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Kanzi Graphics Engine
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Structure for animation item. More...
#include <kzu_animation_item.h>
Data Fields | |
| struct KzuResource | resource |
| Inherited from resource. More... | |
| struct KzuUIDomain * | uiDomain |
| UI Domain. More... | |
| enum KzuAnimationItemType | type |
| Type of the animation item. More... | |
| kzMutableString | name |
| Name for the animation item. More... | |
| kzBool | changeFlagSet |
| Is the change flag set. More... | |
| struct KzuAnimationItemClass | animationItemClass |
| Class of the animation item. More... | |
Structure for animation item.
Animation item is the base class of KzuAnimation, KzuAnimationClip and KzuTimeLineSequence.
| struct KzuResource KzuAnimationItem::resource |
Inherited from resource.
| struct KzuUIDomain* KzuAnimationItem::uiDomain |
UI Domain.
| enum KzuAnimationItemType KzuAnimationItem::type |
Type of the animation item.
| kzMutableString KzuAnimationItem::name |
Name for the animation item.
| kzBool KzuAnimationItem::changeFlagSet |
Is the change flag set.
| struct KzuAnimationItemClass KzuAnimationItem::animationItemClass |
Class of the animation item.
E.g. animation, clip or sequence.