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Kanzi Graphics Engine
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Structure for composer. More...
#include <kzu_composer.h>
Data Fields | |
| struct KzuResource | resource |
| Inherited from resource. More... | |
| struct KzuComposerClass * | composerClass |
| Composer class, containing functions needed and specifies the type. More... | |
| kzMutableString | name |
| Name of the composer. More... | |
| struct KzcDynamicArray * | children |
| Children of this composer. More... | |
| struct KzuPropertyManager * | propertyManager |
| Property manager of this composer. More... | |
| struct KzuRenderTarget * | renderTarget |
| Render target. More... | |
| struct KzuRenderTargetTexture * | renderTargetTexture |
| Render target texture created by the composer. More... | |
Structure for composer.
Composer combines set of render passes which are rendered sequentially.
| struct KzuResource KzuComposer::resource |
Inherited from resource.
| struct KzuComposerClass* KzuComposer::composerClass |
Composer class, containing functions needed and specifies the type.
| kzMutableString KzuComposer::name |
Name of the composer.
| struct KzcDynamicArray* KzuComposer::children |
Children of this composer.
| struct KzuPropertyManager* KzuComposer::propertyManager |
Property manager of this composer.
| struct KzuRenderTarget* KzuComposer::renderTarget |
Render target.
| struct KzuRenderTargetTexture* KzuComposer::renderTargetTexture |
Render target texture created by the composer.