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Kanzi Graphics Engine
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Represents the structure for loading a resource. More...
#include <kzu_resource.h>
Represents the structure for loading a resource.
This contains data and function pointers for loading resource data from arbitrary sources. The only ready-made implementation of a resource loader is kzuResourceCreateKZBLoader, which creates a resource loader that can load data from .KZB files. Custom resource loaders can be created with kzuResourceCreateResourceLoader_protected from kzu_resource_base.h API.