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KzcRendererUniformBufferBlock Struct Reference

Structure for uniform buffer block. More...

#include <kzc_renderer.h>

Data Fields

kzBool containsBlock
 Returns if shader has the block. More...
 
kzUint uniformBlockHandle
 Shader default uniform block handle. More...
 
kzUint uniformBufferHandle
 Uniform buffer handle. More...
 
kzBytedata
 Byte data of the block. More...
 
struct KzcHashMapuniforms
 Uniforms inside block, <string(uniformName), struct KzcRendererUniformBufferUniform(data)>. More...
 

Detailed Description

Structure for uniform buffer block.

Field Documentation

kzBool KzcRendererUniformBufferBlock::containsBlock

Returns if shader has the block.

kzUint KzcRendererUniformBufferBlock::uniformBlockHandle

Shader default uniform block handle.

kzUint KzcRendererUniformBufferBlock::uniformBufferHandle

Uniform buffer handle.

kzByte* KzcRendererUniformBufferBlock::data

Byte data of the block.

struct KzcHashMap* KzcRendererUniformBufferBlock::uniforms

Uniforms inside block, <string(uniformName), struct KzcRendererUniformBufferUniform(data)>.


The documentation for this struct was generated from the following file: