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Kanzi Graphics Engine
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Camera transformation attributes. More...
#include <kzu_camera_base.h>
Data Fields | |
| struct KzcQuaternion | baseOrientation |
| Base orientation of camera in parent's space. More... | |
| struct KzcVector3 | position |
| Position of camera in base orientation space. More... | |
| kzFloat | rotationX |
| Rotation of camera around X-axis in base orientation space. More... | |
| kzFloat | rotationY |
| Rotation of camera around Y-axis in base orientation space. More... | |
Camera transformation attributes.
| struct KzcQuaternion KzuCameraTransformationAttributes::baseOrientation |
Base orientation of camera in parent's space.
| struct KzcVector3 KzuCameraTransformationAttributes::position |
Position of camera in base orientation space.
| kzFloat KzuCameraTransformationAttributes::rotationX |
Rotation of camera around X-axis in base orientation space.
| kzFloat KzuCameraTransformationAttributes::rotationY |
Rotation of camera around Y-axis in base orientation space.