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Kanzi Graphics Engine
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Input manipulator. More...
#include <kzu_input_manipulator.h>
Data Fields | |
| struct KzuInputManipulatorClass * | manipulatorClass |
| Class of the input manipulator. More... | |
| struct KzuObjectNode * | objectNode |
| Object node reference. More... | |
| struct KzuInputManager * | inputManager |
| Input manager reference. More... | |
| enum KzuInputManipulatorState | state |
| The state of the manipulator. More... | |
| kzBool | handled |
| The handled flag to identify input phases. More... | |
| struct KzuInputManipulator * | failManipulator |
| The input manipulator that has to fail for this manipulator to succeed. More... | |
| struct KzuInputManipulator * | dependManipulator |
| The input manipulator that will be notified in case this manipulator fails. More... | |
Input manipulator.
| struct KzuInputManipulatorClass* KzuInputManipulator::manipulatorClass |
Class of the input manipulator.
| struct KzuObjectNode* KzuInputManipulator::objectNode |
Object node reference.
| struct KzuInputManager* KzuInputManipulator::inputManager |
Input manager reference.
| enum KzuInputManipulatorState KzuInputManipulator::state |
The state of the manipulator.
| kzBool KzuInputManipulator::handled |
The handled flag to identify input phases.
| struct KzuInputManipulator* KzuInputManipulator::failManipulator |
The input manipulator that has to fail for this manipulator to succeed.
| struct KzuInputManipulator* KzuInputManipulator::dependManipulator |
The input manipulator that will be notified in case this manipulator fails.