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Kanzi Graphics Engine
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Trigger. More...
#include <kzu_trigger.h>
Data Fields | |
| struct KzuTriggerClass * | triggerClass |
| Class of the trigger. More... | |
| struct KzuUIDomain * | uiDomain |
| Project reference. More... | |
| struct KzuObjectNode * | objectNode |
| Object node reference. More... | |
| struct KzcDynamicArray * | actions |
| List of actions. More... | |
| struct KzcDynamicArray * | conditions |
| List of conditions. More... | |
Trigger.
| struct KzuTriggerClass* KzuTrigger::triggerClass |
Class of the trigger.
| struct KzuUIDomain* KzuTrigger::uiDomain |
Project reference.
| struct KzuObjectNode* KzuTrigger::objectNode |
Object node reference.
| struct KzcDynamicArray* KzuTrigger::actions |
List of actions.
<KzuAction>.
| struct KzcDynamicArray* KzuTrigger::conditions |
List of conditions.
<KzuCondition>.