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Kanzi Graphics Engine
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Reference resource is used to store resource dependencies. More...
#include <kzu_resource_base.h>
Data Fields | |
| struct KzuResource * | referencedResource |
| The referenced resource. More... | |
| kzUint | referenceCount |
| Number of references to the resource. More... | |
Reference resource is used to store resource dependencies.
For example Mesh can have dependencies to materials which have dependencies to shaders. A single resource can have multiple dependencies to the same resource.
| struct KzuResource* KzuResourceReferenceResource::referencedResource |
The referenced resource.
| kzUint KzuResourceReferenceResource::referenceCount |
Number of references to the resource.