|
Kanzi Graphics Engine
|
Structure for uniform buffer block. More...
#include <kzc_renderer.h>
Data Fields | |
| kzBool | containsBlock |
| Returns if shader has the block. More... | |
| kzUint | uniformBlockHandle |
| Shader default uniform block handle. More... | |
| kzUint | uniformBufferHandle |
| Uniform buffer handle. More... | |
| kzByte * | data |
| Byte data of the block. More... | |
| struct KzcHashMap * | uniforms |
| Uniforms inside block, <string(uniformName), struct KzcRendererUniformBufferUniform(data)>. More... | |
Structure for uniform buffer block.
| kzBool KzcRendererUniformBufferBlock::containsBlock |
Returns if shader has the block.
| kzUint KzcRendererUniformBufferBlock::uniformBlockHandle |
Shader default uniform block handle.
| kzUint KzcRendererUniformBufferBlock::uniformBufferHandle |
Uniform buffer handle.
| kzByte* KzcRendererUniformBufferBlock::data |
Byte data of the block.
| struct KzcHashMap* KzcRendererUniformBufferBlock::uniforms |
Uniforms inside block, <string(uniformName), struct KzcRendererUniformBufferUniform(data)>.