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Kanzi Graphics Engine
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Action class. More...
#include <kzu_action_base.h>
Data Fields | |
| kzsError(* | kzuActionAttach )(struct KzuAction *action) |
| Attach function for action. More... | |
| kzsError(* | kzuActionDetach )(struct KzuAction *action) |
| Detach function for action. More... | |
| kzsError(* | kzuActionInvoke )(struct KzuAction *action) |
| Invoke function for action. More... | |
| kzsError(* | kzuActionCopy )(const struct KzcMemoryManager *memoryManager, const struct KzuAction *sourceAction, struct KzuAction **out_action) |
| Copy function for action. More... | |
| kzsError(* | kzuActionDelete )(struct KzuAction *action) |
| Delete function for action. More... | |
| kzsError(* | kzuActionPrepareDelayedInvoke )(struct KzuAction *action) |
| Prepare action for delayed invoke. More... | |
| kzsError(* | kzuActionDelayedInvoke )(struct KzuAction *action) |
| Invoke delayed action. More... | |
| kzsError(* | kzuActionUnprepareDelayedInvoke )(struct KzuAction *action) |
| Clean up after delayed action. More... | |
Action class.
| kzsError(* KzuActionClass::kzuActionCopy)(const struct KzcMemoryManager *memoryManager, const struct KzuAction *sourceAction, struct KzuAction **out_action) |
Copy function for action.
Prepare action for delayed invoke.
Clean up after delayed action.