Kanzi Graphics Engine
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File List
Here is a list of all files with brief descriptions:
[detail level 123456]
o-application
|o+splash_screen_images
|o+watermark_images
|o*kza_application.hApplication framework
|o*kza_application_events.hApplication framework events
|o*kza_application_interface.hApplication interface
|o*kza_application_preview_options.hApplication framework
|o*kza_error_codes.hApplication framework error codes
|o*kza_splash.hApplication framework splash screen
|o*kza_watermark.hApplication framework watermark
|\*kza_window.hApplication framework windows handling
o-core
|o+debug
|o+memory
|o+renderer
|o+util
|\*kzc_error_codes.hCore layer error codes
o-system
|o+debug
|o+display
|o+file
|o+input
|o+socket
|o+thread
|o+time
|o+wrappers
|o*kzs_endian.hEndianness check for Kanzi
|o*kzs_error_codes.hSystem layer error codes
|o*kzs_globals.hGlobal storage
|o*kzs_header.hThis file defines macros KZ_HEADER_BEGIN and KZ_HEADER_END, which should be included in all other header files
|o*kzs_opengl_extensions.hOpenGL extension wrapper
|o*kzs_platform_overrides.hEmpty platform overrides header file for common platform
|o*kzs_stdint.hExact Kanzi types - 8 bit, 16 bit, 32 bit, 64 bit
|o*kzs_system.hSystem header
|o*kzs_types.hKanzi types - integers, floats, doubles, strings, inlines
|\*kzs_version.hAutomatically generated Kanzi version string definition
\-user
 o+animation
 o+assets
 o+binary
 o+common
 o+effect_system
 o+engine
 o+filter
 o+layers
 o+material
 o+preview
 o+properties
 o+renderer
 o+resource
 o+scene_graph
 o+scripting
 o+ui
 o+util
 o+window
 \*kzu_error_codes.hUser layer error codes