Kanzi Graphics Engine
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KzuResourceReferenceResource Struct Reference

Reference resource is used to store resource dependencies. More...

#include <kzu_resource_base.h>

Data Fields

struct KzuResourcereferencedResource
 The referenced resource. More...
 
kzUint referenceCount
 Number of references to the resource. More...
 

Detailed Description

Reference resource is used to store resource dependencies.

For example Mesh can have dependencies to materials which have dependencies to shaders. A single resource can have multiple dependencies to the same resource.

Field Documentation

struct KzuResource* KzuResourceReferenceResource::referencedResource

The referenced resource.

kzUint KzuResourceReferenceResource::referenceCount

Number of references to the resource.


The documentation for this struct was generated from the following file: