|
Kanzi Graphics Engine
|
Structure for a plane. More...
#include <kzc_plane.h>
Data Fields | |
| kzFloat | a |
| X component of normal. More... | |
| kzFloat | b |
| Y component of normal. More... | |
| kzFloat | c |
| Z component of normal. More... | |
| kzFloat | d |
| Negative distance component. More... | |
Structure for a plane.
Mathematically, a plane is defined as: a*x + b*y + c*z + d = 0.
| kzFloat KzcPlane::a |
X component of normal.
| kzFloat KzcPlane::b |
Y component of normal.
| kzFloat KzcPlane::c |
Z component of normal.
| kzFloat KzcPlane::d |
Negative distance component.