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Kanzi Graphics Engine
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Touch point description. More...
#include <kzu_input_manager.h>
Data Fields | |
| kzUint | id |
| Touch ID. More... | |
| enum KzuInputTouchPointState | state |
| Touch state. More... | |
| kzFloat | x |
| Touch x coordinate. More... | |
| kzFloat | y |
| Touch y coordinate. More... | |
| struct KzuObjectNode * | objectNode |
| Hit test object node. More... | |
| struct KzcRay | ray |
| Hit test ray. More... | |
| kzFloat | distance |
| Hit test distance. More... | |
Touch point description.
| kzUint KzuInputTouchPoint::id |
Touch ID.
| enum KzuInputTouchPointState KzuInputTouchPoint::state |
Touch state.
| kzFloat KzuInputTouchPoint::x |
Touch x coordinate.
| kzFloat KzuInputTouchPoint::y |
Touch y coordinate.
| struct KzuObjectNode* KzuInputTouchPoint::objectNode |
Hit test object node.
| struct KzcRay KzuInputTouchPoint::ray |
Hit test ray.
| kzFloat KzuInputTouchPoint::distance |
Hit test distance.