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Kanzi Graphics Engine
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Quaternion operations. More...
Data Structures | |
| struct | KzcQuaternion |
| Structure of quaternion. More... | |
Functions | |
| void | kzcQuaternionSetIdentity (struct KzcQuaternion *quaternion) |
| Sets identity quaternion. More... | |
| void | kzcQuaternionInitializeFromVector (const struct KzcVector3 *axis, kzFloat angleInRadians, struct KzcQuaternion *out_quaternion) |
| Creates quaternion from vector and and angle. More... | |
| void | kzcQuaternionInitializeFromMatrix4x4 (const struct KzcMatrix4x4 *matrix, struct KzcQuaternion *out_quaternion) |
| Creates quaternion from matrix. More... | |
| void | kzcQuaternionConvertToMatrix4x4 (const struct KzcQuaternion *quaternion, struct KzcMatrix4x4 *out_matrix) |
| Converts quaternion from 4x4 matrix. More... | |
| void | kzcQuaternionMultiply (const struct KzcQuaternion *quaternion1, const struct KzcQuaternion *quaternion2, struct KzcQuaternion *out_quaternion) |
| Multiplies 2 quaternions, resulting rotation. More... | |
| void | kzcQuaternionMultiplyVector3 (const struct KzcQuaternion *quaternion, const struct KzcVector3 *vector3, struct KzcVector3 *out_vector3) |
| Multiplies quaternion with vector, i.e. More... | |
| void | kzcQuaternionNormalize (struct KzcQuaternion *quaternion) |
| Normalizes a quaternion. More... | |
| void | kzcQuaternionInverse (struct KzcQuaternion *quaternion) |
| Inverses a quaternion. More... | |
| void | kzcQuaternionSlerp (const struct KzcQuaternion *quaternion1, const struct KzcQuaternion *quaternion2, kzFloat t, struct KzcQuaternion *out_quaternion) |
| Spherical interpolation of 2 quaternions. More... | |
Quaternion operations.
Copyright 2008-2019 by Rightware. All rights reserved.
| void kzcQuaternionSetIdentity | ( | struct KzcQuaternion * | quaternion) |
Sets identity quaternion.
| void kzcQuaternionInitializeFromVector | ( | const struct KzcVector3 * | axis, |
| kzFloat | angleInRadians, | ||
| struct KzcQuaternion * | out_quaternion | ||
| ) |
Creates quaternion from vector and and angle.
| void kzcQuaternionInitializeFromMatrix4x4 | ( | const struct KzcMatrix4x4 * | matrix, |
| struct KzcQuaternion * | out_quaternion | ||
| ) |
Creates quaternion from matrix.
| void kzcQuaternionConvertToMatrix4x4 | ( | const struct KzcQuaternion * | quaternion, |
| struct KzcMatrix4x4 * | out_matrix | ||
| ) |
Converts quaternion from 4x4 matrix.
| void kzcQuaternionMultiply | ( | const struct KzcQuaternion * | quaternion1, |
| const struct KzcQuaternion * | quaternion2, | ||
| struct KzcQuaternion * | out_quaternion | ||
| ) |
Multiplies 2 quaternions, resulting rotation.
| void kzcQuaternionMultiplyVector3 | ( | const struct KzcQuaternion * | quaternion, |
| const struct KzcVector3 * | vector3, | ||
| struct KzcVector3 * | out_vector3 | ||
| ) |
Multiplies quaternion with vector, i.e.
applies rotation to vector.
| void kzcQuaternionNormalize | ( | struct KzcQuaternion * | quaternion) |
Normalizes a quaternion.
| void kzcQuaternionInverse | ( | struct KzcQuaternion * | quaternion) |
Inverses a quaternion.
| void kzcQuaternionSlerp | ( | const struct KzcQuaternion * | quaternion1, |
| const struct KzcQuaternion * | quaternion2, | ||
| kzFloat | t, | ||
| struct KzcQuaternion * | out_quaternion | ||
| ) |
Spherical interpolation of 2 quaternions.
t as interpolation value ranging [0, 1].