies the fourth softkey button, typically present on a phone layout.

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Shift = 103

Identifies the Shift modifier key.

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Control = 104

Identifies the Control modifier key.

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Alt = 105

Identifies the Alt modifier key.

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Super = 106

Identifies the Super key. You can map Windows key on Windows OS, or Command key on Mac OS to it.

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Menu = 107

Identifies the menu key on keyboards where the key is available. The key is also known as “hamburger button” on Android key layouts.

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LeftAlt = 108

Identifies the left Alt modifier key.

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LeftControl = 109

Identifies the left Control modifier key.

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LeftShift = 110

Identifies the left Shift modifier key.

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LeftSuper = 111

Identifies the left Super key.

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RightAlt = 112

Identifies the right Alt modifier key.

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RightControl = 113

Identifies the right Control modifier key.

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RightShift = 114

Identifies the right Shift modifier key.

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RightSuper = 115

Identifies the right Super key.

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ButtonA = 116

Identifies the A button on game controllers.

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ButtonB = 117

Identifies the B button on game controllers.

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ButtonC = 118

Identifies the C button on game controllers.

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ButtonX = 119

Identifies the X button on game controllers.

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ButtonY = 120

Identifies the Y button on game controllers.

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ButtonZ = 121

Identifies the Z button on game controllers.

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ButtonL1 = 122

Identifies the L1 button on game controllers.

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ButtonL2 = 123

Identifies the L2 button on game controllers.

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ButtonR1 = 124

Identifies the R1 button on game controllers.

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ButtonR2 = 125

Identifies the R2 button on game controllers.

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ButtonSelect = 126

Identifies the select button on game controllers.

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ButtonStart = 127

Identifies the start button on game controllers.

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ButtonThumbL = 128

Identifies the ThumbL button on game controllers.

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ButtonThumbR = 129

Identifies the ThumbR button on game controllers.

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ButtonMode = 130

Identifies the mode button on game controllers.

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Max = 131

Specifies the number of logical key values. When extended, the enum value must be kept as last element of the enumeration.

Implementations§

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impl LogicalKey

pub fn as_str(self) -> &'static str

pub fn convert(num: i32) -> LogicalKey

Trait Implementations§

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impl Clone for LogicalKey

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fn clone(&self) -> LogicalKey

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LogicalKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for LogicalKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for LogicalKey

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fn eq(&self, other: &LogicalKey) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl VariantConstraint for LogicalKey

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type DataArg<'a> = LogicalKey

Specifies the type of an argument that provides a value to Variant. Generally, this type matches Self, except for KanziString, Resource, and ResourceId. Read more
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type RetArg = LogicalKey

Specifies the type of the return value received from Variant. Generally, this type matches Self, except for Resource. Read more
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fn as_arg(&self) -> <LogicalKey as VariantConstraint>::DataArg<'_>

Converts Self to a type accepted by Variant::create or Object::set_property.
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impl Copy for LogicalKey

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impl Eq for LogicalKey

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impl PropertyTypeConstraint for LogicalKey

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impl StructuralPartialEq for LogicalKey

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fn type_id(&self) -> TypeId

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fn as_any(&self) -> &(dyn Any + 'static)

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fn borrow(&self) -> &T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

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impl<T> Inherits<T> for T

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fn upcast(self) -> Base

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type Owned = T

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Converts the given value to a String. Read more
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Performs the conversion.
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Performs the conversion.