|
Kanzi Graphics Engine
|
Layer quad rendering data. More...
#include <kzu_layer_base.h>
Data Fields | |
| struct KzcVector2 | offset |
| Offset used for rendering the quad. More... | |
| struct KzcVector2 | size |
| Size used for rendering the quad. More... | |
| struct KzcVector2 | textureOffset |
| Texture offset for rendering. More... | |
| struct KzcVector2 | textureSize |
| Texture size for rendering. More... | |
Layer quad rendering data.
| struct KzcVector2 KzuLayerQuadParameters::offset |
Offset used for rendering the quad.
| struct KzcVector2 KzuLayerQuadParameters::size |
Size used for rendering the quad.
| struct KzcVector2 KzuLayerQuadParameters::textureOffset |
Texture offset for rendering.
| struct KzcVector2 KzuLayerQuadParameters::textureSize |
Texture size for rendering.