Kanzi Graphics Engine
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros
KzuRenderer Struct Reference

Renderer is the core component for assigning lights, meshes, cameras, skin animations etc. More...

#include <kzu_renderer.h>

Detailed Description

Renderer is the core component for assigning lights, meshes, cameras, skin animations etc.

to lower level rendering.


The documentation for this struct was generated from the following file: