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Kanzi Graphics Engine
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Structure for passing required resource manager objects to core layer when needed. More...
#include <kzu_resource_manager.h>
Data Fields | |
| struct KzuBinaryDirectory * | directory |
| Binary directory. More... | |
| struct KzuBinaryFileInfo * | file |
| File reference. More... | |
Structure for passing required resource manager objects to core layer when needed.
| struct KzuBinaryDirectory* KzuResourceManagerLoadCallbackData::directory |
Binary directory.
| struct KzuBinaryFileInfo* KzuResourceManagerLoadCallbackData::file |
File reference.