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Kanzi Graphics Engine
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Specifies level of detail filter. More...
Functions | |
| kzsError | kzuLODFilterCreate (const struct KzcMemoryManager *memoryManager, struct KzuUIDomain *uiDomain, struct KzuObjectSource *input, kzString name, struct KzuObjectSource **out_objectSource) |
| Creates level of detail filter. More... | |
Specifies level of detail filter.
Level of detail filter filters any undesired level of detail object nodes that occur.
Basic functionality for LOD filter:
1) Loop through scene graph, search for LOD nodes. 2) Add child nodes recursively to hash map. 3) When applying filter
Copyright 2008-2019 by Rightware. All rights reserved.
| kzsError kzuLODFilterCreate | ( | const struct KzcMemoryManager * | memoryManager, |
| struct KzuUIDomain * | uiDomain, | ||
| struct KzuObjectSource * | input, | ||
| kzString | name, | ||
| struct KzuObjectSource ** | out_objectSource | ||
| ) |
Creates level of detail filter.